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Messages - Kastchey

#561
Yay! It looks so awesome in full colour. Looking forward to replay it in the newest version.
#562
Quote from: KyriakosCH on Sat 01/09/2018 11:24:56
I like sirens.
Mermaids/Mermen are somewhat... not interesting imo :=
Which is totally fine (and so are psirens, VW ;)).

I aimed to choose a theme that would easily fit any type of setting, from a kiddie game to a dark horror. Hope to see your flesh-eating, murderous, merciless sirens in action this month, Kyriakos!
#563
Oh, wow. The toughest week of their marriage, I reckon!

But yes, I too think this would be a reasonable change. The main advantage of the scum team, apart from being able to kill one town player per day/night cycle is that they know who they are and they are working together.

If revealed town players are allowed to freely communicate between each other no matter if dead or alive, they basically get to use the same type of team work as the scum team does, only that they will quickly outnumber the scum team.
#564
Quote from: Riaise on Fri 31/08/2018 20:31:51
To Stu and Kastchey, was there any particular reason you killed me off first? Or was it just a random decision?
You know what, I'm glad you asked because I intended to really, really apologize to you for killing you first. If there was anything I *hated* about being the party host, it was the decision which player to remove from the game after the uneventful (except for the RP aspect) Day 1 and I only hoped you wouldn't be VERY disappointed when you found out. I know it's "just a game" and all, but I really did have problem with that. I need to man up one day :P

Most simply put, the reason was that it was cat's first game so I didn't want to kill her right off the bat, and dayowlron and VampireWombat have been first kills in previous games so killing them first again didn't feel right. That would only leave you, josiah, tzachs and Mandle. Out of the four of you, I made a more or less random pick (I had some other reasons for or against each of you but nothing I'd strongly consider). For the records, Stu had little to do with the Day 1 decision, he just confirmed he was fine with it.

Quote from: Riaise on Fri 31/08/2018 20:31:51
Quote from: VampireWombat on Fri 31/08/2018 15:43:07
I am saddened by the fact that the rp aspect got mostly dropped. I was enjoying playing a skeptic who debunked things despite/because of having psychic powers. I kind of wanted to explore how something about the island made his powers more pronounced or something.
Yeah, I was a bit disappointed by that, too.
So was I. I didn't want to complain about it too much because different people enjoy different aspects of the game, some may be avid roleplayers and some may prefer the sociopsychological aspect, or the deception and trickery or whatever else they find the most exciting.
Live and let live :) (um yeah, that might sound weird coming from the party host)

Quote from: Riaise on Fri 31/08/2018 20:31:51
I'd say in that case we could have a 24 hour introductory period where we make up our characters, like the first phase of this round, and then Sinitrena (or whoever is hosting) can get the game going by murdering a random made-up character. Would something like that work?
I think that is a damn fine idea! This would not only allow anyone who wants to roleplay their behinds off, it would also alleviate the problem I had with choosing the first target after Day 1 which felt very introductory. It also feels somewhat more fair for the town players, because we did mainly focus on playing our characters on Day 1 and excluding Mandle, hardly anyone seemed eager to start the tactical part already. Which was fine as people were just enjoying themselves, but the murderers would still score a kill on that day.

Of course, on Day 2 we would still not lynch anyone but at least the guess work started, so I feel that having a dedicated prelude round with an NPC killed may actually help kick things off without the wolves getting a free kill. So for all that it matters, I'm a big fan of this idea and I wonder what others think.
#565
Yeah, that's how I understood it too.

By the way Sini, are you a fiction writer? If you're not, you should be.
#566
Or maybe the better wording for my last sentence would be that it would shift the balance towards the scum side very specifically by providing them with more ways to win the game, in addition to preventing both closed communication other people cannot enjoy and help in guesswork to the town players who are still alive.

Which is probably exactly what tzachs and Sini meant, I just thought I might add a specific example for this.
#567
Yes, I had similar thoughts to tzachs during the game.

In addition to what tzachs and Sinitrena said, I think disallowing "ghost" would make striking known town accomplices a more viable move for the wolves and reduce the possibility of a checkmate.

For example, I might have tried convincing tzachs today that VampireWombat is the murderer. VW would deny. But with the current ruleset, tzachs would have simply been told by Mandle or dayowlron who is telling the truth, so I did not even consider this move.

So it might actually have even more impact on the game than just commenting and sharing opinions ;)
#568
Killing you wouldn't have made any difference.

There was a very slight chance that Josiah was the psychic, that he scanned cat on night 3 and then he and Mandle decided to throw her under the bus because they knew they needed someone lynched on day 4 to win and there was a very convenient excuse for cat.

I thought it highly unlikely for Mandle to have made such a rookie mistake (i.e. sacrificing a scanned person) but since I no longer needed the real psychic killed, I could as well kill Josiah to double check that this had not happened.

Not sure if I explained it clearly enough, but perhaps we could continue discussing motives and all when the thread is open to everyone? So that the guys we had to silence have a chance to participate too.
#569
Oh right. Kastchey, locked.
#570
Yup ^^ Go ahead and lynch my @&& then. It was a coin toss between you and Mandle on night 3 kill, too bad the coin did not favour us =)
#571
Yeah. Though as I said, as long as no one votes "no one" or a third player other than me or cat, it wouldn't even matter who votes for whom. We would *always* end up with one extra vote for either me or her. I'm tempted to keep my vote purely for the RP but meh, an agreement is an agreement.

Cat it is then.
#572
Yeah, and I was starting to wonder if there is something not-so-obvious I was missing :)

I have also considered if it's even possible that I have given the murderer a weapon to turn things their way, but I still can't see how that would work.

We have an odd number of players, and everyone voted. Lynch gets blocked only if we end up 2vs2. So even if I did make two of you change their votes, the murderer would have to retract their vote rather than change it, and that would expose them immediately.
#573
The Outer Zone:
Spoiler
I LOVED your game. Really. It was awesome. The detailed, well thought out world is the reason enough to give it a go, and the cruel, oppressive, dystopian atmosphere immediately reminded me of BASS. Very, very impressive. If a game makes your player want to explore its world just for the sake of it, then you couldn't have done a better worldbuilding job.

In its current state, the game doesn't offer too much gameplay (it took me about 10 minutes to finish) but you had some interesting and original puzzle ideas, so I'm pretty sure that if you put some effort into expanding them so that it takes more than 2-3 actions per implant, the gameplay alone has a chance to turn into a really enjoyable experience. The dialogues were brilliant, too.

I only have one complaint... sort of.  It may be subjective, so if you are convinced to this idea feel free to ignore me.
So, have you considered revealing less of the player character's personal background at the very beginning? Because you see, if the first thing I learn about the character is that he has a wife named Helen who has decided to run off with another guy, then it makes me wonder just why on earth would I want to help that abusive stalker chase a woman who clearly doesn't want to see him anymore?
Of course, perhaps it's just me being too judgemental but I feel that for the first stage of the story, it would be more than enough to know that he wants to find someone he cares for who recklessly ventured into a dangerous wasteland.
[close]
I will leave comments for Slasher in the completed games thread :)

VampireWombat, fingers crossed for your game, hope you will manage to finish it.
#574
Quote from: josiah1221 on Wed 29/08/2018 21:15:13
As mentioned there is still a likely chance that we can lose even if we do lynch someone today, other than the Psychic of course, that would be an almost guaranteed loss.
My understanding is still that there is no chance to lose as long as we do lynch someone. We start off with two people revealed: you (scanned) and the Psychic. Let's say we lynch cat as you proposed, she turns out to have been innocent. That's the third person revealed on day 4. Then no matter if the murderer kills them or not, the Psychic gets to scan one person. But they only have two scan choices since they already know that you (Josiah) are innocent and they will by then know that cat was innocent, if she indeed is. If the scanned person turns out to be a guest, then only one person remains who must be the party host.

I made my offer mainly because I wanted to see more activity in the thread, and because it really doesn't matter who gets lynched as long as someone does. But if you think it's risky to change the votes in case we mess up and end up 2 vs 2 somehow (which could only happen if the party host deliberately retracted their vote shortly before the deadline, and no one paid any attention), then do not change anything. We have a nice vote balance set up, so it actually might be wiser not to mess with it. If this is the consensus then I'll change my vote back to cat.
#575
It may be an attempt to stir things up, you can never know for certain. It would have been a very unlikely attempt though, given that I have specifically warned everyone that they may want to double check shortly before the deadline if things are still in order, that I took effort to explain in details how the evil team can and cannot win after tzachs corrected my own initial mistake, and that I did not wait until the very last moment with this proposition.

If I was the host, wouldn't I want to try to be at least a little bit sneakier?

(Or perhaps I just still enjoy the RP aspect, and trust that all of us can count to 3 ;-) )

Very well gentlemen, I leave you with this offer and I shall retreat to my chamber now. Should you and Ms. Cat decide to follow my suggestion, you know where to find me. I am confident Mr. Jolly has already located keys to the basement in this run-down establishment.
#576
So Mr. Jolly, is she dead or alive?

If she is still alive, then it would be all too cruel to retrieve her from where she fell and restore her consciousness only to lynch her a day after.
Therefore, I offer myself for the next victim instead of cat. Please, lock me up and see if there is any murder the following night. If there is none, you can do what you want to me - kill me, turn me to the authorities, or leave me here to rot.

And meanwhile, you can search cat's room for the proof of her guilt (OOC: scan her ;)).

Vote to lynch: Kastchey

OOC: In case anyone wonders if this is an attempt to prevent lynching, I remind you there is still around 24 hours left in this phase. If I wanted to sneakily mess up vote balance, I would have waited at least a few more hours, or longer. Should you decide to change your vote and lynch me as I suggest, you can always return before the deadline and check if you don't need to adjust your vote to ensure someone does indeed get lynched. Or you can ignore this altogether if you think things may go south, and keep your vote.
#577
Neither am I, just trying to clarify :) But you're right, there is a way for the host to win. Like tzachs said, the host can win by not lynching anyone today. Which will not happen, since everyone is pretty set on sacrificing cat.

But *if* it happened - let's say I, the host, kill Josiah on night 4, which leaves you (the Psychic), cat, tzachs and me alive. On the same night 4, you scan cat and prove her to be innocent. That leaves me and tzachs as unknowns. If I then manage to convince you and cat that tzachs is the party host and get him lynched, then on the following night I kill one of the remaining two of you and win as it becomes 1-1 situation Sinitrena referred to earlier.
#578
It is guaranteed. Let's for the sake of argument assume that you are the Psychic. You know you are innocent, and you know Josiah is. We lynch cat, cat turns out to have been innocent. You are killed by the murderer tonight, but still get to scan tzachs before you die. That means out of the three remaining players alive: Kastchey, tzachs and Josiah there is only one person who has not been scanned yet and this person must be the murderer.
#579
Yes, that's the only certain way for town to win.
#580
The butler is almost right, but he is missing one thing. If we don't lynch anybody tonight, then it no longer matters if the murderer kills the psychic or a normal guest as long the murderer themselves avoids being scanned on night 4 *and* gets another person lynched on day 5. Killing the psychic only mattered until night 3 (up and including).

Which is why the murderer would not even intentionally go for whoever they think most likely to be the psychic, but rather for someone who has already been cleared, that is, Josiah (regardless of whether he is really a guest or the psychic himself), to reduce the number of teamed-up good players (scanned+psychic) to 2.

... ;)
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