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Messages - Kastchey

#721
I thought I wouldn't replay after releasing my first ghost but there we go, the second ghost is now roaming the house. The sprites are absolutely adorable and damn, I wish I had the skills to code this sort of things..

Still considering the expanded version?


On a side note, I think I have managed to bug the game once by having two events overlap: my ghost was looking at a picture on the wall the moment the night fell, found a (un)lucky dip and that apparently made the game freeze - I had the lucky dip screen, but no cursor and the game would not proceed to the spooks screen.
#722
Well, kudos to you guys and the team for creating such an inspiring game :)
#723
And one more..



As for the game itself, I especially enjoyed
Spoiler
the subtle hints of Sarah's twisted mind clashing with reality - wish there were more of these, brilliant idea.
[close]
#724
QuoteFINE! I'll let you off this time! You better be careful in the future or one morning you might wake up with a broken blue cup in your bed, capisce?
Yes, sir, thank you, sir!
#725
Hoped that the sparkling silver would be enough of a bribe to prevent horrible revenge attempts from you :)

But if it wasn't, I can add this nice t-shirt to the pot!
#726
I don't think there will be any more votes coming, time to do the honors... incredible amount of votes, by the way!

selmiak: 13 votes
waheela: 20 votes
Anian: 20 votes
Snarky: 14 votes

Creamy: 4 votes
Sane Co.: 1 vote

And since we have a tie, I'll cast my votes too:

Idea: Snarky
Atmosphere: waheela (with Creamy coming as close second)
Design: Snarky
Composition: selmiak
Functionality: Anian
Technique: waheela

..which brings us to:

Bronze trophy going to Snarky!
Silver trophy going to Anian!
And finally, gold trophy and the honor of hosting the next competition going to waheela!


Congratulations, and many, MANY thanks to everyone who participated and voted, you keep the competitions going :)
#727
Okay, voting time!

Idea: Was it an original/creative interpretation of the theme?
Atmosphere: Was an interesting world created? - Did the scene evoke a feeling?
Design: How well the individual elements are designed, from clouds to doorknobs.
Composition: How well the elements are combined to create a pleasing whole, and lead the viewer to the points of interest.
Functionality: How well it would work as a game background, with clearly defined entries and walkable areas, as well as a good viewing angle (this also includes introductionary shots of an area as long as a player character can be present in the scene).
Technique: How well it's rendered (within the chosen style!), in no way meaning the more elaborate the better.
#728
Three more entries, that's awesome! Thanks guys :)

Snarky, very inspiring image. I have spent good ten minutes staring at the details. And oh, that's one beautifully painted sky!

Anian, love the clean, yet detailed style of this one. Makes me think of Sam & Max style, just a bit more pastel and not at all cheerful. Nice job!

waheela, I'm absolutely stunned with how you rendered the waves - brilliant. And glad to hear you enjoyed the theme :)


Is anyone else still working on an entry? If not, I will close the competition in a few hours to start the voting phase.
#729
Creamy, this looks incredibly atmospheric and spooky at the same time. Can't see why it wouldn't make a perfectly functional in-game background, too!

Sane Co., grats on your first entry :) I like the way you shaded the bench, very delicate, but far from sketchy,

Anian, hope you can make it! If you need an extension, let me know.
#730
Love it, brilliant choice of colors! Pretty nice pixel work, either.

Quotespectacular
Quotevery underused
:grin:
#731
AGS compatible, which is not really a limit :) Go ahead!
#732
SEASHORE

The task is extremely simple: draw a seashore. Any interpretation that comes to your mind is fine, as long as it is a seashore of some kind: a sunny beach, a stormy jagged cliff, an edge of a lush jungle, a crowded resort, an industrial port.. anything! Even a more metaphorical interpretation will work (sea of garbage? sea of flowers? sea of people?) as long as it evokes the impression.

Have fun :)

Trophies!

#733
Ilyich and Stupot, thanks for the detailed comments! :)

I'll get a new theme running in the next couple of days.
#734
Quite a challenging topic, but I thought I'd give it a go!


Original size

Edit: And a version without the silly rock in the foreground.. it was annoying me somehow.
[imgzoom]http://i265.photobucket.com/albums/ii203/Kastchey/Blitz-Jan19-Feb1-13x1c_zps0d428c36.png[/imgzoom]
#736
Pixel art is digital art :)

It feels slightly off topic as the original poster probably referred to pixel backgrounds of a typical size, but I'd agree with Chicky.. my 640x400 or 320x1000 backgrounds still look rather sketchy after I've spent a few weeks on each of them. So no, I wouldn't say that any piece of pixel art is easier and quicker than any non-pixel piece.

On the other hand, that may be just me being ridiculously slow.
#737
Mittens in Germany? Damn it's tempting... finally a trip I could afford!
I'll have to see if I can take a week off next summer.
#738
There's also Second Face which combines point'n'click and a text parser, and Living Nightmare: Freedom which uses text parser and keyboard steering.
#739
The Rumpus Room / Re: *Guess the Movie Title*
Sat 21/07/2012 11:39:56
Yes, it's Firestarter, the first screenshot was from the airport scene. And I agree, it was a great movie.
Your turn, AnasAbdin.
#740
The Rumpus Room / Re: *Guess the Movie Title*
Sat 21/07/2012 03:29:23
It's not Falcon and the Snowman. Here's the next screenshot:
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