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Messages - Khaveen

#21
Yes, but I just can't make it bigger.
#22
Wow, that's some quick reply  :o
Anyway, thanks for feedback! (Note the Vohaul Pods Co. in the right corner  ;))
#23
oops, double post.
#24
I've just finished a new SQ3VGA screen, and I think it could use some feedback. Tell me what you think.

#25
Screens remind me of the worst moments of Monkey Island 4...
(Brrrrr...)
But the trailer is funny. Especially an appearance of Larry Laffer. Though it doesn't mean that it will be a good game...
#26
No, it won't. My remake will feature a classic Sierra Point'n'click interface. I use 320x200 resolution because it of size of the game. The finished game will be 20MB already. Imagine what size it will be if I use, for example, 640x480 resolution.
#27
Welcome to my forums, Aushor!
I think this discussion should be moved into my forums. Could you please post into my forums rather in here please?
#29
No, the project isn't dead. I just was busy making the site  ;)!

Because of the site, the game is going slower than I intended. Now I have to not only work on the game, but also updating the site and moderate the forums!  :o Fortunately, I have found a good AGS programmer, he'll do a navigation system and the robot fight.

P.S. You know, I haven't found any message with space screenies in my mailbox. Are you sure you're mailing to me?
#30
Thank you for feedback!!!
QuoteWhen is it to be released?
"When it's done." I just can't give you a release date at the moment.
P. S. Besides, Vel, why didn't you say you wrote about SQ3VGA in your september ezine??? I mean, I'm an author and all...  ;) Well, thank you very much !!!
#31
This post is just to bring the thread on top, because there are some news(see the first post!)
#32
Critics' Lounge / Re:Black Cauldron
Fri 29/08/2003 18:32:33
Hmm, It looks more like a dungeon, not a house...
Try to make walls not so dungeon-like.
I think you should make wooden walls.
C'mon, people are going to LIVE in there!  ;)
#33
Don't forget that KQ2 was very similiar to the original KQ1. It just had another plot and graphics, but the very main idea was the same: Graham must get the three items to win the game. And it was very easy to pass the game for players who passed KQ1. That's why Tierra enhanced the plot: they just didn't want to repeat Sierra's mistake. And SQIII isn't that bad. It has an original and funny plot! Well, of course I'll try to make it even more funny - because I added 'smell' and 'taste' icons! Imagine yourself clicking everywhere in Monolith Burger by these cursors! (Yuck!  ;))
Now about music/speech pack. A digital music pack is possible if Tom Lewandowski will agree to do it for me, (along with MIDI music from the original game) though I'm afraid he's busy with Quest for Glory II VGA now.
A speech pack is not that simple thing. I don't think I can make it. I just can't imagine who will do it for me.
#34
QuoteMaybe you can remake goldrush after sq3?
Yes, I thought about that. I don't know, though. I have many ideas for my own game, but who knows, maybe I'll remake Gold Rush! too.

QuoteI can't read Russian, and the link to the ZIp file doesn't download anything, it just shows a page with a bunch of Russian on it. Care to explain?
It says:
"Dear user! You are trying to download blah blah blah..."
There's a big orange link in the middle of the page. Just click on it!

QuoteMy only criticism is that the majority of art in the trailer doesn't seem to match the style of art on the website. Thats not a problem but it could confuse some people.
I already told that screenshots are very outdated, and I'm not going to use most of these in the game.

QuoteThis post is gonna get deleted ain't it!
For what?


#35
m0ds, don't forget that screenshots are very outdated. In order to see latest art you've got to watch the demo! (So you can watch the demo and say that my art sucks ;))
#36
There is a good hosting server on http://narod.yandex.ru
It supports files up to 5 mg.
Unfortunately it is in Russian.
#37
Hey, thanks for support!

And Hobbes, try to turn anti-aliasing scaling off. I think this will solve the problem of Roger's look.

Thanks again!
#38
I posted this just to move the thread on top, because I released  the demo(see the first post!).
#39
When I'm trying to get my 256-char SCI font to AGS, it says that the font format is incorrect. Please, CJ, enable 256-char SCI font support.
#40
As I said already, I'm redrawing all the screenshots, including Roger's face. So soon you'll see him with eyes, I think.
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