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Messages - Khris

#12461
Quote from: PaulyB on Tue 04/10/2005 22:31:31
Sorry about quoting the whole post but i doubt a few lines of text is gonna take up too much bandwidth :P
Okay, then forget that and don't do it because it's completely unnecessary.

The door, desk and bed are still out of perspective.
The light switch is still behind the opened door, and it's too big and too high.
The doorstep is still way too high.
Try to spend a little more than 10 minutes on your next paintover, after you've read the various helpful suggestions in this thread, which you seem to simply ignore.
#12462
1. Don't quote the whole fkin previous post. That just wastes bandwidth (CJ pays for).
2. The proportions are still not right. The ceiling and door are too high, compared to the char. And the desk is too deep, right now it looks almost like a cube.
3. What are the grey lines on the ceiling? Certainly, the lamp's shadow would look different.
#12463
Do you want that to happen all by itself?

Create a region next to the guard.
Then use the interaction editor ("Player walks onto region") and add the following script:

Code: ags
if (player.InventoryQuantity[iIdcard.ID]==1) {
Ã,  cGuard.Say("Go on through.");
Ã,  player.Walk(300,130);Ã,  // end of corridor
}
else {
Ã,  player.StopMoving();
Ã,  cGuard.Say("You don't have an ID, sorry.");
Ã,  player.Walk(100,130);Ã,  // player walks back, off the region
}


Of course, you could add an animation of the player showing his ID, or you could run a dialog. But as long as you're still learning the script language, I'd recommend sticking to simple solutions.
#12464
General Discussion / Re: Be your avatar!
Sat 24/09/2005 23:55:19
Quote from: rharpe on Sat 24/09/2005 22:59:43
Here's a question that I have not been able to answer: Why do people start "What do you look like" threads when users could put their mugs as avatars?

I can answer that pretty easily, actually.
However, due to the fact that the answer is so obvious, I can't be bothered to post it.

PS: If reading stupid questions like this ever made me so dumb, that I'm no longer able to crop pics on my own, could I send them to you? ::)
#12465
It's nicely done, but try to vary the shapes of those tents a bit.

And at this angle, the sky wouldn't be visible at all, unless that's a very high cliff back there.
#12466
IMO, those two pics don't look cartoony at all.
There's way too much structure (grass, lighthouse, tree, leaves) and the saturation has to be much higher.

Look here for screens from CMI:
http://www.billtiller.com/projects/monkey_island.asp

Bill Tiller @ adventure developers, sharing his knowledge:
http://www.adventuredevelopers.com/regularfeatures.php?action=view&id=1

Especially focus on the use of bright colors and subtle gradients.
#12467
Quote from: Reminder on Wed 21/09/2005 19:17:15And, the perspective... I want to make a perspective that helps the player toÃ,  move arround the 3D World.
What's wrong with clicking the ground to make the player walk there?
I'm not sure if I understand your question, though.
#12468
I was able to see them after copying the link to a new browser window.





Basically, I second veryweirdguy's opinion. Don't use pixelled(sp) sprites with those backgrounds.
#12469
Critics' Lounge / Re: Critique on background
Mon 19/09/2005 12:20:42
Here's a very basic tutorial on single-point perspective:
http://www.olejarz.com/arted/perspective/index.html
#12470
I'm not sure why it doesn't work, but you could set SetCharacterTransparency (or player.Transparency) to 100 to make him invisible, that way you wouldn't have to change the player's view.
#12471
It's quite nice so far, a few things bother me, though:

-the sloppy black outlines on the wagon really ruin the wagon's 3D look, IMO
-the cliff to the left looks like it would crumble away if somebody stepped on it, yet it supports the weight of the dead tree
-mentioned tree has no roots
-the rock to the right looks very flat
-the sky around the moon wouldn't be illuminated like that. Instead, the water would reflect the moonlight, check this pic for reference: h**p://www.southskyline.org/Skylines/2003-04/NightSeaMoon.gif (copy & paste to a new browser window)
#12472
Critics' Lounge / Re: Inside the Hut!
Fri 26/08/2005 19:08:44
Here's my version:

#12473
You could do the following:

Conditional - if player has inventory item
---stop running more commands
[Action1]
[Action2]
...
#12474
Quote from: Sektor 13 on Sun 21/08/2005 16:18:24
Object it full square (has no transparent areas).
#12475
I'd recommend using pngs, they won't screw up the colors, can be displayed in every browser and can be imported into AGS.
If you want to post your work, it's best to let the forums zoom in on your pic.
For small pics like this a zoom factor of 3:1 is ideal.
Just triple the width and height of your pic, then post it like this:
Code: ags
[img width=x height=y]http//...[/img]

It's much more convenient for paintovers by other forum members, too.
#12476
GK2 was one of the absolutely worst adventures I've ever played. I've never liked Sierra games in general, but GK2 is a prime example for why IMO the whole FMV subgenre sucks ass.

BTT: I'd love to see another BS, I didn't enjoy the 3rd one as much as the other two, but it was still quite entertaining.
I was a bit dissapointed when I first learned that BS3 was using a 3D engine (if only to be able to port the game to the PS2 and XBox to increase profit), but they included everything else I liked about the 2D ones.

And only because they announced BS3 to be the final part years ago, they shouldn't change their mind and publish a fourth one?
If a game is well done, I absolutely don't care whether it is the 17th installment or the first.
#12477
Critics' Lounge / Re: A tree
Sun 21/08/2005 22:19:45
1. Tree trunks get thinner the farther you go up.
2. Move up the hole and short branch, they wouldn't be that low in reality.
3. Most important: finish the pic.
#12478
Try using

Display("%d", GetLocationType(93, 37)); or Display("%d", GetObjectAt(93, 37));

Maybe it'll help.
(And keep in mind that GetObjectAt() uses screen-coordinates.)
#12479
avolare_: Have you played any of the Ben Jordan Games? 8 directions is more than enough for low-res games. Maybe you should try out a different engine.
#12480
Critics' Lounge / Re: My First PSP Image!
Sun 21/08/2005 16:23:04
Threads like this is why I just love the internet.
The other one started by [lgm] was great too.

This almost beats the comments in the locked threads over at the Games in Production-Forum.

Only one thing to say:
When somebody succeeds in doing something great, there are almost immediately tons of people patting on his shoulder, telling him he did a great job.
But if there's somebody who keeps littering the forums with useless threads and comments, nobody feels the urge to tell him to stop.
Then, suddenly, another person stands up and delivers a well deserved verbal headbutt, only to be attacked for it afterwards. I don't get it.

(English isn't my first language, as you may have guessed by now, but I hope my message is clear. I'm not telling you to be intolerant assholes in general, I'm telling you to be intolerant when there's obviously no other choice.)
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