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Messages - Khris

#12561
Critics' Lounge / Re: Wizard
Thu 21/04/2005 16:07:28
Check out those two:

#12562
A pre-rendered character would look great in this background ;)

Seriously, there are 3 different styles in that pic.
The hot dog stand looks great, why don't you paint everything in that style?
#12563
int handle = FileOpen ("agssave.xxx", FILE_READ);
if (handle == 0) Display("File doesn't exist.");
else {
Display("File exists.");
FileClose (handle);
}
#12564
Quote from: drbauul on Thu 14/04/2005 14:51:35Any ideas on how to make small crack's in the ruin walls? (so they dont just look like the lines i did on the trees)?
Just use different shades of grey instead of black, experiment.
#12565
This might work:
select them using the wand tool, then use an erode filter.
#12566
Quite good for a first attempt.

I noticed that some parts of the sky are darker than the rest, please correct that.

You could try to use the thickness of the outlines to add some depth to the image. Thin outlines for the ruins, medium ones for the trees and boulders, and thick ones for the single tree and cart. I have no idea how that is going to look like, but I think it's worth a try.
#12567
Wow! Your pixel art is amazing, especially the second screenie.
Any chance you could do a tutorial?

btw: it's Jack O'NeillÃ,  :=
#12568
Since when does every image need to have a vanishing point?
#12569
Quote from: stuh505 on Wed 13/04/2005 05:19:03
That's not a 1 button interface because you also have a mouse cursor which you can move, which easily allows for an easily infinite set of inputs.
#12570
Critics' Lounge / Re: Help with shading
Wed 13/04/2005 00:21:54
That's all quite interesting to read, really, but who said the sun was that far down in the first place?
If you look at Coffee Lady's 2nd pic in the initial post, you can see that she's already drawn helplines.
I've just finished what she started, assuming that the sun is still high enough to cast those shadows.
#12571
There are 2 easy solutions:

1. AGS 2.7 can align frames: Character[].LockViewAligned

2. Let's suppose you added 15 pixels to the right to draw the outstretched arm. Just add 15 to the left as well. The character sprites' hotspot is always at the bottom-center.
Strange though that your non-flipped animation didn't also shift.

Anyways, here's part of an old char of mine, and it works fine:
#12572
Critics' Lounge / Re: Help with shading
Tue 12/04/2005 11:49:29
@Snarky: Thanks, exactly what I was thinking.

Quote from: Andail on Mon 11/04/2005 20:26:51Are you suggesting that because the shadows and the tiles don't align, the floor's perspective is incorrect? That the lines in the floor should point towards the lightsource?

Hell no :), but the vp of the tiles (if they had just one) is way above the horizon, so the floor looks more like a quite steep ramp. Another reason why my shadows do look strange.
#12573
SaveGameSlot(30, "save game");

You have to tell AGS when to do this, of course.
#12574
Critics' Lounge / Re: Help with shading
Mon 11/04/2005 15:13:12
Quote from: Andail on Mon 11/04/2005 11:52:46
Backgrounds for adventure games should preferably be drawn without too distinct light sources, or at least very subtle and blurred shading, or they will clash with the characters (or as a final option at least stay out of walkable areas).

Seconded, but Coffee Lady has aked for it, so I gave it a try.

Now look at this:


As I already said, I didn't blur them cause I was too lazy, but the general shape seems to quite accurate.
Of course the shadows clash with the floor, but, as I also already mentioned, the floor's perspective is waaay off.
#12575
I understand that this is your first game, but you really should put some more effort in there.

And please use interpunctation, if you don't in your posts, at least do in your game.

Your walkable areas look like you think they have to be big enough to contain the whole character, that's not the case.
Only the bottom center of the character' sprite (his feet) has to be inside.
#12576
Quote from: Phoenix on Sun 10/04/2005 17:47:55The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.
Access to this site will be restored within an hour. Please try again later.

You saw this and want him to fix the link...?

I'd say uploading it somewhere else would do the trick.
#12577
Now we're talking ;)

use this:

if (AreCharactersColliding(BRANDON,ONE)==1)
Ã,  { NewRoomEx(5, 160, 120); }
#12578
The full text of the error message would be helpful.
And post the bit of code the message is referring to.
#12579
Critics' Lounge / Re: Help with shading
Sat 09/04/2005 16:25:56
I could've blurred them a bit, true.
But I wanted to provide a basic lighting sketch rather than 'finish' the picture.

Too straight? I don't think so: uberstraight
#12580
Critics' Lounge / Re: Help with shading
Sat 09/04/2005 15:31:12
Here's my version:



Your background is great, but the perspective of the floor tiles is quite off.
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