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Messages - Khris

#12601
I've played around a bit with Roger, testing different speeds and animation speeds.
My conclusions so far:

Speed sets the amount of pixels the character moves between two walk-cycle frames.
Ideally, this number is chosen before drawing the walk-cycle; feet touching the ground should move this very number of pixels between frames to avoid gliding/moonwalking.
Values from 4 (many frames) to 8 (few frames) seem to give good results (low-res games).
Once the speed setting has been established, leave it alone! To change the character's velocity, use animation speed only.

Animation speed sets the time in game-cycles (1/40s normally) between two walk-cycle frames.
Let's say you want the main character to move at a speed of v=100px/s. (That way it'll take him 3 seconds to cross a 320-screen, which is a reasonable time, IMO.)
And let's say we set the speed (frame-to-frame-distance) to s=5.
Then the animation speed is: (s*40)/v=(5*40)/100, which evaluates to 2.
Or in general: animation speed = (speed * gamecyles per second) / desired velocity in px/s.

So: Every animationspeed gamecycles, the character moves speed pixels and the next walk-cycle frame is displayed.

Phew. Hope this helps.

Edit: It's funny that neither speed nor animation speed are actually speeds. The former is a distance, the latter's an amount of time :)
#12602
helppls:
Spoiler
It's half buried in sand at the beach. (To the right of the village.)
[close]

pelican:
Thanks, I missed that one has to
Spoiler
put food on the ground, too.
[close]

But, still stuck:
Spoiler
After I cleared up the debris, I wasn't sure what to do. I figure that I somehow have to get the boy's rubber snake to scare away the guard. Then the iron rod will break the gate's lock, I hope.
So, how do I get the snake?
[close]
#12603
You have to make a seperate region for each combination of color tint and light level.
I made a quick example with: dark, dark & blue, blue
Unfortunately, when I tried the same with light & blue, the result wasn't too convincing.

Here's the 'game', including a crappy char :)
#12605
The file you downloaded is no executable but a zip-archive.
You'll need WinZip to unpack its contents.

Probably someone wanted to open a zip-file on your computer some time before you. If Windows doesn't recognize the file type (because there's no WinZip or another packer installed), it brings up a list of installed apps. The other guy picked wordpad, so your Windows now handles all zip-files as texts and opens them with wordpad.

Download WinZip here and install it. It's a trial version you can use for 21 days.
After installing it, you can safely doubleclick the ags-archive, as the installation fixes the handling of zip-archives.
#12606
Or:

In the Interaction Editor of the Region (found in Room Editor -> Areas), use Player - Go to a different room (at specific co-ordinates)
#12607
wannabe78: how were you able to finish the game??
Spoiler
After putting the sulphur, sawdust and oil into the bowl, he still won't add the potassium...
[close]
It's a bug not yet removed

splat44:
Spoiler
I've used the jar on the ground and then the plate with food (stew) on jar. He put it in there, I even left the cave afterwards, but the animal didn't fall for the trap
[close]
#12608
Stuck, too...

Spoiler
Climb the rocks? Do you mean the debris? He says it'd be too dangerous.
Where can I use the termites? I've tried every wood there is.
What do I need to catch the pink whatever? I put the jar on the ground and some of the stew in it, but it still won't come out of its hole.
[close]
#12609
Quote from: Huw_Dawson on Mon 28/03/2005 15:49:17
I could do english games with the template, but the gui won't translate! Aaaaaaaah. I've tried everything...

Code: ags

JjNn
YyNn
a_button_give 5 802 803 Dd
0 1 2 Gg
a_button_pick_up 2 800 801 Ee
1 7 8 Pp
a_button_use 1 794 795 Ww
2 13 14 Uu
a_button_open 3 790 791 Aa
3 3 4 Oo
a_button_look_at 0 788 789 Qq
4 9 10 Ll
a_button_push 7 798 799 Xx
5 15 28 Ss
a_button_close 4 796 797 Ss
6 5 6 Cc
a_button_talk_to 8 804 805 Cc
7 11 12 Tt
a_button_pull 6 792 793 Zz
8 29 30 Xx

This should help you.
the parameters are: GUI obj Number, button sprite, button down sprite, keyboard shortcut
#12610
captain nemo: I can't see your pic, could you upload it somewhere else, too?
#12611
Some more things:

-the receptionist won't be able to see whoever's standing before his desk
-cables connect tower and monitor but why are there three of them and where are the other cables?
-the stairs look wrong, the yellow triangle should be red, and it shouldn't be a triangle in the first place:

wall and stairs meet at green line
#12612
Spoiler
Use the computer in Bernard's room to get a hint.
[close]
#12613
The link from the 3rd post is still working.
#12614
Quote from: TheMagician on Sat 19/03/2005 16:26:04
Quote5. at the beach (near the big rock, and near the fishing rod) it is difficult to distinguish the possible exits on the same side
I know ... but how should I mark them? I figured that you can easily walk between those 3 screens so I didn't bother with it.
A possible solution would be to draw some bushes between the two different paths to optically seperate them.
I probably would have never found the plateau with the fishing rod if I hadn't read about it in this thread.

Like this:
#12615
Well, I thought about doing that, but I was too lazy  :=

But I'll include it when I release the final version.
LucasFan did a very thorough job, e.g. the GUI could be translated easily & elegantly using the english translation file.
I'm going to use a similar method to translate static portions of the backgrounds.

However, the final version won't be released until about two weeks from now as I'm quite busy at the moment.
#12616
My next 'game' is going to be longer, I promise.

When the beta-testing is done, I'll release a final version. Maybe I'll add another one or two puzzles to it, but that might take it back to beta-stage :)
#12617
The first episode as well as the site is the work of LucasFan, so unfortunately I can't translate either one of them.
Why don't you send him a PM and ask him to do it?

http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=110
#12618
Thanks!

Quote from: Potch on Thu 17/03/2005 23:33:26
I downloaded it, but it says "The zip file is either invalid or corrupted."
Try downloading it again, it should work fine.
The exact filesize is 1,453,906 bytes.
#12619
The german AGSers from adventure-treff.de have recently started a RON like project called Maniac Mansion Mania.

The first episode by LucasFan is available here: Maniac Mansion Mania Home (german only)

A few hours ago I did a quick and dirty translation of my contribution which can now be downloaded here (1.4 MB) for you all to enjoy/run away from.
It's quite short and took me 3 days to complete.

Two screenies:

Bernard wearing fresh undies


Yet another on-time delivery

GUI, GUI scripts & 90% of the Graphics by Lucasfan!
Music by LEC
Rest (c) me :)

Have fun!

PS: This is my first adventure ever released, so be gentle :=
PPS: Guess I needed ready-made backgrounds & characters after all in order to publish something...
#12620
Critics' Lounge / Re: First go at Painter
Thu 17/03/2005 08:57:58
AFAIK, there's is a Navigator Window in Photoshop, al least 7 and CS both have one.
You should be able to unhide it using the Window-menu.
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