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Messages - Khris

#12701
I know...

But the second vp is needed to make the steps equal in depth.
If you know how to do this with just one vp, I'm all ears...
#12702
Thanks for the feedback, all.

A better name for the tutorial would have been: "How to translate a 2D top view into a 3D front view".

I also admit that I focused on the visual aspects. The textbox could have been bigger, the explanations more detailed.
The tutorial was made to show how to get the Z-axis right and was thus aimed at people who already have experience with vanishing points and perspective.

I'm to lazy right now to change the tut, but maybe this helps, anyway:
- The distances that I used can be varied freely. Just experiment.
- The top view and 3D view are only connected by vertical lines, so it doesn't matter how far above the top view the 3D one is.
- The grid is, of course, optional.
- Check my 3rd post in this thread. In the 3D view, the red line is where the 'viewscreen' hits the ground. As the viewscreen has no depth, it is only a line in the top view.
- A point that has the viewscreen's Z-coordinate can be translated 1:1 to the 3D view.
#12703
Some help with the construction of the stairs:



took me about 10 mins :)
#12704
I explained the reason for the distorted look of the cube in the end of the tutorial.
A quick drawing to illustrate what happens when the eye is moved down:

#12705
Skip the AGS Showcase, you can download Larry 2 point'n'click here. And you won't find any of Sierra's Larry games there (of course).

Just to make it clear: All Sierra games were/are commercial, so the only legal way of obtaining them is to buy them. That's why I mentioned ebay.
#12706
Critics' Lounge / Re: My Hero Sprite: C&C
Sat 25/12/2004 20:02:02
For your convenience:

3x
#12707
1. A middle aged man called Larry Laffer wants to lay as many women as he can. That's the story. Of all 7(?) games. :)
2. Non-AGS, made by Sierra.
3. The Leisure Suit Larry Games are all commercial. So you might want to search ebay for them. ;)

An overview can be found here.
#12708
I browsed through the Critics Lounge yesterday and found an old thread about a problem with perspective.

So I made a short tutorial on how to get the proportions right. It can be found here.

C&C welcome
#12709
Critics' Lounge / Re: Game Art
Tue 21/12/2004 11:08:28
You'll have to download & install the whole prog.

Or just try GIMP, its free and simply great.
#12710
getting banned for life...can be a hobby, too
#12711
I live in Munich, Bavaria, Germany, too! (as Isegrim)

In case you don't know Munich, we host TEH Oktoberfest! Yay :)
#12712
I did a paintover to illustrate the proper use of a vanishing point.

I used the waterline (=horizon) and the railing on the far right as reference where to put the vp.

#12713
After not really much thinking, I came up with the following idea for designing backgrounds (especially indoor ones):

Why not create the room with a 3D prog like e.g. Maxon Cinema 4D, then export the wireframe and paint over it?
Sounds perfect for establishing a perfect viewpoint and correct perspective.
BUT, instead of (IMO ugly) rendered bgs, I'd end up with my own art.

What do you all think? Has anyone ever tried this?

-Chris

EDIT: One could even do some more preproduction by exporting different wireframed objects at a time and thus creating several layers as guides for the bg.
#12714
I browsed a bit through the site and found that they (justadventure.com) think of Myst as the best game ever (Hall of Fame's first place).

What does that tell ya?Ã,  ;)

#12715
Spoilers are pieces of information that reveal things the reader might now want to know yet, e.g. the ending of a movie or in this case events and solutions to puzzles in an adventure.
#12716
Mind that he wears baggy style, so the waistline of the clothes is around half-butt level :)



-fixed front view beard (thanks Strazer)
-fixed side view ear
-anti-aliased sweater & pants

Thanks guys for the great help!
#12717
I pixeled both views from top to bottom, and while I was drawing the pants, I did already think about how to draw the walk-cycle so the torso and head ended up facing fully to the right...

Here is the side view as I originally had it in mind:



-fixed chest/belly (thanks Strazer)
-fixed hood, torso, right arm & head

Darth: I, too, had thought about moving the ears and sideburns out and gave it a try. It looks better, but I'm not sure if I'll keep it, because the head became quite round in the process.

-fixed leg length (thanks Darth)
#12718
Thanks Strazer, that's exactly the feedback I wanted!

I altered him accordingly and he looks way better now:



EDIT: Noticed the poor guy had no eyebrows & changed the pic
#12719
Don't mind the lines' thickness, it is a very rough sketch, I won't keep that outline.

I just saw that the side view's butt bulge is to low, I'm going to fix that soon.

EDIT:

(WIP)

Here Jimmy goes...suggestions?
#12720
Hey everyone, this is my first post in the critics lounge.

I've just started designing my new game and made a quick draft of the main characters' outline.


EDIT: (pic resized to 300%)

Before I get to color it, I wanna make sure the proportions are right.
The waistline is that low intentionally, and the walk-cycle will hopefully make the baggy way of dressing obvious.

What do you think?
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