Quote from: Snarky on Sat 18/05/2024 19:58:41Quote from: zeta_san on Sat 18/05/2024 19:27:24it works but Crimson's works everywhere with all characters while Chris's only works when the character (player) speaks.
That is surprising. It should not be the case.
This sounded like an engine bug at first, so I tested my code. Turns out .Speaking is only true if the character has a SpeechView assigned. I guess I can see the reasoning behind that but it should also be true while they're the subject of a .Say() call imo.
Also, to clarify: zeta_san is not talking about the mouse cursor but the action text, which by default appears above the cursor even while the interface is disabled. Which in turn could be considered a bug in the template I guess, since the action text shouldn't be displayed while the player cannot actually perform an action.