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Messages - Kimbra

#21
now it won't work...
this is my code from [ room_RepExec() ] :
Code: AGS
  DynamicSprite*temp = DynamicSprite.CreateFromScreenShot();
  DrawingSurface*ds = temp.GetDrawingSurface();
  ds.DrawingColor = ds.GetPixel(226, 262);
  ds.DrawPixel(2, 2);


I read in the manual that such commands would slow down the game, but I'm sure it won't run wrong.

and yes I wouldn't wanna draw pixels captured from mouse cursors! you said there is no simple solution for that, can you try me with more advanced brain itching material?
#22
why thank you Khris!
but it worked exactly as I wasn't anticipating :(
let me elaborate:
I don't want to copy a pixel from the room's background only, I want to copy what ever pixel is currently displayed at xy
so it could also be from a sprite drawn on the same xy.
maybe as if the copied xy is taking from a screen capture instead?
#23
can I copy a pixel at x1y1 and paste it in x2y2?
#24
I use both plimus and indivania, transactions and links were delivered smoothly. I bought anastronaut through plimus, had no problems whatsoever.
#25
I found a couple of cameos! (I don't know what games yet!) Brilliant   (laugh)

Spoiler
use the middle teleporter in the lounge 5 or 6 times...
[close]


Spoiler
use the right teleporter in the warp dome 3 or 4 times...
[close]

#26
#2 Bottle + Gasoline = Molotov by Darius  :=
#27
I've been trying to do something similar, failed of course.
there are great AGS platformers but they seem to be coded by professionals
good luck  ::)
#28
hey! no one likes my entry!  :'(
ok ok I know I shouldn't have included the poop  := ... but it seemed funny and there was nothing to do with the tiny shape!

My vote goes to No. 1 for both awesome retro sprite and touchy story  :'(
#29
Quote from: AnasAbdin on Thu 26/01/2012 07:52:05...just please don't play it at work  :P

Couldn't wait!! It's freezing outside and I got stuck in the office, suddenly I got mail!!


man this is awesome!! it's as if sierra and lucas arts released a whole new game together!! :D I feel exactly like the day when my dad bought me SQ3  :'(
#30
first reply!!!!!
CONGRAAAAAAAATS!!!!!!!!!!!!! I just placed my order and waiting for plimus to send the link! Can't wait!
#31
I have an iP4s and I hate it... I tried my friend's galaxy s2 and fell in love with it. Should I get one now or wait a little for a newer version?

another question: do AGS games run on galaxy s2?  :=
#32
When I was young, my mom was so good in making me afraid of stuff. "Kimbo don't touch this..." "No Kimbo DON'T drink that!..." The items I was banned to be near grew in my mind along with me.

"I hate this game." I said to myself and quit BattleChess3129TM. I got on the treadmill to exercise a little but a flashing red button went off. Yep. It's the local radar trying to tell me something. A message: "Unidentified Object Approaching". As I looked into the monitor, everything came to me like a flashback. It was everything mom used to ban me from interacting with.


an Electrical plug, a Hammer, a cleaver, 'keep away from children' products... and poop! All piled up together and staring at me.
#33
No. 5 Sun God Ra. It is so Egyptian and a very smart@$$ idea!
Love the cat though but my vote goes to No. 5!
#34
Quote from: AnasAbdin on Fri 30/12/2011 19:02:11
new trailer:
http://www.youtube.com/watch?v=rGl0QGPFMvE

OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
my heart skipped a beat!!!!!!!!!!!!
#35
can I be a beta tester?
#36
Quote from: monkey_05_06 on Sun 18/12/2011 22:53:47
Do you want the animation to run completely regardless if they're still moving? What I mean by that, is that if they only walk, say, 10 pixels, do you want them to stop in place after 10 pixels, but still show the rest of the frames as if they were still moving?

Yes please :)

Quote from: monkey_05_06 on Sun 18/12/2011 22:53:47
That would be easier than if you were trying to display every frame of the animation at least once regardless of how far they're walking, but it would, IMO look...bad.

Indeed. It would look bad if the character has legs... but it would look great with a hopping character with most of the 'hop' cycle frames having space between their legs and the floor...
#37
hiya
so let's say the walk cycle is repeated every 20 pixels. what I'd like to happen is making the walk cycle complete its animation (all frames) when the character moves <20 pixels.

i hope tis not complicated  ???

Edit: to elaborate... let's say you clicked the walk cursor a coupla pixels next to the character... he'd make a little tiny winy step... no I want the whole animation to occur once between the current and new locations of the character!
#38
Quote from: AnasAbdin on Wed 23/11/2011 06:47:30
you have no idea how much time & effort I'm spending now on polishing the game!!
no matter what I do, there's always something missing or needs more work!

...and I salute you! but seriously am I going to play Anastronaut before xmass?  :=
#39
Does AGS allow moving a sprite while changing its scale level on a trajectory?

I'm afraid what I'm trying to do is a little complicated. The sprite is a balloon deflating all around the screen. It's supposed to get (if AGS allows) smaller and (if AGS REALLY allows) rotates as well.

thanks a bunch!
#40
Arjunaz78: thank you I won't copy paste anything :)

AnasAbdin: Woohoo! That's exactly what I wanted!  :-*  :-*  :-*  :-* and  :-*
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