now it won't work...
this is my code from [ room_RepExec() ] :
Code: AGS
I read in the manual that such commands would slow down the game, but I'm sure it won't run wrong.
and yes I wouldn't wanna draw pixels captured from mouse cursors! you said there is no simple solution for that, can you try me with more advanced brain itching material?
this is my code from [ room_RepExec() ] :
DynamicSprite*temp = DynamicSprite.CreateFromScreenShot();
DrawingSurface*ds = temp.GetDrawingSurface();
ds.DrawingColor = ds.GetPixel(226, 262);
ds.DrawPixel(2, 2);
I read in the manual that such commands would slow down the game, but I'm sure it won't run wrong.
and yes I wouldn't wanna draw pixels captured from mouse cursors! you said there is no simple solution for that, can you try me with more advanced brain itching material?