Anyone else noticed that the old lucasarts games have rigid, movie-like pannings and character movements? The Sierra games didn't, and I think that detracted a little from the cinematic approach that LEC took, whether they intended it or not.
The question is, can AGS be forced the scroll, say, two pixels, but half the speed of a normal scroll, thus the same speed is achieved at a much more rigid pace. This also applies to character movements.
The question is, can AGS be forced the scroll, say, two pixels, but half the speed of a normal scroll, thus the same speed is achieved at a much more rigid pace. This also applies to character movements.