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Topics - King Teddy Wogan

#1
Anyone else noticed that the old lucasarts games have rigid, movie-like pannings and character movements? The Sierra games didn't, and I think that detracted a little from the cinematic approach that LEC took, whether they intended it or not.

The question is, can AGS be forced the scroll, say, two pixels, but half the speed of a normal scroll, thus the same speed is achieved at a much more rigid pace. This also applies to character movements.
#2
General Discussion / Doom-style game creator?
Tue 07/12/2004 11:32:48
I've seen alot of game creators for modern 3D games, but have yet to see an easy-to-use development tool for creating the old semi-3d games like Doom, Heretic, Hexen and so on, which I think still have more charm than the new age pure-3d games. Is there anything available for this kind of thing?
#3
I followed the tutorial from Karlfa's Kofee, but when I import the animation frame into the room editor to try and get the colors into the palette, the frame of my character in the room editor is all wacky looking, with odd colors. It also doesnt add any colors into the palette editor like it was supposed to. I've been trying to get this darned palette working all day, and my character only uses 17 colors for heavens sake! Is there any advice anyone might be able to give me?
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