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Messages - Kini Games

#41
UPDATE 1: I've now added a second draft below the first

UPDATE 2: There's now a second, very different, version - the third video in the list

UPDATE 3: I've now added a third version, at the bottom of the list. And I've removed Version 1, Draft 1, as I'm definitely not gonna use it. I'm thinking of using this new version as the main trailer, and then possibly using Version 2, Draft 1 as a second trailer, going into more detail about the mechanics (after changing the font and some other stuff to match this version). As always, any feedback will be greatly appreciated :)

UPDATE 4: There's now a second draft of the third version.

Hi all,

This is a first draft of a trailer I'm working on. I'm out of my comfort zone with this, so any feedback would be greatly appreciated - good, bad or ugly!

Please note that I'm going to be adding 'head bopping' type speech animations to my game, so hopefully that'll add at least a little more movement to some of the parts that are currently very static. I'll probably also show the cursor moving to any hotspots before they're asked about in conversation, partly to add movement, and partly to further highlight the mechanic.

Anyway, thanks in advance!

VERSION 1, DRAFT 2


VERSION 2, DRAFT 1


VERSION 3, DRAFT 1


VERSION 3, DRAFT 2

#42
Can't wait for this one! The original has really stuck with me. And I second SarahLiz in urging people to watch the 'first look' video. Some cool new additions in the works.
#43
For anyone interested in seeing the parser system in action, check out these short videos:





#44
Thanks heltenjon :)

I'm sure you're right about the video request. If I don't get enough volunteers this way, I'll update my post to make clear that I no longer need testers to do that.
#45
EDIT: I launched the demo on November 2. There's about an hour of game there. If you play, I'd love to hear your feedback!

Here are the links:

AGS page
Steam
itch.io

And here's the trailer:

---------------------------------------------------
Hi everyone,

I have no idea why it's taken me so long to post here about my game, Signal & Echo: Iris is Missing. It's going to enter beta testing any day now (I've posted about that in the 'recruitment' section - if you're interested, please take a look). Well, better late than never!

Here's the copy from my website, www.kinigames.com, along with some screenshots. (EDIT: I've also now added some short videos a couple of posts down, showcasing the three main ways of using the text parser system.)

Any thoughts appreciated  :)



Just gimme the gist!

Informed by the developer’s past career in journalism, you play as Ollie, a wannabe reporter on his first day of work experience at the Signal & Echo newspaper, in the fictional town of Runeton, England.

Ollie thought he’d be chained to his desk all day, rewriting press releases. Instead, he’s been given a real assignment: find out what happened to missing schoolgirl Iris Wood.

Using a unique text parser system, alongside traditional point-and-click mechanics, help Ollie impress his colleagues and break the story wide open!



What’s this about a unique text parser?

Alongside the usual verb interactions and inventory puzzles, Signal and Echo: Iris is Missing uses an innovative text parser systemâ€"for conversations, searching the newspaper’s computer archive, and finding new locations on your map.

The system allows you to type any proper noun (i.e. capitalised noun, like John Smith, London, or The Beatles), so long as you’ve found it in-game. The system also accepts the name of any hotspot, from any location, including inventory items.

This means you can ask anyone about any of these things. You'll need to take notes and think for yourself! (All the puzzles use real-world logic, as opposed to cartoon or moon logic.)



I’m sold! When and where’s it coming out?

The demo is about to enter beta testing, so there’s not long to wait!

Once it’s ready, the demo will be free to download from Steam, itch.io, and (possibly) the Kini Games website.

Check back here for updates, or follow the developer,  Will Ackermann (aka Kini), on twitter games_kini
#46
UPDATE : Beta is now ready, and I am no longer requiring video playthroughs (although they'd still be very much appreciated!). Please PM me if you're interested.

Hi all,

I’m looking for testers for the demo of my game, Signal & Echo: Iris is Missing. I need people who would be willing to record their playthrough, preferably with thinking-out-loud-style commentary. I'll be the only person who watches it.

Here's the copy from my website, along with some screenshots. Hopefully, it'll be enough to help you decide if you're interested. If you are, please PM me  :)



Just gimme the gist!

Informed by the developer’s past career in journalism, you play as Ollie, a wannabe reporter on his first day of work experience at the Signal & Echo newspaper, in the fictional town of Runeton, England.

Ollie thought he’d be chained to his desk all day, rewriting press releases. Instead, he’s been given a real assignment: find out what happened to missing schoolgirl Iris Wood.

Using a unique text parser system, alongside traditional point-and-click mechanics, help Ollie impress his colleagues and break the story wide open!



What’s this about a unique text parser?

Alongside the usual verb interactions and inventory puzzles, Signal and Echo: Iris is Missing uses an innovative text parser systemâ€"for conversations, searching the newspaper’s computer archive, and finding new locations on your map.

The system allows you to type any proper noun (i.e. capitalised noun, like John Smith, London, or The Beatles), so long as you’ve found it in-game. The system also accepts the name of any hotspot, from any location, including inventory items.

This means you can ask anyone about any of these things. You'll need to take notes and think for yourself! (All the puzzles use real-world logic, as opposed to cartoon or moon logic.)



I’m sold! When and where’s it coming out?

The demo is about to enter beta testing, so there’s not long to wait!

Once it’s ready, the demo will be free to download from Steam, itch.io, and (possibly) the Kini Games website.

Check back here for updates, or follow the developer,  Will Ackermann (aka Kini), on twitter @games_kini
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