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Messages - Kini

#41
Hi all,

I've been lurking in the background of these forums for some time, but have decided to start entering these competitions semi-regularly from now on. Here's my first entry. In case it's not obvious (which I have a strong feeling it isn't!), it's a room inside a crappy ferry, where the crew is setting up for a talent contest.

Great entries from everyone else so far! 8-)

EDIT: I re-did my background. Here's the new version. I couldn't get the banner text to work, so I've left it out this time.

[imgzoom]http://i67.tinypic.com/muyhkm.png[/imgzoom]

And here's the old one...

Spoiler
[close]
#42
Completed Game Announcements / Re: Hang On
Sun 25/06/2017 19:32:22
A really cute little game. As others have said, the art is great. I didn't encounter any bugs. Keep it up! :-D
#43
Thanks so much everyone! This is all really useful to me, not only for the design of this player character, but also for knowing what to consider when drawing characters generally (this is all new to me, and I find art by far the most difficult and time-consuming part of this whole game-making process).

Khris, your version looks great! Do you mind if I use it, perhaps with some minor tweaks of my own?

Scavenger, I totally agree with you about the skin-tight top. So far, every time I've tried to draw clothing folds they've looked ridiculous, but I like what you've done with them. Thanks  :)

#44
Thanks, Danzvare. You're right. Here's an amended version. I think it's getting there. Nearly ready for shading and animation.

[IMGzoom]http://i64.tinypic.com/34evmt4.png[/IMGzoom]
#45
Thanks for all the feedback so far, everyone. Much appreciated! :)

Here's an updated version, along with some first draft side views.

[imgzoom]http://i68.tinypic.com/344ec1u.png[/imgzoom]
#46
Thanks for the feedback, Cassiebsg. Much appreciated :)

She is meant to be a normal human, but stylised. That said, I think I will at least lengthen the arms.

The stray white pixels on her face are supposed to be piercings, so it's useful to know that it didn't read that way.

The reason I used that background colour is that the game takes place at night, so much of it will be against a dark sky.

Lastly, thanks for the info regarding zoom. 
#47
Hi all,

This is my first attempt at the player character for my game. Before I develop her any further, I'd really like your opinions. Any critique is welcome, but I'd be particularly interested to know how she 'reads' to others. What do you infer about her just by the way she looks? Also, is she likeable, aesthetically pleasing, etc.?

Thanks in advance!

[imgzoom]http://i68.tinypic.com/hx7ts6.jpg[/imgzoom]

[EDIT] Here's a slightly updated version, with the arms and hands made bigger, the eyes made smaller, and a couple of other tiny changes.

[imgzoom]http://i68.tinypic.com/2z7gcgn.png[/imgzoom]




#48
I've just finished the demo, and it was fantastic! Great work. I can't wait to play the full game.

The art, music and voice acting are all great, but I particularly liked the puzzles, especially...
Spoiler
...the solution to turning on the high-powered lamp.
[close]

A couple of minor bugs and one very minor quibble:

- After I double-clicked out of the crime scene room, the crying sound effect kept playing wherever I went. I saved the game, quit and re-loaded, which fixed the problem.

- When I tried using...
Spoiler
...the revolver with the 'cable with plug' in the dark, I got an Italian subtitle (I was playing in English).
[close]

- I found it annoying and unnecessary that during my dialogue with the guy in the plant room, after every time I said something like, 'So, we were saying...' to get us back to the main dialogue tree options, he repeated the same line. I think you could stand to just cut this out.

But, as I said, overall it was great. Keep doing what you're doing!
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