It's the end of January and I still haven't heard anything about the AGS Awards... are they still happening. Shouldn't nominations have happened by now? I'm all a-confuzzled. If I'm wrong, sorry, I'm only going off when they happened last year.
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function DisplaySpeechBackgroundAt(int charid, string message, int x, int y) {
int overlay_id = DisplaySpeechBackground(charid, message);
MoveOverlay(overlay_id, x, y);
}
DisplaySpeechBackground (MOLERAT, dmgreport, character[MOLERAT].x, character[MOLERAT].y);
if (GetGlobalInt(9)==2) {
if (randthree<2) {
SetCharacterViewEx (MOLERAT, 21, 2, ALIGN_CENTRE);
ccExecuteCommand (MOLERAT, 2);
SetGlobalInt(9, 1);
}
else if (randthree==2) {
SetCharacterViewEx (MOLERAT, 24, 1, ALIGN_CENTRE);
ccExecuteCommand (MOLERAT, 3);
SetGlobalInt(9, 1);
}
else if (randthree==3) {
SetCharacterViewEx (MOLERAT, 21, 0, ALIGN_CENTRE);
ccExecuteCommand (MOLERAT, 4);
SetGlobalInt(9, 1);
}
}
else if (GetGlobalInt(9)==1) {
if (randtwo<2) {
if (randthree<2) {
SetObjectView (0, 25);
SetObjectPosition (0, 80, 90);
ObjectOn(0);
AnimateObject (0, 2, 5, 0);
SetObjectFrame(0, 25, 3, 5);
SetObjectPosition (0, 100, 90);
SetObjectPosition (0, 120, 90);
SetObjectPosition (0, 140, 90);
SetObjectPosition (0, 160, 90);
SetObjectPosition (0, 180, 90);
SetObjectPosition (0, 200, 90);
SetObjectPosition (0, 220, 90);
SetObjectFrame(0, 25, 2, 1);
ObjectOff(0);
SetGlobalInt(9, 2);
}
else if (randthree==2) {
SetObjectView (0, 25);
SetObjectPosition (0, 80, 120);
ObjectOn(0);
AnimateObject (0, 2, 5, 0);
SetObjectPosition (0, 100, 120);
SetObjectPosition (0, 120, 120);
SetObjectPosition (0, 140, 120);
SetObjectPosition (0, 160, 120);
SetObjectPosition (0, 180, 120);
SetObjectPosition (0, 200, 120);
SetObjectPosition (0, 220, 120);
SetObjectFrame(0, 25, 2, 1);
ObjectOff(0);
SetGlobalInt(9, 2);
}
else if (randthree==3) {
SetObjectView (0, 25);
SetObjectPosition (0, 80, 150);
ObjectOn(0);
AnimateObject (0, 2, 5, 0);
SetObjectPosition (0, 100, 150);
SetObjectPosition (0, 120, 150);
SetObjectPosition (0, 140, 150);
SetObjectPosition (0, 160, 150);
SetObjectPosition (0, 180, 150);
SetObjectPosition (0, 200, 150);
SetObjectPosition (0, 220, 150);
SetObjectFrame(0, 25, 2, 1);
ObjectOff(0);
SetGlobalInt(9, 2);
}
}
else if (randtwo==2) {
if (randthree<2) {
SetObjectView (0, 25);
SetObjectPosition (0, 240, 90);
ObjectOn(0);
AnimateObject (0, 1, 5, 0);
SetObjectFrame(0, 25, 3, 5);
SetObjectPosition (0, 220, 90);
SetObjectPosition (0, 200, 90);
SetObjectPosition (0, 180, 90);
SetObjectPosition (0, 160, 90);
SetObjectPosition (0, 140, 90);
SetObjectPosition (0, 120, 90);
SetObjectPosition (0, 100, 90);
SetObjectFrame(0, 25, 1, 1);
ObjectOff(0);
SetGlobalInt(9, 2);
}
else if (randthree==2) {
SetObjectView (0, 25);
SetObjectPosition (0, 240, 120);
ObjectOn(0);
AnimateObject (0, 1, 5, 0);
SetObjectFrame(0, 25, 3, 5);
SetObjectPosition (0, 220, 120);
SetObjectPosition (0, 200, 120);
SetObjectPosition (0, 180, 120);
SetObjectPosition (0, 160, 120);
SetObjectPosition (0, 140, 120);
SetObjectPosition (0, 120, 120);
SetObjectPosition (0, 100, 120);
SetObjectFrame(0, 25, 1, 1);
ObjectOff(0);
SetGlobalInt(9, 2);
}
else if (randthree==3) {
SetObjectView (0, 25);
SetObjectPosition (0, 240, 150);
ObjectOn(0);
AnimateObject (0, 1, 5, 0);
SetObjectFrame(0, 25, 3, 5);
SetObjectPosition (0, 220, 150);
SetObjectPosition (0, 200, 150);
SetObjectPosition (0, 180, 150);
SetObjectPosition (0, 160, 150);
SetObjectPosition (0, 140, 150);
SetObjectPosition (0, 120, 150);
SetObjectPosition (0, 100, 150);
SetObjectFrame(0, 25, 1, 1);
ObjectOff(0);
SetGlobalInt(9, 2);
}
}
}
if ((moleret == CD_COLLISION) && (character[EGO].view==20) && (GetGlobalInt(6)==0)) {
blah blah blah...
}
function InjureMe() {
Ã, if (GetGlobalInt(6)==0) {
Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã,Â
Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, SetGlobalInt(6, 1);
Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, ...blah blah...
Ã, SetTimer(2, 80);
Ã, }
Ã, }
if (IsTimerExpired(2)==1) {
Ã, Ã, SetGlobalInt (6, 0);
Ã, Ã, Wait(1);
Ã, Ã, }
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