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Messages - Kinoko

#1081
I decided to get you a present, Raggit:

http://porktornado.diaryland.com/albumcover.html
#1082
I'm working on a rather large RPG myself and I'm working well within the limits. I was worried about runing out of ints and views at first, but after a recent(ish) increase on CJs part, I really have more than enough, and my game is huge.  As said, GlobalInts aren't a problem because you're better off using normal ints anyway. I only use globals for engine-related things.

Views... are you using 4 directions or 8 for each character? If the former, you can use up all 8 within a view for many different things.

Rooms, well, if you -really- think you're going to go over, you can consider making one huge map and putting several rooms on it (this is good for inside houses/rooms because they're usually small and you can space them out so that no matter where a player is within a given room, he can't see the edges of the others.
#1083
Happy birthday, Raggit!

Have a beer! Unless you're not old enough for that. Then, have a coke instead!
#1084
General Discussion / GamEnd
Sat 08/10/2005 16:04:13
I just came across this website when doing my 6-monthly (roughy) google for Cirque de Zale stuff: http://emulazione.multiplayer.it/mamend/gamend/pc/zale_1.htm

At first I thought it was a few screenshots. Then I thought they were explaining one joke. Then I realised they had screenshots of the entire bloody ending!

Far from wondering why someone would spoil the ending of the game, why would anyone go to such effort?

Then I realised it's a website with heaps of game endings: http://emulazione.multiplayer.it/mamend/gamend/

I'm not sure if I'm impressed or offended, but I thought some of you might find this interesting. I'm not sure what all the site is 'cause it's not in English.
#1085
Thanks for what?
#1086
!!!

Please don't tell me you're embarrassed to like Def Leppard and Weird Al! They're 2 of my favourite artists.
#1087
Fantastic! I feel rejuvinated!! Thanks ^_^
#1088
I'm with Vel on this one. I think they're just laying low.

It's pretty obvious just from the way they phrased it. They're shutting down their "web appearance" because of "recent events" (and we all know what -that- refers to). I'm sure they'll be back when the smoke blows over.
#1089
Okay, thanks, got it going now.

It looks like the code is cutting the speech off at the first character though. It either writes only the first character or nothing at all (but the text box still appears)
#1090
That worked, thanks.

Er... now I have a prse error in:          if ((buf!=' ') && ([buf!='[')) { // If not space or line break play sound

Guessing it doesn't like those [s
#1091
Ah, thanks. I now get 'undefined symbol' for "text". I'm not sure what to replace it with (if that)
#1092
Thanks for the help, guys!

I get an error at the line; overlay *ovr

"Variable is already defined"
#1093
You mean like... now? O_O
#1094
Rather than dredge up one of the many threads on this topic, I'll start a new one for the sake of neatness.

Everyone here helped me with this TypeLine function that allows me to have text "type" out letter by letter. I've extremely grateful. This is only a small matter but I was wondering if anyone knows how I could modify this code so that, as the text is typing out, instead of typing a word at the end of a line then flipping it to the next line when the word becmes too big... instead of that, if somehow the word was known to be too big before it starts getting typed out and automatically starts the next line over.

Probably not possible but I thought I'd ask. I've been trying to think of how to do it by getting the text after/before a space read but... I can't figure out how it could be done.

Code: ags

function TypeLine (int message, int xpos, int vpos, int width, int delay, int wait) {
if (IsGamePaused()==0) {
	GetMessageText(message, line);
	
	StopMoving(EGO);
	SetTextWindowGUI(1);
	  textid = 0;
	  length = 0;  
	  int i=0; 
	  StrCopy(displayedline,"");
	  textid = CreateTextOverlay(xpos, 100, 400, 1, 1, displayedline);
	
		  //get string length, to know how long the loop must run
	  length=StrLen(line); //set string length
		 //start loop
	while((i<length) && (1||(WaitKey(delay)==0))) {
		 // pick character at position "i"and stick it at the end of string "displayed line"
	    StrFormat(displayedline, "%s%c", displayedline, StrGetCharAt(line,i));
		 //set textoverlay as displayedline
	    SetTextOverlay(textid,xpos,vpos,width,1,1,displayedline); 
	
		 // if a space is added to the string do not play a sound, else play a 'tick'
	    if (StrGetCharAt(line,i) == ' '){
	   }
	   else{
		PlaySound(1);
	    }
		   //increase the loop counter
	    i++;  
	   if (i==length) if (wait>0) WaitKey(wait);
	   else if (wait == -1) while (IsKeyPressed(keyx) == 0) Wait(1);
	   }
	 RemoveOverlay(textid);
	 Wait(5);
}
}
#1095
It's a bit late because at first I didn't have the net, then... I forgot, but here's the mod:

http://kinoko.futariba.com/misc/FadeNameMod.scm

Big thanks to SSH and Strazer for the help! It's probably got huge problems so please let me know of anything wrong.
#1096
Pff, it just means I'm not as hardcore as you guys who thought of making games when you were kids.
#1097
Cirque de Zale :)

Maaaan, I remember that old thing. Phew, had some adventure since then!

(Sorry for the sarcasm. I really don't belong in this thread)
#1098
OH! Right.

I had NO idea what you were referencing me for.
#1099
Quote from: Nikolas on Fri 07/10/2005 10:37:09
I don't know, althought there are at least thousands of lookalikes from Toliens stories (not only the LOTR but also Silmarilion and the Hobbit), no one (I just remember Kinoko here)

Huh? O_O Er, sorry, what... er, that went right over my head. Why am I being mentioned?
#1100
I feel like I just got SERVED.

Or OWN3D!
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