Positive. As I said, the code worked before I tried to check global int 11, and I've used it all over the place with no problems.
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if ((fawnyaret == CD_COLLISION) && (GetGlobalInt(11)==0)) {
FaceCharacter(FAWNYA, EGO);
SetGlobalInt(11, 1);
}
else if ((fawnyaret == CD_NO_COLLISION) && (GetGlobalInt(11)==1)) {
SetGlobalInt(11, 0);
cFawnya.FaceLocation(character[FAWNYA].x, character[FAWNYA].y+5, eNoBlock);
Wait(1);
}
Quote from: YakSpit on Mon 11/07/2005 07:47:56
I'd like to second Kinoko. Let's lock Kinoko in the popular threads forum and never mention her again.
int currentx = character[charname].x;
StrFormat(randompathy,"MOVE:%d,%d;WAIT:%d;GOTO:1;",currentx, y1, weight);
ccCreateCommand(numb+1, randompathy);
if ((character[EGO].Animating==0) && (cEgo.IdleView==-1)) {
cEgo.SetIdleView(5, 30);
SetLabelText(27, 0, "IDLE ON");
}
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