That is indeed disturbing... but at the same time, that doll is so cute!
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int reg=1;
if (((Region.GetAtRoomXY(player.x, player.y)) == region[2]) && (reg==1)) {
reg=0;
PlaySound(9);
}
if (((Region.GetAtRoomXY(player.x, player.y)) != region[2]) && (reg==0)) {
reg=1;
}
if (((GetWalkableAreaAt(player.x, player.y)) == 1) && (region[5].Enabled == true)) {
RemoveWalkableArea(5);
region[5].Enabled = false;
SetLabelText(27, 0, "5 is off");
}
if (((GetWalkableAreaAt(player.x, player.y)) == 5) && (region[1].Enabled == true)) {
RemoveWalkableArea(1);
region[1].Enabled = false;
SetLabelText(27, 1, "1 is off");
}
if (((GetWalkableAreaAt(player.x, player.y)) == 4) && ((region[1].Enabled == false) || (region[5].Enabled == false))) {
RestoreWalkableArea(1);
RestoreWalkableArea(5);
region[1].Enabled = true;
region[5].Enabled = true;
SetLabelText(27, 0, "5 is on");
SetLabelText(27, 1, "1 is on");
}
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