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Messages - Kinoko

#1341
Hmm, thanks. I might give using regions a go then.

Er, I guess I'll stick suggestion on this topic because I think if checking walkable areas isn't currently available it'd be a good idea.

EDIT: Well, I'm using regions now which works fine except for one problem. I'm using the Interaction editor for regions, putting RemoveWalkableArea() etc in the "When player walks onto region" section. Basically, I have them set out like this:

REGION#4
REGION#5
REGION#1

All touching like that, and all corresponding to walkable areas of the same number. When I step onto REGION 4, it restores all the walkable areas. When I step onto REGION 5, it removes walkable area 1. If I walk onto #5 and stop, the whole thing works. If I move without stopping from 4 onto 5 and keep heading down, my character is able to walk onto #1 and then gets stuck because #1 finally disappears.

So, does this mean these commands are being blocked? Is this supposed to happen?
#1342
The Rumpus Room / Re: Best ROCK song ever!
Wed 29/06/2005 06:23:10
I think you guys are simply remembering the movie too fondly. I bet some of you haven't even heard the Kiss version properly. It is rocked as much as one can possible rock a song.

I might point out also that both versions are hideously similar. There's not a lot of difference. In fact, didn't the WS version fade into the Kiss version? I could be remembering wrong. It's not like Bill and Ted sung the thing :P
#1343
The Rumpus Room / Re: Best ROCK song ever!
Wed 29/06/2005 06:16:54
That's great too! I still think Kiss just nail it on the head though :) I'm listening to it right now and... well, I've changed my mind. It is without a doubt the greatest rock song ever.
#1344
The Rumpus Room / Re: Best ROCK song ever!
Wed 29/06/2005 06:13:10
God Gave Roll and Roll To You - Kiss ^_^

But yeah, there are too many to name and it's impossible to say which is best. Innuendo or The Show Must Go On by Queen are phenominal as well...
#1345
I have overlapping walkable areas so I have this script in my room's repeatedly execute:

if ((GetWalkableAreaAt(player.x, player.y)) == 1) RemoveWalkableArea(5);
if ((GetWalkableAreaAt(player.x, player.y)) == 5) RemoveWalkableArea(1);
if ((GetWalkableAreaAt(player.x, player.y)) == 4) {
  RestoreWalkableArea(1);
  RestoreWalkableArea(5);
}

It -works-, but I get a LOT of slowdown as a result of it checking every second. So, I'd like to put an "if walkable area # is on, remove..." type line in, but (and I'm still getting used to the new style of scripting and even the way the manual is set out, so it could be blatently obvious) I can't find how to do this in the manual.

I'm not even sure if that would prevent the slowdown, since it's still checking(but not constantly "turning off"), but I thought I'd give it a try.
#1346
Well, they have to be at least 9 months old because none of the new development behind my place has started yet. I wonder when they'll update them?
#1347
This game is looking too damn good, Anarcho. Can't wait! The visuals are gorgeous.
#1348
That's okay, I just felt like I was being attacked for being childless or something.
#1349
There's nothing wrong with posting background sketches. Absolutely ANYTHING game related is fine, even character profiles or plot ideas or pieces of dialogue - whatever! As long as it's game related, and especially if it motvates you to keep going.

Ponch: Yeah, I -really- wanted to put up a demo but the problem is I'm not creating my game in a linear style, I'm doing bits and pieces from all over, so although quite a bit is done, the beginning still has a lot of areas that need work. Although I never intended to release a demo, I've decided it'd be a good idea to get one out so I can get some feedback on the way the game works so I fully intent to have one ready in the near future. I'm working on it as we speak!
#1350
Redwall: THANKYOU. God, that was all I was after. I just didn't know what she said to them, I thought she might have told them she could sense he was dead or still alive. For those of you who said "He was abducted, that's what happened to him", you do realise that people don't just disappear into thin air after they go missing. I mean, he was either killed, tortured, brought up as someone else's son, thrown in a river, used as a sex toy, let loose somewhere, escaped... a zillion things could have happened and they OBVIOUSLY wanted to know what. Given the emotion at the end of that scene, I thought they found out.

Quote from: [lgm] on Sun 26/06/2005 16:22:26
They're crying because it's something people do when they lose a child. Assuming you've never had children (I gathered that from your protection post) you wouldn't really understand the great emotional attachment parents have to their children. Granted, I don't know either, but I do know it's kind-of a big deal to alot of people.

lgm, get that big ol' stick of righteousness out of your arse. I think anyone with a brain could tell they weren't just crying because they were suddenly for no reason whatsoever struck with the motivation to think about their son. Anyone with a brain could tell I wasn't questioning how people could cry over the loss of a child. I was asking what Agatha had said to them during that scene.
#1351
Minor, but I just realised in the manual under SetIdleView you say DELAY is a measure of seconds, but it's actually a measure of the standard fps default in a game. Mine's different so I just got caught out wondering why it was only waiting half as long as I specified.

Actually, wouldn't it be better to specify the frames rather than "seconds" given that people can change their game speed?
#1352
Well, I know he was abducted, they showed that bit elsehwere in the movie. But I got the impression Agatha said something to John and his wife telling them what happened to their son. Why were they crying and talking about how much they missed him? Just seemed to me like they found out he was either dead or still alive or... I don't know.
#1353
Wow, I'm so impressed! Everyone's entries are great... I can't believe what awesome games are in the making. It's gonna be a good crop this year ^_^

Well, I wanted to have a demo ready but I just couldn't get it done in time, though I did get a huge amount done on my game thanks to this. Instead, I guess I'll add a new screenshot. It's not much, but hey, it's something! If we have another RS, hopefully I can have a demo ready by then.



#1354
I just saw Minority Report for the first time on tv and I had to leave the room at a couple of points so I missed something, and it's really bugging me! I tried looking for full synopsis but couldn't find any...

Can someone who's seen this film tell me what happened to John's son? I left the room as Agatha started talking to John and his wife in their son's room, and I came back as she was finishing up, and they were crying, and ... now I don't know what she said! o_o
#1355
Can someone find a really high-end area in America? I wanna see big mansions and swimming pools. Hey, who knows where the Neverland Ranch is?
#1356
Popstick... hmm, it's just what I've always called them. Maybe it's Australian. But yes, it is short for popsical stick.

It's not just them... and it's not just them on their own that scare me... and they don't scare me as such, they break my brain. *shudder*

I won't say the exact conditions so if I meet any of you, you can't do this thing with them and drive me insane.

EDIT: Oh, and in case noone picked it up, VINCE IS GOING TO BE A DAD! YAY! I think congratulations are in order.
#1357
It's true, if you follow the internet, you end up getting jaded about Japan before you've left your home country. I am @_@ But you soon learn that all those people bitching ARE a small minority and even they're mostly happy... but who wants to talk about what an average happy day they had? I know I only blog really when I'm pissed off about something.

Dave: Wow, so cool! Do you speak any Korean? I studied it for 2 years and boy, do I know next to nothing now :P I always wonder if it'd come back to me if I started again, but I can barely remember the word for 'birthday' now. You're gonna be leaving before me anyway, I'm leaving July 31st.
#1358
I just wonder how long it generally takes for them to cover new areas.
#1360
Hehe, I'm a little worried about how much I might be using @_@

I managed to find the hotel I'll be staying at in Tokyo: http://maps.google.com/maps?q=shizuoka&ll=35.689988,139.695389&spn=0.007499,0.010664=k&hl=en

Keio Plaza. It's that tall, thin, "vertical" one.. uh. Looks like two tall, narrow rectangles next to each other.
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