Whoa, Scummbuddy, that's awesome ^_^
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Show posts MenuQuote from: strazer on Thu 12/05/2005 15:20:12
Those characters are special control characters and don't correspond to any letter (line breaks, feeds and so on). Look up any ASCII table on the net to see what they are.
Quote from: Gilbot V7000a on Thu 12/05/2005 07:49:15
I think the easiest way is to muck up some primitive converter so it will just output the ASCII value of the appropiate characters itself.
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Well, since the full set of Japanese alphabets come up to about 100, it's not quite practical to have a full set of Japanese and English alphabets in one SCI font set. Two possible solutions are:
1. Don't use full set of characters, for example, only use Hirakana or only Katakana for all the messages (like some old Famicom games, when they use less font characters to save space).
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2. Use another font set for Japanese (I think it can roughly stuff in them with a set of English alphabets of the same case and the numerals), but when your game starts you can set the fonts according to the language used (but can be complicated if you have many different GUI elements with text, etc.).
Just use GetTranslationName (), and check if teh game is currently using a Japanese translation file, change the speech, message, label fonts to the Japanese one.
Check out SetSpeechFont(), SetLabelFont(), etc. (May differ a bit if you use V2.7)
Quote from: Flukeblake on Wed 11/05/2005 22:51:27
hey,
i simply HAD to question this.
i live in australia, and i have heard some stuff from my freinds that the US get movies heaps earlier. Is this true?
has Star Wars 3 ( or 6 if you think about it ) , come out yet? we still have to wait about a week. well, thank, if anyone can answer, please do.
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