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Messages - Kinoko

#1481
General Discussion / Re: Artpad
Mon 16/05/2005 05:02:14
Whoa, Scummbuddy, that's awesome ^_^
#1482
General Discussion / Re: Artpad
Mon 16/05/2005 02:15:49
http://artpad.art.com/?igk64qwsjb0

B&W only, and kinda crap, but keep in mind I was using my right hand with a mouse, and I'm left handed ^_-

EDIT: Wow, it's so cool to watch what you drew on the fastest speed @_@

I just noticed it didn't include my big, eloborate undo either. Oh well, at least you can't see me completely screw the picture up.
#1483
Hey, I said I'd be back with an idea.

I figure I'll throw this one out because I don't see myself having time for it in the next decade. I'd really love to see a good, long game (or possible 2 games) based on the Never Ending Story book. Not the movies, not the horrid tv series. The book has so many interesting stories I think it'd make a fantastic adventure game if done right.

Oh, and the Goonies movie too. ^_^ Even though there's already a game, I think a neat little adventure game would be cool.
#1484
I hate people associating imagination and originality with drugs. "Hur-hur, what was the creator ON??". It's like all anyone knows how to say these days when confronted with something that doesn't come from a template.

Sorry it's just... one of those things that gets on my nerves. It's like people think making a joke about drugs stamps you with "cool".
#1485
It's a nice looking font! It's missing quite a few characters though ^_^ (I'm sure you were aware).

I'm happy enough to do a seperate version of the game for the Japanese version (so no "translation" needed, as such), and I don't need a single English character in it. I still can't fit all the characters PLUS the grammar characters I need in it unless I have at least 100 characters. It would just be severely lacking and wouldn't look right.

The typing in isn't a problem for me because I'm more than happy to do that all manually, but I just don't wanna do this unless I can have a full set of characters. Games featuring only katakana or hiragana alone are already hard enough to read :)
#1486
Oh, come on :P Al Lowe's humour is adorable.
#1487
It's definitely a fantastic game. It's true that most people talk about your Monkey Islands, King/Hero/Space/Police Quests, Maniac Manions and Indiana Jones' here. I actually have to remind myself about Zak occasionally and it's always a happy reminder. Even though I forget about it from time to time these days, it was honestly one of the most influencial adventure games I ever played. I adored it, and I still love going back to it every now and again. I wish it got the credit it deserves.
#1488
Quote from: strazer on Thu 12/05/2005 15:20:12
Those characters are special control characters and don't correspond to any letter (line breaks, feeds and so on). Look up any ASCII table on the net to see what they are.

I'm sorry, you're all being really helpful but I'm still kind of clueless on this. I didn't really understand the significance of the tracker entry.

I think though, that if I can't display the full amount of SCI characters in messages, that I won't be able to do this. I REALLY needed 100 characters minimum (I can do it with 100 exactly, but any less just isn't enough)
#1489
Where can I get the Japanese version? @_@
#1490
Well, I always suspected Leslie was a babe. Annie's much cuter in the Japanese version, as is to be expected... even so, she's still too bookish/women's lib for my tastes. I wanna see a sexy Latino love-goddess Annie with flowing black, wavy hair and big... curves.
#1491
Quote from: Gilbot V7000a on Thu 12/05/2005 07:49:15
I think the easiest way is to muck up some primitive converter so it will just output the ASCII value of the appropiate characters itself.

I have... absolutely no idea how to do that. The thing is that wouldn't solve my problem either. when you look at the SCI fonts, there are blank characters. How do I know what triggers those characters? I'd rather just know which letter they correspond to. Partly because I'm making my own font in SCI studio, and I do this by taking an existing font and going over it character by character.

Quote
Well, since the full set of Japanese alphabets come up to about 100, it's not quite practical to have a full set of Japanese and English alphabets in one SCI font set. Two possible solutions are:
1. Don't use full set of characters, for example, only use Hirakana or only Katakana for all the messages (like some old Famicom games, when they use less font characters to save space).

Well, that's what I was planning all along, as I said in my first post ^_-

Quote
2. Use another font set for Japanese (I think it can roughly stuff in them with a set of English alphabets of the same case and the numerals), but when your game starts you can set the fonts according to the language used (but can be complicated if you have many different GUI elements with text, etc.).
Just use GetTranslationName (), and check if teh game is currently using a Japanese translation file, change the speech, message, label fonts to the Japanese one.
Check out SetSpeechFont(), SetLabelFont(), etc. (May differ a bit if you use V2.7)

This would work, but... the way my game is set out, this would be a hell of a lot of work. I may just output two different versions of the game.

Thanks for all your help, Gilbot ^_^
#1492
I see your point, but I guess I think of Bruce on a higher level of 'buff' and 'kickass'. I agree with the grin though, and the chin, except Bruce's chin is even bigger than that.

(I'm such a perfectionist)

It's great we're discussing a situation that will never arise though :P
#1493
Yep, I know I'll have to be careful with the replacing.

I've just thought of something else too. Is there a visual guide or something to exactly what the functional keys to trigger each font "position" is? The one I have (and I believe the original font that comes with AGS) has a lot of blank spaces so I don't know which keys to use for each position.

Oh, also, the manual says SCI fonts have 125 characters available, but looking at the fonts in the editor, I can only see spaces for 100. Do they not all show up or is the limit really 100?

One other question... for this to work, I'd have to have my SCI fonts for the english version, and my SCI fonts for the Japanese version. Can you do this with a translation? Otherwise, I guess I'd have to just make two different versions of the game (which might even be easier, I guess).
#1494
That was without a doubt one of the best games I've played in ages! So well written and scripted, a great, original concept, not too easy, not too hard. Just fun!
#1495
This is a cinch to do in AGS, but you're going to have to be more specific about which problem you want solved. Have you tried to do this already? I suggest try making the game and see how far you get on your own (this is all easily found in the manual).
#1496
I'm thinking of doing a Japanese translation for my game once it's done. I've had a bit of a think about it, and I think I can make it work. Only using one Japanese script, I'll have enough characters in a font to make it work. Because of the nature of Japanese writing, (ka, ki, ku, ke, ko, etc), I was thinking of writing the script in romanised Japanese (english letters), then doing a replace on each individual set of letters (ie. "ka" becomes "b", or whatever the equivalent turns out to be) to make the script work with er... whichever 'place' the letter is in the font. (I hope people can understand me here -_-)

I've never dabbled in a translation before, so I don't REALLY know what I'm doing yet, but does anyone see any real problems with this?

#1497
Bruce Campbell? Given, he's cool, but Zak is supposed to be weedier. Totally. Absolutely. I know what I'm talking about here. Don't you get that feeling? I do. Not really weedier, but I don't picture him wth any bulk, really. Bruce is a bit too kickass for Zak.

If you're including Annie though, make her cuter than her sprite because she always struck me as way too prudish and boring.

Hey, include the broom alien too! That should be a pretty cheap character right there.
#1498
I've got a video of it being completed in like 9 minutes or something. Or less, I can't remember.

Anyway, I say don't do it because drugs are fxcking stupid, but that's my opinion. Also, unless your friends smoke (which is also fxcking stupid) I wouldn't just "pull it out" without asking because you're likely to piss them off. I get real annoyed when people just smoke in front of me like that... luckily it hardly ever happens but one day I'm just gonna punch someone for it.
#1499
Quote from: Flukeblake on Wed 11/05/2005 22:51:27
hey,
i simply HAD to question this.
i live in australia, and i have heard some stuff from my freinds that the US get movies heaps earlier. Is this true?
has Star Wars 3 ( or 6 if you think about it ) , come out yet? we still have to wait about a week. well, thank, if anyone can answer, please do.

No offense, but er... where do you live exactly? o_O I thought everyone knew this! I've grown up my entire life knowing that the US and often the UK get movies ahead of us. There are news reports all the time telling us about premiers in London and the US that are sometimes months ahead of us.

Sorry, it's just... I'm a little amazed.
#1500
Awesome ^_^ I'm glad my music is annoyingly addictive!

*ahem* Just in case anyone cares (I do...), I added another screenshot because I notced most of the screens so far only showcased the first town and looked a little samey, so I wanted to show another town and give the overall look a bit of colour. It's only ONE extra screenshot, but I don't want to post too much because you're supposed to see all this stuff when you play the game. Still, I thought one more couldn't hurt because it's been awhile since I've updated, and I want you whoever cares to know it is still rolling along. I guess I'm also celebrating getting back into serious work on the game after an extended "Easter break".
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