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Messages - Kinoko

#1621
General Discussion / Re: Forum message count
Mon 21/03/2005 12:57:50
I haven't been keeping up with this thread at all, but I just noticed my PM count went up by 1, and I haven't received any lately. This must have happened in the last few hours because it was normal this afternoon.
#1622
Is there any way I can make this code non-blocking? The Wait's are the problem but I'm not sure if/how I could use timers to get past this.

Code: ags

function TypeLineInvis (string say, int xpos, int vpos, int width, int delay, int wait) {
if (IsGamePaused()==0) {
	StrCopy (line, say);

	StopMoving(EGO);
	SetTextWindowGUI(31);
	  int textid=0;
	  int length=0;  
	  int i=0;
	  StrCopy(displayedline,"");
	  textid = CreateTextOverlay(xpos, 100, 400, 1, 1, displayedline);
	
		  //get string length, to know how long the loop must run
	  length=StrLen(line); //set string length
		 //start loop
	while((i<length) && (1||(Wait(delay)==0))) {
		 // pick character at position "i"and stick it at the end of string "displayed line"
	    StrFormat(displayedline, "%s%c", displayedline, StrGetCharAt(line,i));
		 //set textoverlay as displayedline
	    SetTextOverlay(textid,xpos,vpos,width,1,1,displayedline); 
	
		 // if a space is added to the string do not play a sound, else play a 'tick'
	    if (StrGetCharAt(line,i) == ' '){
	   }
	   else{
		PlaySound(1);
	    }
		   //increase the loop counter
	    i++;  
	   if (i==length) if (wait>0) Wait(wait);
	   }
	 RemoveOverlay(textid);
	 Wait(5);
}
}

#1623
That's actually exactly right. If you've made a game that's completely and utterly your own work and material through and through, you'd be okay but if you've used models and textures other people made, you just can't accept this offer without taking a big risk.

Maybe if you still want to do a deal with them, they'd be interested in having you make another game for them and you could use only your own textures/models/etc in this one.
#1624
I've been trying to think of my new game's intro sequence for over a week now. I had one planned, but it never sat right with me and I want something that will really click. It's been frustrating the heck out of me, and just about every chance I get, I turn my mind to this matter. I'm thinking of just pouring a nice bath, shutting my eyes and thinking for a long time. Hopefully, a good idea will come before I drown.

The intro for Cirque took no thought whatsoever, I knew immediately what I wanted to do so this is really frustrating for me. So, I was wondering if other people go through this, and what they do to get ideas. Meditation? Watching movies? Playing games? Going on a mentally refreshing hike up a mountain?
#1625
It instantly reminded me of some background music from LSL 6 ^_^ Though, it's not the same tune, that's just what it makes me think of.
#1626
General Discussion / Re: Ring Two?
Sat 19/03/2005 21:29:35
So it was released into the Us as "Ringu", written just like that? Then... well, whichever company did it are morons ^_^
#1627
General Discussion / Re: Ring Two?
Sat 19/03/2005 02:40:46
Not to imply you guys specifically, but it's always got on my nerves that people call it "Ringu". I mean, that's just the way katakana works in Japanese, you can't possibly write "Ring" so it comes out with the 'gu' on the end. When we're speaking English, it should just be called 'Ring', really... Given that it's the original, maybe the US version should be referred to as 'The US Ring' ^_^

I've never seen the Amaerican one, and I only saw the Japanese one after it had been out for a long time, so I had heard all the hype about how utterly spooky it was. I'm an absolute, 100% COWARD when it comes to horror movies. I can't look at horror movie posters because I'll have nightmares. I had trouble sleeping for a whole year after seeing the Exorcist. Yet, I watched Ring and thought, "... er. Gee, that was disappointing". Not to say it was a bad movie (or that it wasn't), but it just wasn't very scary. Maybe it was a lot worse in the cinema, and particularly if you hadn't previously heard what the 'thing' was.

Just about everyone has told me the US remake was worse, and even less scary, so I have no urge whatsoever to watch that. Is the new US Ring 2 the same story as the Japanese Ring 2? Either way, even though I hate horror movies anyway, I've lost any respect I might once have had for these movies...
#1628
Quote from: Totoro on Fri 18/03/2005 10:31:40
Quote from: Kinoko on Fri 18/03/2005 00:29:13
but it seems like people don't realise that when I do graphics, I didn't perposely make them crappy

Kinoko, I HATE YOU  ;) ;) ;) ;)
Your graphics look really really nice, when reading your statement a lot of people with less graphic abilities, like me, will get really depressed.
Mmh, well okay I don't hate you, because your game is far too nice to hate you  ;)

Hehe, thanks :P You know what I mean though. Everyone has different standards, and my art is in no way perfect, particularly in cirque. There's a lot of art in that game that's very "I threw this together in the back of my shed using spare parts"... even though it was as good as I could really do at the time, you still get the occasional comment of, "You should have done this better". If people are just saying "The graphics are so-so" or even "I hate them" - fine! They're perfectly valid comments. Just telling me to do them better is just like asking a cat to try harder to fly.

I'm reminded of a great Homestar quote - "I said GOOD graphics!"
#1629
General Discussion / Re: Many Forms of Piracy
Fri 18/03/2005 08:22:04
I have no problem with playing stuff I haven't paid for. If I really like something, I'l buy it. In fact, I do. I play/listen/watch something for free if I can, and if I think it's genuinely good and something I want, I buy it. Not out of obligation either, but because it's just plain nice to have the stuff you really like.

I totally agree with that "thieves" phrase too ^_^
#1630
Seriously, did you even read my post, stuh? Read it. I said I didn't have a problem with them using 3D if the reason was that they didn't understand perspective, but I just, personally, liked it better if they tried to improve. It's impressive when someone tries and challenges themselves. It's NOT , in my opinion, impressive if they just use 3D to compensate for a lack of ability to draw perspective.

I didn't say ALL 3D users do this, I didn't say this was a crime, I didn't say people shouldn't practise in whatever medium that they consider themselves best in, and I most certainly didn't say that I don't like them because they're less talented but still trying.
#1631
I didn't say that about 3D art in general, I said it about people who use 3D art as a work around because they don't know how to draw perspective.
#1632
I just tried it again and it doesn't give me any errors. Mind you, it was a few months ago since I last tried it, I could have had a different version of AGS back then or there could have been an error in the code.
#1633
Does that scratch and sniff card that came with LGOP count as a feely?
#1634
But these weren't static variables outside of the functions. Only inside several functions did the line "int textid;" occur, and it told me every place other than the first time it was declared that the variable has already been declared.
#1635
I actually think I'd like a wax model!

Seriously though, very nice. A really great idea, and I'm happy you have preorders already. I personally love trinkets, physical objects that remind me of games/movies I love, so stuff like this really appeals to me.

Unfortunately, I'm about $1000 in debt and jobless, so I'll have to say no to buying one. I think I'd be tempted if it were made out of something like wood or a semi-precious stone. I'm not much of a metal fan.
#1636
Quote from: scotch on Fri 18/03/2005 03:42:29
However, the whole point of the cel shading idea seemed for people who are not good artists to have a short cut to backgrounds with good perspective, well drawn lines, in a half way decent style, without having to learn skills. 

This must be the feeling maths teachers experienced when the calculator was invented and suddenly no one bothered to try hard in maths anymore.

It's not hard to learn simple perspective, I've seen people get the hang of it in the critics lounge countless times. I don't think it's bad for people to use 3D, particularly if they make it to paint over, that's just a technique really to help you get used to drawing. I just think that if the only real reason you're using 3D is because you have a poor grasp of perspective, the game will probably suffer from it.

Again... I don't have a -problem- with people doing this, they have every right to. It just seems a little sad in my eyes that people aren't having a go at improving their skills. No one expects you to become a great artist from nothing, but it's really impressive to see someone who's put genuine effort into a game, or who's improved since their last attempt. I just get a little disenchanted when I see people using ripped sprites and easy ways out right from the outset.
#1637
Then why is it that when I had the line "int typeline;" in several different functions, I got errors? It just seems that if a variable is contained within a function, it should be allowed to be created as new in another function.
#1638
How do you make a dynamic variable then? As far as I was aware, you make a variable, it's a static one. It's always around. How do you 'destroy' it?

Quote
In the case of "textid", "length", and "i",  in the example, I would declare these inside each function where they are being used.  You will of course have to eliminate the curent declarations that are outside any function bounds.

Not to be rebellious, but why? Actually, let me ask for clarification here. When people say 'declare' a variable, are you talking about creating it, ie. int i; or giving it a value ie. i=0;

When I said I'd declared it outside of the function, I meant that it's created at the top of the global script (where I pretty much create all my variables), and I use "textid=0;" inside the function just for... extra security I guess.
#1639
You could just create some GUIs for the different options (buy, sell, armour, weapons, whatever you want), with some List Boxes containing the items/options, and have said GUI(s) appear when you talk to the shop keeper.

That's pretty simple ^_^

To be honest, I would never consider using dialogue to create a shop system. GUIs are the way to go. I personally wouldn't use list boxes myself, but I like to be complicated.
#1640
Is it possible to get the AGS colour code from a standard HTML colour code? It's quite hard to use the colour finder to get the shade I'm after.
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