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Messages - Kinoko

#2001
I think you have to give people who say the graphics aren't great a little slack. I agree, I LOVE Pleughburg (haven't played LV) and the graphics are great for the style of game, and emulate that early style of game very well. They're GOOD in the sense that they do what they're supposed to do very well.

You can't just get angry at people who tell others to look past the graphics or say that the graphics aren't that great because I'm sure that when the majority of people say that, they don't mean, "The graphics don't suit the atmosphere of the game/don't show effort/aren't consistent/etc". I'm sure they mean, "The graphics aren't amazing works of art", and they aren't. The game is based on earlier games, and thus aren't as "good" as the graphics of a nowadays game's capabilities.

I'm not the kind of person that typically likes modern graphics (in fact, I'm usually the complete opposite) but I know what people generally mean when they down talk the graphics of games like this. "Good" means different things to different people.
#2002
General Discussion / Re: Athens 2004
Mon 30/08/2004 15:32:55
Hehehe, I agree - the walking is a pretty stupid sport. It's like people who couldn't qualify in running made up a new event just so they could participate.

I didn't know who this "Paula Radcliff" was until I read CJ's post and went, "Ohhhh, the stupid whiney cow who didn't finish the race". I agree totally about her. Just because she wasn't winning, it's like she had a spack attack and decided not to bother. That's not what the Olympics is about at ALL and I wasn't sorry for her one little bit.

On the same note, I'm also unhappy about those relay runners who screwed up and then decided not to finish. Firstly, why not just finish the race for the sake of the sport and the spirit and yadda yadda? Secondly, whoever in the relay decides to stop is forcing that decision on all the other runners in their team. I mean, that's pretty selfish in my opinion. I saw on a couple of occasions various relay runners waiting and waiting for their partner to come in vain.

I only heard today about that Irish dickhead. Christ, I don't know where to start on him, but I share your sentiments on wishing he were run over.

While I'm on the downsides of this whole thing, I might as well mention the big hoo-ha we had over here in Australia about our rowing team bitching to the media straight away after one of our rowers stopped. Fair enough that they be disappointed, but they immediately ran to the media and bitched about her, someone they've no doubt been training intensively with for at least 4 years. Another unsportsman-like moment and I was ashamed it was the Australian team.

Other than things like that, I thought it was a great Olympics. I can't WAIT for Beijing (er, in a way... I really -can- wait).

I noticed there was no "Greatest Olympics Ever" in the IOC president's speech. Do you think he was just breaking with tradition since he's new and doesn't want to carry it on, or he really didn't think it was a good Olympics? Was that a tradition Antonio Samaranch started? I only heard about it this year so it's new to me.
#2004
Well, I believed the whole god damn thing. I was most disappointed to read this thread and find out those things WEREN'T true - I was already trying to make reservations at that castle restaurant!

*ahem* Good game, I thought. It gave me many a chuckle and that's what matters :) I hope you learnt a lot of basics when making this game and make an even better one next time.

Krazy: It didn't make sense that she'd go into a bar and find... NONE of it made sense! :P No offense etcher, just trying to stick up for random wackiness.
#2005
I agree with scotch on this one. This isn't about whether you like 3D or 2D or what the pros and cons of each are and what kind of users it would bring to the community.

The fact is that AGS is what it is now, and although it is always evolving, it's always evolving along a similar plane. If people want to create 3D characters and use images of them in their games, that's one thing, but I think actually incorporating anything 3D into the engine isn't worth it. Like scotch said, it's better off as a seperate engine on it's own because it's SO different in the way it would need to work and be implemented. People can try at plugins but I doubt they'd be worth the effort because without the rest of the engine working in 3D, there wouldn't be much they could do.

This really shouldn't be a discussion about the pros and cons of 3D at all. 3D games need their own engine.
#2006
The answer to most of your questions can be solved with Global Ints. You can find heaps of info on them in the manual (so definitely read up) but in short, you can use them to have different actions happen after certain events.

For example, with your conversation problem, you would use a GlobalInt to say that when the character talks to another character once, it says "blah". After that, if you talk to him again, it says "BLAH!". After you talk to him the first time, put in your script something like SetGlobalInt (0, 1);

An example might be:

Code: ags

if (GetGlobalInt(0)==0) {
 Ã, DisplaySpeech (MAN, "Hello.");
 Ã, SetGlobalInt (0, 1);
 Ã, }

else if (GetGlobalInt(0)==1) {
 Ã, DisplaySpeech (MAN, "How are you?");
 Ã, }


By default, a Global Int is set to 0, and when you want something to change, set it to 1 or something. Like I said, there's more in the manual.

As for changing things in other rooms, it depends on exactly what you want to change. Some things can be done independant of rooms. Other things you can use Global Ints to change, or some other conditional like 'if character has object x...' or 'if character's previous room was x...'. You can add a conversation option from anywhere.
#2007
Cool, cool, I love that you're allowing the player to choose between being a mage or a fighter. Good luck in the comp!
#2008
Since I moved to QLD, I only have Operation and Battle Ships. I'd always dreamt of having Operation as a child and my boyfriend bought it for me once ;_; Oh, the happiness. Mind you, I don't think I've played it more than once, but it's the -having- that's important. I really want Monopoly, Scrabble and Cluedo now.
#2009
Man, I don't have anything. I feel like such a freak. My swimming teacher used to say my hip was out of joint! I once had ring worm... I have a severe fear of cutting my hair short.

*sigh* Nothing.
#2010
Hmm, I would, but it really does look odd without Anti-glide mode on. I think I'll stick with anti-glide on, 80fps, 6 Movement Speed and 8 Animation Speed.
#2011
General Discussion / Re: Athens 2004
Wed 25/08/2004 14:50:46
Interestingly (or not), the woman that overtook the Australian is an Australian too (from Geelong) who didn't qualify with us, so she used her dual citizenship with Austria to get in with them. Pah, I was really cheering for the Aussie girl...
#2012
Although that sounds like a cool idea... I'm rather interested in this whole Guild thing. Wouldn't that be cool? Having say a particular bunch of threads or something for each part of game-making (sprites, backgrounds, scripting, music, etc) where people can showcase samples of their work, offer their services or just put themselves out there in order to find other people with the same styles to do projects with. Maybe even mention whether they're available at that point in time, what they might be interested in doing...

Well, -I- think something similar to that would be cool. Your ideas great too, FruitTree ^_^
#2013
Ooh, hey, thanks for that! Thanks for the kind words, too ^_-
#2014
Check the bottom of the first post. Actually, I'll even make that clearer.
#2015
Sounds like an excellent suggestion. What I'm doing for now is setting my game speed to 80 (it's getting down, it's getting down...) and playing with the character speed/animation speed values. It's still not great, because if I give it the speed I want, and set the animation speed to what looks normal, the character skips about 9 pixels with each step. I can alter either of these values to descrease that pixel count, but then the speed is too slow, or the animation speed doesn't match the walking speed. It's proving very difficult to find a combination that works as well as decreasing that pixel count. I don't think I'm going to be able to do it.

I don't understand this stuff terribly well, but I gather your suggestion would probably work well for me in this.

EDIT: I've managed to get something that works pretty well going at 80fps. I don't think this speed is too bad. Hopefully it'll work on P133s and things like that.

EDIT2: I've been having a think about it and I think it comes down to the responsiveness of the program to button presses. I can't just tap the button extremely quickly and have the character move, it has to be a proper -press-. On a SNES or something, you can just tap a direction pad as quick as... something really quick... and have it respond. So, there's nothing to be done about it, this is just the way it works. I think I'm okay right now with my 80fps :)
#2016
Well, it wasn't for the look that I was doing it. It was because I wanted more 'detail' in the character's movement. As it was, if I just hit the keys to move him (say, a "one step" movement), he'd move a significant number of pixels forward which was rather annoying and made it difficult to position him with any amount of accuracy. The thing that made a difference was dropping his movement speed but to get his -actual- speed back up to normal, I had to increase the game speed. I've been playing around with it and I can get it to a pretty decent state using a game speed of 150 but I'll try to get that down too...
#2017
*Whoops, double post!*

Just a note to say that the info has been updated. I decided it was stupid not to reveal ANY of the story seeing as you will discover all this at the beginning of the game. I -do- like being as ambiguous as possible, though ^_^

I also updated a screenshot and added another to show the general look of the text windows, another of the main characters, and the basic control GUI.
#2018
I was wondering about that myself, thanks.
#2019
I need to increase the speed of my game to at least 200fps. I read in the manual that a 486 won't be able to handle 80fps. That doesn't bother me too much, I doubt too many people are running their games on machines like that, but I wondered about what speed do people think is the limit while still keeping the average computer user able to run the game? I'm hoping to go to about 350, but I don't want to stop too many people from being able to play the game.
#2020
Ahh, thanks strazer, that was indeed the problem.
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