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Messages - Kinoko

#2041
Just a general question - is there generally an age limit surrounding attending Mittens? I know at various big meetings I've had with my friends, we've had to put a limit on people under 18 attending because of various things like alcohol being involved or even going to a licensed place like a karaoke bar or something. Just to avoid weirdo mothers taking us to court or something.
#2042
I think the idea of this game could only be sending out good messages about suicide (if it's done properly). I mean, not only is it a game about suicide that wouldn't joke about it, it's a game that might teach people ways to avoid it and how to handle a potential suicide. Not that I'm saying you should make it educational :) but I can't see how anyone could find it offensive.
#2043
Hmm, it probably should, but it doesn't. I can still hold the key down and get the action continuously.
#2044
If I use "IsKeyPressed" in a piece of code, it will run that code over and over if the key is held down. What can I use that will only run the code once each time the key is pressed (ie. To do an action over and over, the key must must be pressed over and over)?
#2045
This is a really phenominal task if you think about it. There is no one kind of "battle system". There aren't even a couple of types, and within any types you can define, there are tonnes of variables/differences/etc in the way they work. This is why Hotspot said, "Coding". The only way to do it without using a completely generic battle system is to sit down, think about how you want it to work, and then work out how to code it yourself.

The other thing you have to keep in mind is that this is an adventure game engine, and we can't expect CJ to go to such an extent for people who want to try their hand at RPGs.

If you don't mind using a generic battle system then, your only option is to wait for someone else to release a template with their own, really.

Coding a battle system is frustrating (I'm doing one myself) but it's really worth it to see it working and know it's your own. For example, I'm trying to make mine taking all the individual components of other battle systems I've come across that I liked best and putting them all together. Hopefully, it'll work out well.
#2046
Just had to add my own two cents. I only managed to download this game recently (modem connection *sniff*) but wow, am I glad I did ^_^ What a complete... game. The graphics (and especially the animation!) were gorgeous and had a great style. The music was beautiful, the story was cool and kept you wanting to play as opposed to some games which leave you wondering why you should be trying to do anything at all. It wasn't too hard (well, I got stuck in a couple of areas and it was REALLY frustrating but I can't necessarily blame that on the game).

What impressed me was that you didn't scrimp on the animations and cut scenes. Everytime I thought I'd seen pretty much everything the game had to offer, some cool, different cutscene'd pop up. Fantastic job ^_^ I can't really emphasise it enough. I expect to see awards on this thing come next year.
#2047
Well, -I've- mentioned Breath of Fire II over and over again @_@ I can't say BoF is one of my favourites, but BoFII is one of the best RPGs (as I said, along with Terranigma) ever. ^_^
#2048
What about them? (I'm not sure what you're responding to)
#2049
No problem there, I am considering that for the future. For now though, I'm just getting my basics worked out.
#2050
Ahh, I hadn't remembered that about repeatedly_execute. I moved the code in question into repeatedly_execute_always which still gives an error because of a blocking function, but that's referring to all the Display functions in there which were only temporary anyway.

What I need to put in their place is a non-blocking display function similar to DisplaySpeechBackground that allows the use of %d and %s (and a couple of other properties such as displaysing at specific coordinates and a transparent text window... which I think is being fixed in a later AGS version...?).

The semi-temporary  code I have now is:

In repeatedly_execute_always

Code: ags

if (character[EGO].room == 1) {
  if ((moleret == CD_COLLISION) && (character[EGO].view==19) && (GetGlobalInt(7)==0)) {
     if ((Random(luck))<2) {
	// TypeLineKaya (510, 130, 50, 1, 12, 200, 0, -1); //miss
	DisplaySpeechBackground (EGO, "Miss...");
     }
     else {
	  SetTimer(3, 80);
	  SetGlobalInt(7, 1);
	  SetCharacterView (MOLERAT, 23);
	  AnimateCharacterEx (MOLERAT, character[MOLERAT].loop, 0, 0, 0, 0);
	  mondmg = ((str + wpnstr) + (RandomEx(((str/5)-str%5)*4,str)) - (RandomEx(((mondef/5)-mondef%5)*4,mondef)));
	  if (mondmg<1) mondmg=1;
	  molehp -= mondmg;
	  //DisplayDMG ();
 	  DisplaySpeechBackground (EGO, "Hit!");
	  //Display ("Molerat takes %d damage! Molerat's HP is %d", mondmg, molehp);
	  }
    }
}


And in repeatedly_execute:
Code: ags


if (IsTimerExpired(3)==1) {
	    SetCharacterView (MOLERAT, 21);
	    SetGlobalInt(7, 0);
	    Wait(1);
	    }


It works fine, in that once a "Hit" has been made, I don't want another hit to be able to take place until the timer(3) has expired (which is why I've got GlobalInt(7) in there).

The only problem is that when the character attacks and a "hit" is made, at least two "Hit!"s or a "Hit!" and a "Miss..." appear at the same time immediately. Further attacks will be blocked after that until the timer has expired, but there's that little nanosecond where several will be registered at once. I'm not sure why more than one are making it in at the start...
#2051
AGS Games in Production / Re: Off the Side
Fri 20/08/2004 15:27:02
Oh, man. Please don't change the main character, she's great! ^_^ I saw it and thought, "Finally! An interesting, original main character!". Personally, I'd love to be getting a cool old lady out of trouble and I think she looks great. the animation is neat, and the backgrounds are great too. All the styles fit together nicely, I think.

Only one thing... Kang? Did you purposely use the same name as the Simpsons' alien or is it a tribute/accident? :P
#2052
General Discussion / Re: Heres a mad Idea
Fri 20/08/2004 14:38:26
I agree about that foreign journalist character ^_^ He's usually hilarious. I liked the show when it first started, especially the segments where he conducted "interviews" with very serious people. Not because of what was happening, but he just came out with some hilarious lines. These days, I think the show has gone downhill. I haven't seen it in... well, I can't remember how long the show has been out, but it feels like years. It was never the concept I found funny (just some dick pretending to be a .. whatever that is... isn't funny), but there -were- some good moments that came out of it in the beginning.
#2053
Part of the reason a lot of people gravitate to PS2 games is because there're so much MORE of them than on other consoles (in Australia and America anyway... I couldn't say in Japan). Trust me though, the best games on Xbox and Gamecube are usually the ones that don't get as much attention.
#2054
General Discussion / Re: Heres a mad Idea
Fri 20/08/2004 14:25:14
Quote from: Zootyfruit on Fri 20/08/2004 13:58:04
Jackass and daÃ,  Ali g show suck, but stuff like this has to happen before somebody hits on a succesfull new way of making people laugh, otherwise we will be stuck watching friends clones forever.

No, we wouldn't, because Friends was never funny in the first place either. We'd be stuck watching really successfully funny shows like Monty Python, Fawlty Towers, The Late Show, Blackadder, Red Dwarf, The Simpsons, Futurama and... man, this sounds great! Yes! Screw new comedy, I have all I ever need right here.
#2055
I actually agree about differentiating but for a different reason. If I'm going through the games list (in particular, the award winners list), I'm likely to get the games with the most awards and I probably wouldn't bother until later about the games with one award. If I saw a game had, specifically, a p3n15 award, I'd get it straight away! ^_^ "Wow, legendary crap". That's me, though.

I do sort of agree with redrum in the sense that it is a tad unfair to the real award winners and that it -might- make a new user really question AGS' game making ability if they get a p3n15 award game first and think that's as good as it gets. It might not happen often but I don't think it's such a bad idea to differentiate in some way. Like I said before though, I think it's be great for games to have "p3n15 Award" associated with them :)
#2056
Critics' Lounge / Re: Girl Flashing
Fri 20/08/2004 13:52:20
Quote from: Andrew on Fri 20/08/2004 10:51:27
Kinoko and Oliver, Scumm is probably aware of the legs. I think he just left them out going though with the tutorial.

I was aware :P It was a joke.
#2057
Plus, it's just really annoying for other users to have to load up and look at big images between posts ^_- As much as we'd all like big advertisements to our own games.

As for your battle system (I almost called it BS but... thought better of it), I'm making an RPG myself and am currently weeding out my own system. Like people have said, it's all possible in AGS and shouldn't -really- be that difficult once you're comfortable with the language and the way AGS works. What you do have to do is work out exactly what kind of system you want. By that, I don't mind visuals and what's displayed where... I could offer some advice if I knew more specifically what you were after.

For example, will this be turn based combat like in your typical Final Fantasy RPGs? ie. You encounter a battle and are taken to a particular room to battle in. Or will it be free roaming battle like a Zelda game (which is what I'm doing)? Or will it like as someone else mentioned, a QFG game in which you are taken to a seperate battle room like FF but it isn't turn based? There are a lot of different options. Of course, I understand you're after ideas but it's good to know which broad direction you're going in, then people can offer more specific ideas.
#2058
You should just have to stick that final code in your repeatedly_execute section and voila. So, no.
#2059
Critics' Lounge / Re: Girl Flashing
Fri 20/08/2004 08:32:56
Wow, what an improvement ^_^ Looks great! I like the style. Only crit - she has no legs!! MY GOD!
#2060
Just for the record, and this is fact, not an opinion - the playstation is shithouse ^_^

I own 2 XBoxs and 2 Gamecubes and nothing on earth could make me want to buy a PS2. I agree that stating the XBox's stats is no real way to defend it's greatness. The fact is that there are some AMAZING games on XBox and the specs are the essential icing on the cake for those games. Dead or Alive 3, Jet Set Radio Future (Japanese, of course), NINJA GAIDEN! >_< These are great games on their own but the sheer freaking grunt of the XBox makes them spectacular to play. Ninja Gaiden alone is reason to buy this console.

Gamecube is awesome fun, as usual from Nintendo. The games aren't as good looking as the Xbox, but it still craps all over the PS2. Pikmin, Wind Waker, Animal Crossing and one of the best games ever, Giftpia... these are all great reasons to own a Gamecube.

PS2? Blech. The games are shit in general, and good games are put to shame on it (and of course, there's all those fucking Final Fantasy games that people like other people to know they like). It's the console for people who don't care about their games. ^_^ Sony should have died out and Sega should be living on with the Dreamcast instead.

There you have it - pure gospel.
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