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Messages - Kinoko

#2301
I'm glad you eventually gave in to your innermost desires... er, well, I'm glad you eventually decided to download it anyway ^_^ Glad you liked it!

Thanks for the comments, voh. I was annoyed the end had to be so short too, but I'd already spent more time than I wanted on it by that stage :) Like I've said before though, when I make the sequel, I'll try to make it the way I think it needs to be made regardless of the amount of time it takes.

#2302
The GitS manga is WONDERFUL! ^_^ Are you nuts? All those sexy female cyborgs! Then they made the movie all "thinky". Pfff. Not sexy at all. It had it's own perks, sure, but I'm just waiting for a tv series that does the manga justice. I doubt it will ever come.

Quote from: MrColossal on Mon 21/06/2004 21:21:55
But, Kinoko, subtitles are also notorious for changing stories around. So you're best bet is to just learn the language I guess...

Yep, it's the only real way to experience it properly, but when subtitles are done right by good translators, they're fine. I entend to be a fantastic translator, I've lived my life looking at the sorts of things in subtitling and translating that are awful and annoying for the viewer, so I'm gonna rock the I/T world ^_- I think dubs (except for the purpose of comedy) should be illegal, and subbers should have to take courses in how not to fuck things up and leave in cultural references in a good way.

Quote
Did you like the Lord of the Rings movies?

Yes, but I still HATED all of the stupid things that were changed. I completely understand what kinds of things need to change to fit an enormous book (or series of books) into a movie, and they did a lot of things -really- well, and they were enjoyable movies (the third one was, anyway) but there were these stupid, niggley little things they changed that made little sense, and were just... very, very annoying. (Why did Aragorn have to fall off that cliff and have a stupid dream?! Why did Gimli have to make such stupid jokes about dwarves and look like such a loser?!)
#2303
General Discussion / Re: Snes rom maker...
Tue 22/06/2004 02:44:53
Yeah :P The GBA versions of SNES games piss me off, so I'm all for going the extra mile to get it done the way the God of Nintendo intended.
#2304
General Discussion / Emergency numbers
Tue 22/06/2004 02:39:25
Just out of curiosity, I was wondering what the various emergency phone numbers in your respective countries are :)

In Australia, it's 000. I know from a lifetime of being bombarded with American tv that theirs is 911. Any others? (I have a feeling that Japan's is something like 119, I used to know it)
#2305
Ah, whoops! I told you I was tired. Yeah, you could also use the "If inventory item" way as well, but if you go to use that at sme point, keep in mind that if you end up using the inventory item somewhere (thus ridding yourself of it), the hotspot will continue to give you the item again... which is unlikely to make sense in the game.

Then again, there are people who prefer not to use GlobalInts too. I'm not entirely sure why so I won't go into it :)
#2306
Woohoo! ^_^ Fantastic, works wonderfully, thanks to you both.

Just another query (I'm like an Energizer battery!)...

Before every TypeLine text window comes up, just a -fraction- before and for only a flicker, probably one game cycle... I get a flash of an empty text window elsewhere on the page and to the right a bit. It's not getting in the way of anything as such but it's a little annoying and I don't know why it's happening. I thought that maybe the TypeLine code was taking too long to process or something...

EDIT: 'Colour' doesn't seem to work at all. Changing the integer in the TypeLine function does nothing. I can't figure out how it's supposed to be working in the first place.
#2307
Sorry, I should've explained in a bit more detail.

OK, when you go to the interaction editor for that particular hotspot, double click on "pick up hotspot" (So if the player "picks up" the hotspot, he will get the item in the hotspot - I'm assuming that's what you want the player to do to get the item). From there, select "run script" from the drop down box and click okay.

Now you should be faced with a relatively blank script. Let's say that the item you want the player to pick up is number 5. A basic script would be:

If (GetglobalInt(1) == 1) {
DisplaySpeech (EGO, "There's nothing in there");
}

else {

AddInventory(5);
SetGlobalInt(1) = 1;
}


This is basically saying that the first time the player goes to pick up the hotspot, they will get inventory item number 5 (change that number to whatever your inventory item is). If they go to pick up the hotspot again, they will get the "There's nothing in there." line.

More specifically, once they've picked up the item, GlobalInt number 1 gets changed to equal 1 (by default, it's 0). Once it equals 1, it will give you the message.
#2308
Well, no, because I don't want the player to be able to move the character (or do anything) while text is displayed. Now that I think about it, it's not the worst thing on earth to have the text window disappear after awhile. I forget that not everyone is like me and they don't leave a game in the middle of a conversation to go and make their lunch and do some laundry ^_^

Once again, Scorpiorus, thanks for all your tireless efforts in helping me.
#2309
If it were me, I'd probably use GlobalInts.

Try a script like this in the 'pick up' interaction editor of the hotspot:

If (GetglobalInt(1) == 1) {
DisplaySpeech (EGO, "There's nothing in there");
}

else {

//The normal 'pick up' script here

SetGlobalInt(1) = 1;
}

If I'm wrong, someone correct me. I'm so very close to falling asleep right now but as far as I'm aware, this should work ^_^

If not, post your script here and I or someone else will be able to help.
#2310
So would I have to use it like this for every single TypeLine function I use?

int overlay = TypeLine(...);
if (IsOverlayValid(overlay)) RemoveOverlay(overlay);
int overlay = TypeLine(...);
if (IsOverlayValid(overlay)) RemoveOverlay(overlay);
int overlay = TypeLine(...);
if (IsOverlayValid(overlay)) RemoveOverlay(overlay);


...etc.

If so, I think I'll just go with setting a high wait time ^_^
#2311
Personally, I hate this sort of thing on principle. Not being of a culture mix or anything, but because I feel like an original work shouldn't be tampered with. No dubbing, no changing storyline, no adding extra chapters to a book... bleah. I hate it. People should accept things the way they were originally created by the original creator. Subtitles and stuff are fine because they're an addition to help you understand something, but dubbing? Only when it's used to make something funny :) (whether intentional or not, ie Iron Chef).

*ahem* Got a bit off track there. I agree, anything they wanna make popular over there, just add a dash of cricket.
#2312
The text box problem has already been solved (check the Tecxh forums if you're interested) and I'm quite confident I can work out my combat system in the end with the help of collision detection and ... probably weeks on the tech forum getting things tweaked ^_^

I don't know, right now I'm pretty confident about the whole thing. I've already gotten over some of the big bumps (I was always going to get the basic engine going before I really started with the graphics or anything) and I really think I can do this. Scorpiorus and CJ have been big helps already and I daresay I'm going to be spending a lot of time on the help forums but I am confident I can do this.

Of course, if I come back here in a month's time crying, you'll know I was wrong.
#2313
Perfect!

Now, just one more thing, is it possible to stop the text being removed after wait time? So that a keypress is the only thing that remove it. Otherwise, I guess I'll just set the wait time extremely high.
#2314
Happy Birthday, Evil ^_^ Now you're old enough to start growing a mo' like the guy on your shirt.
#2315
No Carlos! Come back!

Crap.
#2316
AGS Games in Production / Re: Project-X
Mon 21/06/2004 03:36:58
If the graphics are anything to go by, looks fantastic! (They both look so evil in those portrait shots)

One suggestion - try to get all the details and any references to previous cases right :) Then it'll really feel like the X-Files.
#2317
Again, like every other person here, this is just a snippet of some of my all-time faves, is not in order, and is only what I can think of on the spot. Also, I'm leaving out Japanese songs and my beloved swing music ^_^

Kiss - God Gave Rock and Roll to You
Queen - The Show Must Go On
Queen/David Bowie - Under Pressure
David Bowie - Underground
David Bowie - Thursday's Child
Bedlam - Magic Carpet Ride
Cure - Close to Me
The Darkness - Growing On Me
Effigy - I Give In
Cyndi Lauper - Good Enough
#2318
General Discussion / Re: Star Wars DVD...
Mon 21/06/2004 03:04:32
*Walks around happily carefully waving her LD box set around for all to see*

Despite that, I've been waiting for these DVDs for ages. I agree though, it's such an awful pity that it's not the original original originals.
#2319
This is so very very close to what I'm after. The only difference is that I don't want the text to be skippable until it has finished typing. So, effectively, while the text is still typing, the player can't do anything. Is this just a matter of changing (i<length) to something like (i==length) and removing the 'if (i==length) line?

EDIT: Also, what is the effect of changing the 'delay' parameter? Is it just 1 and 0 or any integer?
#2320
Good show, voh! ^_^ Have a lollipop!
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