And I agree with you on games that are terribly like what you described. But in the end, if a game has an element like that, I don't think's necessarilly a bad thing. As long as they manage to make the game fun, job well done as far as I'm concerned. I think that is the best judge of good game design.
A game that has those yes/no options, promised more, did not pull off the 'enjoyment' thing... sure, that sucks.
I'm guilty of using that line myself a lot, but I think we should be careful when saying, "people who don't know any better". I think you could make the argument that sometimes knowing the general school of game design can ruin something that would otherwise be enjoyable.
And for the record, I was role playing long before I had my first copy of windows too. I don't even understand what that's supposed to mean.
A game that has those yes/no options, promised more, did not pull off the 'enjoyment' thing... sure, that sucks.
I'm guilty of using that line myself a lot, but I think we should be careful when saying, "people who don't know any better". I think you could make the argument that sometimes knowing the general school of game design can ruin something that would otherwise be enjoyable.
And for the record, I was role playing long before I had my first copy of windows too. I don't even understand what that's supposed to mean.