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Messages - Kinoko

#481
General Discussion / Re: I look h4wt!
Fri 24/02/2006 00:44:16
And I thought I was horny lately o_o What's with all these posts of your lately? Did someone inject you with catnip? Are you dying?  Are you threatened by Ivy's recent grasp over the male population here with her wild-red hair? Are you really in a wheelchair?

These questions and more will probably not be answered any time soon!
#482
If there's gonna be one in Aust, let it be around Brisbane/Sydney, and after August, and I'll be there :)
#483
Chicky, it looks fantastic!!

I LOVE the concept, I love the art style, I love the story. This is going on my List ^_^

I must also commend you for taking the same stance as myself on the continuity of the MI games. The only proper MI games are the first 2. CMI and 4 might as well be fan games. Stay true to the first 2 games, and you'll have my love and admiration.
#484
Quote from: Tuomas on Thu 23/02/2006 08:53:59
They're in the controlboard at the spaceship, just above bermuda.

Hahaha! *high five!*
#485
Yes you can!

Seriously though, I honestly think this would be a popular feature.
#486
I had trouble with this myself recently, and I think I suggested that it just be made possible to fade in and out slowly between room transitions, to avoid all these messy workarounds.

If I didn't make that suggestion, I make it now.
#487
Advanced Technical Forum / Re: FollowCharacter
Thu 23/02/2006 00:12:19
Hmm :/ Yes. Unfortunately, a little too extreme for me. Turning anti-glide off is bad enough.

In that case, and it's a real pity because I LOVE your code so much, I may have to consider ditching it and going back to square one with the follow problem.
#488
I don't think it'd be all that worth having.

You can probably find another one somewhere later in life.

The guy does indeed sound like he appreciates it.

If it's been sitting in a pub for awhile, it'll probably not be all that nice to have anyway.
#489
Hey, the rest of us were just joking in the same manner we always do. It was Yutz *points the finger!* who decided to get all weird and kinky for no reason.
#490
I agree, it should be advertised better. I don't check every thread, or every forum. I think there needs to be something quite noticable on the forums' main page, and it needs to be there for at least a week before the ceremony.

I stayed up til 3:30am last year for them :/ (I fell asleep so I missed it in the end, but I tried!) I'm sorry I missed it again this year.
#491
Advanced Technical Forum / Re: FollowCharacter
Wed 22/02/2006 11:48:42
Maybe it's something I can fix in other areas... would changing the framerate help? (a little extreme but... if there's nothing else I can do)
#492
Advanced Technical Forum / Re: FollowCharacter
Wed 22/02/2006 10:58:15
Forgive me for bumping, I just wanted one more chance to see if anyone had any idea for a solution to this problem.
#493
I have to say, I agree with pretty much all the criticism of this idea. I admire your ambition, and I like that you can type well and all, but the competition does seem to have a lot of holes, not much point, and well, has a kind of harshness to it.

None of us are the "best" at making games. I... was gonna write a lot about that but I have to go attend to my cat, who won't shut up.

Good luck with it if you go ahead and all, but I don't think too many people here will be interested considering we have things like MAGS and whatnot.
#494
Quote from: Afflict on Wed 22/02/2006 06:50:13
Hell, guys leave mistral alone the "kid" as you put represents all of us at some point or another.

QuoteI remember when I joined the forum, I also just typed and messed up most of the time.

You've come so far.

^_-
#495
Dude, does your talent ever end?

I agree, the pandora one is fantastic (although I thought that pink stream was hope, at first).

I also love the stars one ^_^ Gorgeous!

I had no idea what the oxygen mask one was until you explained it. It's nice though.

I thought, "Oooh, wow, pretty!" when I saw the hope/fear one... until I saw what it was, then I went, "Oh... urg!" :P

But they're all pretty awesome! I'd certainly love them on a board if I were a skater. Make snowboard versions!
#496
General Discussion / Re: Huzzah!
Tue 21/02/2006 05:09:45
That avatar, Snarky, goes so well with your message ^_^

Welcome back, Fluke. I suggest leaving your little sister at the zoo.
#497
Ah! Fantastic! :D Thanks.

EDIT: How do I define Character* girl;  ?

I get errors when I stick it in my global script with all the other defines. Plus, Character* doesn't turn blue like 'int' and 'string', so...
#498
General Discussion / Re: Johari & Nohari
Mon 20/02/2006 12:12:51
Johari's nothing. Wait til you get some Nohari results. It's crushing :(
#499
So there's no way I can just assign a char o-name in a normal script, like:

girl = cBryn;

?
#500
General Discussion / Johari & Nohari
Mon 20/02/2006 11:49:14
This is really interesting, if you have seen it before:

http://kevan.org/johari.cgi

A way to see what people think of you ^_^ Tell all your friends and find out if they agree with your personal view of yourself.

If anyone feels they know me enough to tell me what they think I'm like, go here: http://kevan.org/johari?name=kinoko

There's also one for negative traits:

http://kevan.org/nohari.cgi

Me: http://kevan.org/nohari?name=Kinoko
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