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Messages - Kinoko

#541
Yeah, well I didn't say I didn't want to be objectifying him, did I? ^_-
#542
Just in response to something TIS said back there (Sorry, I'm too lazy to type your whole name out ^_^ and yet not so lazy to give a disclaimer about it!), I'm a smart, intelligent geek with so much personality it HURTS. But I love being sexy, I love being objectified sometimes, and I like objectifying others sometimes. I'm not a bimbo who only does things like shop for shoes and put on make-up (though I do both those things sometimes).

I wish I could objectify someone's brains out right now :/

EDIT: HA! What an appropriate turn of phrase.
#543
General Discussion / Re: Strong Bad!
Wed 15/02/2006 00:07:20
LOSERS! HAHAHAHAHA!!

Sorry, but geeze :P Bit slow on the bandwagon. I think Homestar Runner became officially known to everyone in the world about 4 years ago. Everyone but you guys, that is.
#544
Dan: I'd make a game using your "rough" concept art! Looks excellent, obviously ^_^

Ivy: YAY!!!!! I've been waiting for Spooks. Damnit, I just got to work. 7 hours to go til I can play it.

Corey: Almost looks like a Harvest Moon game o_o Please, say it's so! I adore farming games.

Barbarian:  Looks fantastic!

As to my demo... if I didn't have to spend all day working yesterday (ALL day, I had evening classes to teach too), and all day today working, I could guarantee a demo in time :/ As it is, I've been working -every- spare moment I have on it, and I've gotten a staggering amount done! But there's still a lot of scripting to do... so I can't promise. I'm sorry. If I can't release it by tomorrow, I'll release some music and screenshots too (a lot of the ones in the GiP thread are outdated now). I'll keep working as hard as I am on the demo until it's done though, regardless of whether it's ready for RS or not.

Yes, yes, I know the philosophy of RS is to release at any stage but ... -_- When it's this close, I want it to be properly ready!
#545
Quote from: Barbarian on Tue 14/02/2006 14:55:57
Kinoko: Excellent "GUI" work there. And the look of it would fit in great with "RPG" style game.

Thanks! But remember, that was "RUI"s post, not mine ^_^
#546
General Discussion / Re: Uncyclopedia!!!
Tue 14/02/2006 08:54:04
Chuck Norris? Without looking at that link, is that perhaps... the stuff Chuck Norris can do? What makes him not a pussy?
#547
Posting for Rui here, for some reason he's too lazy to do it himself ^_-

-----------------------------------------------------------------------------------------

Weeeellll, I'd wanted to release something this time around, I really did. I came up with something I'm quite proud of. Here's an example of the thing in action:

http://www.lumpcity.co.uk/~skimbleshanks/Demo.rar

I'd wanted to release it as a template. But I can't. As much as I've tried to make it user-friendly, I started a project of mine (which I'd also like to show, because it's an example of my engine in action):

http://www.lumpcity.co.uk/~skimbleshanks/Light.rar

...and noticed it can't possibly be used by anyone else, unless they wanted to learn the whole thing's works in detail. Which can't be fairly asked of users. I found myself doing stuff because I KNEW how the inner stuff worked.

So, that was my intention. And on this release day, what I *can* release is the engine demo and the promise of a game to come. Still, better than nothing, heh?
#548
largo: Cool trailer! I really like the whole realistic feel to the game :D
#549
That was adorable!
#550
Just remember, I nicked the idea from the GameMaker forums ^_^
#551
grundislav: I was wondering how that went just yesterday! Glad you released it! :D I actually have tears in my eyes from laughing, but the song/pronunciation is WAY better than I expected! Honestly, that's pretty damn cool! (Was mainly laughing just hearing my dumb translation being sung)
#552
Oh my god, scotch o_o That's BEAUTIFUL!

largo: Can't wait to check it out! Damnit, another half an hour of work to go >_<
#553
Wow, this is awesome ^_^ I'm totally joining! This'll be the second comp I've ever joined here (not trying to win, just wanna join the fun!). Let's see if I can knock something together in the 2 hours before I head home.

(Dan - my mouth just about fell on the floor when I saw your entry - beautiful! That goes for Mordy, Buloght and Helm, among others!)
#554
General Discussion / Re: Resale shop
Tue 14/02/2006 04:37:15
Does the CHEAT code still word in the non-Amiga versions of Robocod?
#555
Ah, sorry sorry, I did indeed forget to post that part of the code. The timer7 code goes just below the rest, so it looks like:

Code: ags

if (IsTimerExpired(6)) {
Ã,  if (typecount<length) {
Ã,  Ã,  StrFormat(displayedline, "%s%c", displayedline, StrGetCharAt(line,typecount));
Ã,  Ã,  SetTextOverlay(textid,xposa,vposa,widtha,1,1,displayedline);
Ã,  Ã,  Ã, if (StrGetCharAt(line,typecount)!=' ') PlaySound(1);
Ã,  Ã,  Ã, typecount++;
Ã,  Ã,  Ã, if (typecount==length) {
Ã,  Ã,  Ã,  Ã, if (waita>0) SetTimer(7, waita);
Ã,  Ã,  Ã,  Ã, else RemoveOverlay(textid);
Ã,  Ã,  Ã,  Ã, } 
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, else {
Ã,  Ã,  Ã,  Ã, SetTimer(6, delaya);
Ã,  Ã,  Ã,  Ã, }
Ã,  }
}

if (IsTimerExpired(7)) {
Ã,  RemoveOverlay(textid);
}


(roughly, did that from memory). That's all in rep_always but the Timer 5 code is in rep_execute.

Reading your edit though, that sounds very much like that may be the problem, and I don't know WHY that never occured to me! >_< I'm half tempted to fly home during my lunch break to try it out...


EDIT: ... and tempted I was! So much so I DID go home for my lunch break. It was just a matter of switching a couple of lines of code and voila! Works perfectly now! ^_^ Thanks so much!! (I may make Release Something yet!)
#556
QuoteChanged the default restart point to be just before the first room is loaded, in order to avoid problems with the restart point not working properly in some games.

Yes! Thankyou! Now THIS is very useful for me! Restart was never any use to me before because of the way it worked.
#557
Well, maybe so but I've changed it back now because I'd rather just have it working as it was. If that wasn't my initial problem, I'll leave it be. I'd still like to know what the clash is :/ I've tried looking at the code during debugging but nothing seems to explain why.

I'm considering whether the problem is having things running in both the room rep_exe_always and the global rep_exe_always scripts, but I think that may be a long shot, I can't see the sense behind it, and I can't try it til I get home tonight.
#558
Quote from: Pumaman on Mon 13/02/2006 18:09:08
If crossfading is switched on, then when you stop the music it will fade out automatically.


Oh, excellent! I didn't know that.
#559
They don't?? God damn, I didn't realise >_< Gimme a sec to see if this works.. Thanks!

EDIT: That doesn't appear to work, at least not the way I did it.

Code: ags

function TypeLineInvis (const string say, int delay, int wait, int xpos, int vpos, int width, int queue) {
if (IsGamePaused()==0) {
		StopMoving(EGO);
		SetTextWindowGUI(31);
		StrCopy(displayedline,"");
		StrCopy (line, say);
		typecount=0;
		textid = CreateTextOverlay(xpos, 100, 400, 1, 1, displayedline);
		length=StrLen(line);
                invisdelay=delay;
                invistimer++;
		delaya=delay;
		vposa=vpos;
		xposa=xpos;
		waita=wait;
		widtha=width;
		cue=queue;
		}
	}
}


Code: ags

if (invistimer>0) {
	invistimer++;
	if (invistimer==invisdelay) {
		invistimer=0;
		if (typecount<length) {
			StrFormat(displayedline, "%s%c", displayedline, StrGetCharAt(line,typecount));
			SetTextOverlay(textid,xposa,vposa,widtha,1,1,displayedline);
			if (StrGetCharAt(line,typecount)!=' ') PlaySound(1);
			typecount++;
			if (typecount==length) {
				if (waita>0) invistimera++;
				else RemoveOverlay(textid);
			} 
			else invistimer++;
		}
	}
}
if (invistimera>0) {
  invistimera++;
	if (invistimera==waita) {
	  invistimera=0;
		RemoveOverlay(textid);
		timerfive++;
	}
}

Code: ags

if (timerfive>0) {
  timerfive++;
  if (timerfive==40) {
    timerfive=0;
    if (cue==11) TypeLineInvis("Line One", 5, 200, 20, 160, 275, 2);
    //etc
#560
Oh, that's a good idea... think it'd be possible to do this in a non-blocking way?
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