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Messages - Kinoko

#721
Quote from: Pink Sugar Heart Attack on Sun 15/01/2006 17:16:13
Geesh, I wish I was as good as you, Kinoko...

I feel like I've lived my whole life waiting to hear that... ahhh.

Seriously though, thanks! ^_^ I -really- appreciate the support! Motivation UP!
#722
(psst, I was calling him a monster light-heartedly) ^_-
#723
Ahh, I see. Thanks :)
#724
FANtastic! Thanks so much! ^_^ It works wonderfully now.

EDIT: Just out of pure curiosity, is there a particular reason the code in my first post didn't work?
#725
When I tried that (ashen's suggestion), it DID scroll but instantly.
#726
I have no idea whether you consider this somthing that needs "fixing"... it's a silly thing.

I noticed when I was typing a function (using it, not creating it), and the "auto-complete" box came up, if I then scrolled up and down the page, the box stayed there, hovering over all the other text.

As I said, this may be on purpose, I have no idea. Just surprised me :)

EDIT: I second the shock at how fast you do this stuff!
#727
I know there's something ridiculously obvious I'm not seeing, and I'll probably regret posting this, but here goes.

I'm trying to have the screen scroll upwards in my game. This code worked fine;

Code: ags

yposit=680;
while (yposit > 80) {
    SetViewport(320, yposit);
    Wait(2);
}


But the problem was that I need this code to be unblocking, so I tried this:

Code: ags

yposit=680;
SetGlobalInt(27, 1);
while (yposit > 80) {
  if (GetGlobalInt(27)==1) {
    SetViewport(320, yposit);
    SetGlobalInt(27, 0);
    SetTimer(12, 2);
  }
}

//and in repeatedly_execute_always:

if (IsTimerExpired(12)) {
  yposit--;
  SetGlobalInt(27, 1);
}


This time, it hangs. The while is being run without the script moving on. For the life of me, I can't pinpoint why. I've never been very comfortable with while statements so I'm not sure if this method is possible or not.
#728
I -knew- someone would make some kind of music comment.

*stares at Helm with squinty eyes*
#729
Quote from: jackdark on Sun 15/01/2006 11:43:34
In the end, Yahtzee and I saw eye to eye:=

But! But! You made fun of Animal Crossing! You monster! ;_; Next you'll attack my beloved Harvest Moon...
#730
This isn't a how-to question. This is merely a kind of poll. I'm interested in what method other people use to create a "demo" of their game.

So, you've been working on your game for enough time that you thing you'll release a demo.

The way I see it, there are three choices (please tell me if you do something else ^_-)

1. You create a "New Game" and basically plonk everything the demo requires into that, effectively creating a demo seperate to your actual game.

2. You simply make sure your game starts and ends at where you want the demo to start and end, and upload the whole thing (meaning, the player can only access the parts you want in the demo but there are other rooms and codes, etc in the executable file).

3. You've been working on your game in sequence, so you upload it when you've created enough for "the demo", you upload the whole thing.

I'll be doing this soon. I think that if you have a small game, it's not much of an issue, but since I've been working on the game all over the place, and there are already so many large files in there pushing the file size up, I might consider making a seperate demo with only what's necessary for that.

Dunno. But anyway, it got me thinking about what most other people do.

So, what do you do?

#731
You have no personal qualms with him, yet you post a recent webpost of his to show him up.
#732
QuoteThank you, Kinoko, by the way. You did come off as an ass.

I read that and thought, "I came off an an ass?? o_o"
#733
I would say that though you make some valid points, my problem with that stuff you spouted it up there is that you obviously have a real personal problem with this game/Yahtzee for whatever reason and you're sounding like quite the jerk as a result. It's one thing to give honest criticism but I was quite shocked at how pompous and mean-spirited that came off as.

Your comments like "Can the great Yahtzee do no wrong?" just sound plain childish. If a few people here treat him like a bit of a gaming-god, what do you care? You don't need to be the anti-Yahtzee to try and shake him up. I've done this sort of childish thing plenty of times myself to recognise it in others.
#734
Adventure Related Talk & Chat / Re: New Banner
Sun 15/01/2006 04:35:09
Man, I love these! The page looks great, and it's nice to get a different look at lots of different games everytime to load it up. I'm really impressed with what people have come up with so far! This just makes browsing the forums all the more fun ^_^
#735
Just rip it off over the top. Or leave it on. All very sexy options.

If the guy can't do it though, what woman is gonna wait THAT long for him? It's easier to take it off yourself. Solves everything.
#736
Same old really. Just too busy with work to do much on it lately, which is a bit sad. I'm working on it today and tomorrow though (precious weekend) so I'll post some updates if I do anything major. Today I'm basically just converting a lot of my script to the new style.

Thanks so much for your support though! ^_^ It really helps me get motivated!
#737
The Rumpus Room / Re: Happy Birthday Thread!
Sat 14/01/2006 05:04:18
Happy Birthday from me! er, you rock!

(EDITted because I got my avatars mixed up ^_^;;; Terribly sorry. Yours is still cool though!!)
#738
Of course they can. Noone disputes that. That doesn't mean someone isn't allowed to think the type of game they choose to make is a stupid decision.

I haven't seen much of Stubbs but I thought what I saw was pretty cute. Definitely made me want to possibly think of looking into the game further.
#739
o_O Lemmy says 'we' too. Is this some kind of couple/twin invasion?
#740
Even though it's quite old, I would vainly like to submit Cirque ^_^

I feel sad I didn't contribute any new games last year :/ Perhaps this year...
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