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Messages - KiraHaraReturns

#81
Completed Game Announcements / Re: Gray
Wed 05/12/2012 08:49:28
I finished three days ago, it was an interesting experience
#82
Completed Game Announcements / Re: Gray
Sat 01/12/2012 13:08:19
@Maciek
problem z czcionka pojawia sie rzeczywiscie po wczytaniu zapisu gry z angielskiej wersji, mianowicie w ta gralem najpierw, a pozniej korzystalem z zapisu, startujac polska wersje, bez wczytywania, tego problemu nie ma
#83
Completed Game Announcements / Re: Gray
Sat 01/12/2012 09:48:54
gratuluje i pozdrawiam, czcionka literowa niestety nie zawiera polskich znakow, co do gry, utknalem na samym poczatku, swietny klimat i bede probowal nadal
congratulations and greetings, unfortunately the polish translation doesn't work properly, I'm stuck at the beginning, but i will keep on trying. Great job
#84
fantastic news, I'm curious about your game
#85
I'm familiar with creating GUIs but the inventory gui I have shows just the icons, I need a gui with the items written down
#86
just a list with all items the player currently has
#87
ok, and how to create a (read only) inventory list
thanx for advice
#88
I would like to make a text based inventory like in the first Maniac Mansion version or access software's "countdown" for example. Additionaly it would be fine if the actions would be displayed too (walk to item)
Unfortunately the 9verb gui isn't an adequate solution for my project, because I want to change the mouse actions with the right mouse button while the actionline-gui shows the current action (look/talk etc) and the item should be also displayed (use item with someone)
Can someone help me out?

#89
I really enjoy TFCotW, unfortunately I didn't play it through yet, but I intend to. The story is quite compelling and I really like the graphics, the colors you've chosen are not always adventegous, but the compositions of the backgrounds are totally harmonious. I dislike the fact, that the player has solely to interact with exits and "walk to exit" doesn' t work, but it's not a big deal. Also I found a little bug, which is rather helpful in my opinion, if you enter the house, where Suizie was living and immediately interact with the 1b-door Jeff turns over and enters the flat without going to the second floor. Either way I'm definitely fond of this game.
#90
nicccccccce, every single pixel on the right spot, I will give it a try when I have some time
#91
AGS Games in Production / Re: Kira Hara II
Wed 31/08/2011 05:16:01
just added a short intro on youtube, if someone's interested, I could try to translate into my bad english
#92
awesome work, I just feel like back in time in 1991 as I played Monkey Island 2 for the first time
#93
AGS Games in Production / Re: Kira Hara II
Mon 15/08/2011 12:23:06
Quote from: └» Arj0n «┘ on Mon 15/08/2011 10:44:51
Quote from: Ascovel on Mon 15/08/2011 10:32:20
Was there a Kira Hara I ?

@KiraHaraReturns: why is there in the 1st screenshot the following info?:

"1989 Inco Software
all rights reserved"

hmm.. maybe because it makes the whole KiraHara-universe more.... mysterious?
Actually it should be 1983, I have to fix it, 1989 was the year of Kira Hara 1+2 in one game remake, I guess

#94
AGS Games in Production / Kira Hara II
Sun 14/08/2011 21:58:09
hi,


I know, that my project is too fresh to be introduced to you, in fact I have tons of pictures and sprites already done, but the whole programming stuff I still have to realize. Take a peek on my few screenshots and feel free to criticize.














eaten by a grue

Intro & Music



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