What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.
For more information please visit the Official MAGS website.
Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).
MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.
MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but should try not get anyone else to do any part of the game for you.
You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public.
Please do not just enter the competition with a rushed entry (a game created in just some hours or a few days)!
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Topic: Points of View
This month's guidelines were set by last month's winner OneDollar:
Your task this month is to make a game in which the same overall story is told more than once, with each retelling either exposing different facts or changing the story. There are two ways you can go about this:
1) Play through different strands of an overarching story so that by the time the player has finished each version they see the whole picture
2) Tell two different versions of the same story
This is kind of a hard concept to get across, so here are some examples to illustrate each method...
Example 1:
Sally and Tim are robbing a bank. The first part has Sally making her way along the top floor of the bank using her feminine wiles to distract the guards and take down all the security systems. In the second part the player plays as Tim who makes his way through the basement to the safe, cracks it and steals all the money. By the end of the game the player will have seen both sides of the bank job and will have an idea of the part each character had in the overall story.
Example 2:
Captain Cool and his sidekick Small Boy have just returned from their latest mission. In the first part of the game the player plays as Captain Cool telling in flashback how he saved the day in typical hero fashion. In the second part the player plays as Small Boy telling in flashback what really happened. This lends itself to puzzles such as in Captain Cool's version he leaps gallantly out of a window, but in Small Boy's version Captain Cool is afraid of heights and Small Boy has to push him.
Rules:
Advice:
So it's a bit complicated this month, but hopefully the rules are open ended enough to inspire some great games!
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All games need to be in by November 25th.
Please post a download link of your game entry to this thread, best with a screenshot. Thanks and good luck.
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.
For more information please visit the Official MAGS website.
Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).
MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.
MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but should try not get anyone else to do any part of the game for you.
You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public.
Please do not just enter the competition with a rushed entry (a game created in just some hours or a few days)!
-----------------------------------------------------------------------------------------
Topic: Points of View
This month's guidelines were set by last month's winner OneDollar:
Your task this month is to make a game in which the same overall story is told more than once, with each retelling either exposing different facts or changing the story. There are two ways you can go about this:
1) Play through different strands of an overarching story so that by the time the player has finished each version they see the whole picture
2) Tell two different versions of the same story
This is kind of a hard concept to get across, so here are some examples to illustrate each method...
Example 1:
Sally and Tim are robbing a bank. The first part has Sally making her way along the top floor of the bank using her feminine wiles to distract the guards and take down all the security systems. In the second part the player plays as Tim who makes his way through the basement to the safe, cracks it and steals all the money. By the end of the game the player will have seen both sides of the bank job and will have an idea of the part each character had in the overall story.
Example 2:
Captain Cool and his sidekick Small Boy have just returned from their latest mission. In the first part of the game the player plays as Captain Cool telling in flashback how he saved the day in typical hero fashion. In the second part the player plays as Small Boy telling in flashback what really happened. This lends itself to puzzles such as in Captain Cool's version he leaps gallantly out of a window, but in Small Boy's version Captain Cool is afraid of heights and Small Boy has to push him.
Rules:
- You must tell one overall story (at least) twice, with each telling showing either a different side or a different version of the story
- That's pretty much it!
Advice:
- You may want to have more than one playable character, but you don't have to!
- If you're using the multiple strands approach try and interlink the stories e.g. a character finds an item in one part, while another part can explain how the item got there
- If you're using the retelling approach you could have a simple story then make it more complicated in the retelling, e.g. a character 'just happens to have' a useful item, but the retelling shows how they actually had to do something embarrassing to get it.
- As an alternative to the retelling method, you could do a 'What if?'
So it's a bit complicated this month, but hopefully the rules are open ended enough to inspire some great games!
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All games need to be in by November 25th.
Please post a download link of your game entry to this thread, best with a screenshot. Thanks and good luck.