Sure thing, PM sent.
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Show posts MenuQuote from: Crimson Wizard on Thu 11/08/2016 17:07:54
At first I did had a suspicion that this may be related to something I had changed in the engine during 3.3.5 development, but so far I found nothing wrong, and when I test your script in 3.3.5 it works without problem. So there should probably be some additional conditions to make this issue reproduce.
And the fact that second line works correct or Wait fixes it makes it more puzzling.
I have couple of questions: does it occur for you if you just make a default project and insert this dialog there?
Also, will same problem occur if you put these lines in common script (not dialog)?
Did you try to run the game without voice over?
@S // Dialog startup entry point
ego: &157 Hello there!
DisplayTopBar(25, 14, 16, "Beekeeper", "&8071 Hello, sir! How are you?");
return
@S // Dialog startup entry point
ego: &157 Hello there!
DisplayTopBar(25, 14, 16, "Beekeeper", "&8071 Hello, sir! How are you?");
DisplayTopBar(25, 14, 16, "Beekeeper", "&8071 Hello, sir! How are you?");
return
Quote from: AndyfromVA on Tue 26/01/2016 23:00:19
It looks interesting. Are there any arcade/combat sequences?
Quote from: CaptainD on Mon 25/01/2016 08:58:21One question - the sprites in the bottom screenshot in your post look a little out of sync with the backgrounds (I'm thinking mainly of the colours, particularly the cyan / very light blues of the barmaid's hair and the guy's backpack) - is this intentional? Is there a special reason for this?
(Sorry couldn't help asking the question, the backgrounds look nice but this particular detail stood out to me as a bit odd.)
Quote from: agentbauer on Mon 13/04/2015 17:17:01
I know its off topic, at least a bit (Sorry Darth), but I need to ask here, as I think, many players of QFI would like to know.
Will there be a QFI2?? And I don't mean Roehm to ruin....
Kings Challange looks very nice, but I'd love to see what happens next Roehm... And the cliffhanger at the end....
Quote from: ProgZmax on Fri 06/04/2007 17:55:11
Super backgrounds!
Blackthorne understands what I mean about super blended sprites- take a close look at your Roger, the details are washed away in scattered shades and the result is something that looks like you took a smoothing tool to it. It's just not something I find visually spectacular, but I admire your commitment to keeping with the Sierra style. Good luck with this!
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