Just offering some help. My apologies.
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Show posts MenuQuote from: BigMc on Sat 04/01/2014 17:27:57
My impression is that custom resolution is the hardest problem and potentially most distracting so I would put that into a feature branch and everything else (limit removal and cleanup, Draconian changes) in the develop branch. The current custom resolution build based on 3.3 is usable right? So people could use that or the custom resolution feature branch (that could be regularly rebased on develop).
Quote from: Crimson Wizard on Fri 06/12/2013 22:46:19Oh, wait...sorry I meant to post this in the AGS 3.4.0 Early Alpha [many limits removed] thread!
There were not much changes recently, mostly updates for safer play on Linux and minor bug fixes, I do not think there's any urgency in this. What do you have in mind?
Quote from: David Ostman on Mon 02/12/2013 23:46:34Quote from: selmiak on Mon 02/12/2013 23:30:32They are planned to be added to the engine natively? That would be amazing
Oh they are. Will they be in 3.3.1 or 3.4.0?
Of course they should be appliable to every object/GUI/whatnot seperately and not a gamewide default blending mode in general settings.
Quote from: monkey_05_06 on Mon 02/12/2013 02:29:04
I'd actually say it was more likely that you introduced it by mistake.
Quote from: Crimson Wizard on Wed 27/11/2013 15:12:54
But I suppose this will be not hard to add such kind of option to game settings too.
Quote from: Crimson Wizard on Thu 21/11/2013 07:32:57
Not before the room system is revamped. Right now only one room is kept in memory at a time. Therefore engine has no idea about what's in other rooms, nor is able to read/change anything there.
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