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Messages - Knox

#421
I really like the white version the best...I feel the black would fit better if the whole UI was like ZBrush...unless one day AGS's UI colors can be customizable :)

I think Im like Ryan, Id prefer coffee over tea (maybe a UK version has the tea :P)

(and a canadian version with beer or maple syrup)
#422
I think this is going to be another easy one, I checked String Formatting in the manual + $SAVEGAMEDIR$ search in the forums without luck.

From a previous question (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=41294.0 ), I was able to query if a certain file existed, but how do I get Display to print out the actual save-game path as a variable? I tried these two lines without luck (I can't seem to be able to convert $SAVEGAMEDIR$ into a string variable):

Code: ags
    
                                      input = txtScreenshotInput.Text; 
                                      input = input.Append(".bmp");
        Solution A (failed): String sPath = "$SAVEGAMEDIR$";
                                      Display("Screenshot saved to: %s/%s", sPath, input);

        Solution B (failed): Display("Screenshot saved to: %s/%s", $SAVEGAMEDIR$, input);
#423
This is great! I love this plugin, saves me lots of work!

You say to use the DrawAlpha instead of the DrawSprite...how much faster is it? I should check that out then.
#424
Nice!

For DrawSprite, what are the parameters "int viewx, int viewy, int basey"...I noticed this changed from the previous version, but Im not sure what to put there.
#425
QuoteI'll add it once i've finished getting rid of the allegro dependency and adding some error checking.

Hey Calin, any news on getting rid of allegro for the plugin?  ;D

Also, I might not understand how things work but now that you guys are working on the editor, can AGSBlend be added into AGS (does that make sense?)...instead of just a plugin? Im guessing that's an engine thing, right...

Again, Im not sure if what Im saying makes sense since Im not sure how plugins + things like this work.
#426
Oh, yeah, Ive got custom additional turning frames...I use faceCharacter/Object though for certain situations
#427
oh I though he meant:

Say his character is facing down, when he goes into the idle, you need to tell AGS to query the direction that the character is facing, and then play the idle animation from the queried character's position (in this case, down)...so then with the int of the query, you can then get the proper idle view/loop to play :P

Bah, maybe I didnt quite get what he was getting at! Im using this system though for my K9 dog, depending on where my player is and what direction my K9 is facing, I can command the dog to turn towards the player with a custom anim based on his initial position and target angle...

...but again, I DO complicate things immensely, muaa  ;D
#428
You're gonna need a system that detects what direction your character is facing (maybe query your character's loop number), and then depending on that number, link it to the proper view of the idle to play.

I can post what Ive done in my own game for this problem if no one else posts a solution for you...my code *could* be a bit long  for nothing though cause: me no programmer.

#429
Even though I havent contributed much to the AGS community up to date (mostly asking questions :P) I would like to say that this is SO encouraging + exciting that a few good guys are working on the editor + new engine features (in the long run now that the engine might become open source)...anyways, just wanted to say a big thanks to you guys! Really awesome...
;D
#430
Wow cool...I was searching for something like this too, thanx Khris!
#431
hmm, ok so its possible... I actually do have a maximum character amount of 14 for this text box, its for the saved game names the user types in.

Any help would be appreciated ;D
#432
Is there any way to move the insertion point's position in a textbox? Id like to make a keyboard shortcut that when the player presses the left or right arrow key, the insertion point moves left or right by one character (like in any text editor)...

...I think the answer will be "no", though (I cant seem to find anything in the manual).
#433
Im not sure if this has already been requested, but it would be great t0 be able to "Delete N frames", where N is the number of frames you want to delete on a selected loop (so you enter, say 2, in the text field, press "delete N frames" button, and every 2nd frame gets deleted from that loop).

I think that can be useful when trimming down long loops.
#435
Do you guys think that eventually Tzach's version can be merged into Calin's + ProgZ's (once all bugs are gone I guess)...all three are really cool features :)
#436
Hi,

Is there anyway we can animate a slider's handle graphic with a view? I can use the .Animate on buttons, but not a slider's handle graphic. Basically I just want it so that when the handle of the slider is selected and as long as the mouse is held down, its view is animating.

If not, Im guessing I can always just put a gui of the animation behind the handle graphic...but I dont think I have access to the ZOrder of the handle graphic property (something like mySlider.HandleGraphic.ZOrder)...so how could one position an animated gui or button behing a slider's handle graphic but still over its background image?

#437
Hey Calin,

Any news on the AGSBlend + MouseTrails update?

Ive got 2 questions for you (if you have the time of course :))

Somehow, while testing the trails, the mousetrails got "baked" into the background. I only was able to do this once (Im trying to reproduce this bug but cant seem to reproduce)...do you know how this could have happened? If so, is there a way we can add a feature in the MouseTrails to check if this happens, to erase it from the background? As in:

Pseudo-code:
Code: ags

if (mouseTrails get baked to background by accident) clearMouseTrails();


Thanks ;D
#438
Hey, this is valuable info! Copy-paste to desktop :P
#439
Oh yea! Works great...I agree with Calin, quite clevah !

Thanks Monkey :)
#440
Try posting the contents of the "CrashInfo.dmp" file here, perhaps one of the smart guys can get something from that and help.

PS: Did you make backups of your file? A good idea is to save backups every day or so, and place them in folders with the date + time (just in case something like this happens)...I hope so!
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