I cant seem to get transparency with a png alpha working correctly on a slider handle's graphic aswell...Ggrrr!!
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function saveWithDateTime(int iTrunc,)
{
//suffix date+time to savegamefile
dt = DateTime.Now;
sSaveGameTextDateTime = String.Format("%s%02d%02d%04d%02d%02d%02d",saveGameText, dt.DayOfMonth, dt.Month, dt.Year, dt.Hour, dt.Minute, dt.Second);
//Display("%s", sSaveGameTextDateTime);
iLengthSaveGame = sSaveGameTextDateTime.Length;
iTruncateNum = (iLengthSaveGame - 14); //length of the savegame input minus the 14 characters of the date + time
sSaveGameTruncated = sSaveGameTextDateTime.Truncate(iTruncateNum);
sSaveGameTruncatedUpper = sSaveGameTruncated.UpperCase();
//Display("%s", sSaveGameTruncatedUpper);
if (iTrunc == 0) saveGameText = sSaveGameTextDateTime; //means we want the date time saved
else if (iTrunc == 1) saveGameText = sSaveGameTruncatedUpper; //means we want to display the name without the date + time
}
txtBox.enabled = false
// Dialog script file
@S // Dialog startup entry point
player.Say("I am saying this code: %s", sSayCode);
cDispatch.Say("Im a dispatcher responding negatively to code: %s", sSayCode);
return
@1
endConvo();
stop
Dialog 10(3): Error (line 3): Type mismatch: cannot convert 'String*' to 'int'
function btnRadio_Delete_OnClick(GUIControl *control, MouseButton button)
{
on_key_press(eKeyBackspace);
}
float playerHealth = 18.0;
float playerHealthPercent = 100.0;
function playerModifyHealth(float fHealthAmount)
{
playerHealth = (playerHealth + fHealthAmount);
playerHealthPercent = ((playerHealth/18.0)*100.0);
}
cEgo.Say("My health is %f percent", playerHealthPercent)
Display ("Hi, Im a super long text that makes me have to scroll all the way in AGS editor.");
Display ("Hi, Im a super long text that makes
me have to scroll all the way in AGS editor.");
function cursorAnimOnOff(int iMode, int iXcursor, int iAnimView, int iNoAnim )
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