I set the game.screenshot_height and game.screenshot_width to what I wanted, and it looks good.
By the way, that screenshot looks awesome...nice style
By the way, that screenshot looks awesome...nice style

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txtSaveName.Text = lstSaveGames.Items[lstSaveGames.SelectedIndex];
ListBoxSetTopItem: tried to set top beyond top or bottom of list
else if (button == eMouseWheelNorth)
{
if (gSave.Visible)
{
stSaveGames.ScrollUp();
}
}
else if (button == eMouseWheelSouth)
{
if (gSave.Visible)
{
lstSaveGames.ScrollDown();
}
}
function iWatch_OtherClick()
{
if (mouse.Mode==eModeSelectInv)
{
Display("Select Inventory Mode");
}
else if(mouse.Mode==eModeExamine)
{
Display("Examine Inventory Mode");
}
else if (mouse.Mode==eModeManipInv)
{
Display("Manipulate Inventory Item Mode");
}
else if (mouse.Mode==eModeUseItemOn)
{
Display("Use Item On Mode");
}
else if (mouse.Mode==eModeDiscard)
{
Display("Discard Inventory Item Mode");
}
}
function iWatch_Look()
{
DisplayAt(284, 140, 600, "Its your watch .");
}
function btnInvExamine_OnClick(GUIControl *control, MouseButton button)
{
if (button == eMouseRight)
{
return;
}
else
{
mouse.Mode = eModeExamine;
mouse.UseModeGraphic(eModeExamine);
}
}
else if (button == eMouseLeftInv)
{
if ((mouse.Mode==eModeInteract) && (mouse.UseModeGraphic(eModePointer)))
{
player.ActiveInventory = inventory[ game.inv_activated ];
}
else
{
inventory[ game.inv_activated ].RunInteraction( mouse.Mode );
}
}
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