Hi DDQ,
I tried that, it does work, however, since Im using SierraStyle Dialog, when it locks the view specified, its shrunk down and next to the player (thinking its LucasArts Style I imagine).
What I need is get a specific SierraStyle's portrait frame to lock at the same place the speech animation was running ("SierraStyle Potrait Location" in "General Settings" is set to BasedOnCharacterPosition).
Right now with the lockViewFrame, it shrinks the portrait down small, and moves it next to the character's body.
I tried that, it does work, however, since Im using SierraStyle Dialog, when it locks the view specified, its shrunk down and next to the player (thinking its LucasArts Style I imagine).
What I need is get a specific SierraStyle's portrait frame to lock at the same place the speech animation was running ("SierraStyle Potrait Location" in "General Settings" is set to BasedOnCharacterPosition).
Right now with the lockViewFrame, it shrinks the portrait down small, and moves it next to the character's body.