Every so often somebody takes a straw poll on their favorite interfaces, and it's my opinion that usually there are only two conclusions to be drawn from them.
1. People generally don't like to be slowed down by verb-coins, but tolerate them for their favourite stories.
2. There is no consensus about the rest.
Having my fingers lightly rapped for using a two-verb verbcoin last time, I'm now tempted to build a game around the good ol' 9-verb interface, or maybe a 6-verb variant (Open/Close merged, Push/Pull merged, Give removed). It'll obviously allow for more complex and creative interactions, though at the expense of crowding the screen a little. Although I'll miss having object/character names appear over the cursor, rather than in a fixed textbox, but this would proclude a description of the exact action being undertaken. "Am I USING, TALKING, OPENING, or what?"
But before going this way, I'm wondering, is anyone sick of the 9-verb interface yet? Is the 9-verb interface going to chase anyone away from playing a game? And flipping the question around, do your expections on size and scope change when playing a game with a two-verb interface (look/interact), as there is, overall, just less to see and do in any given room?
1. People generally don't like to be slowed down by verb-coins, but tolerate them for their favourite stories.
2. There is no consensus about the rest.
Having my fingers lightly rapped for using a two-verb verbcoin last time, I'm now tempted to build a game around the good ol' 9-verb interface, or maybe a 6-verb variant (Open/Close merged, Push/Pull merged, Give removed). It'll obviously allow for more complex and creative interactions, though at the expense of crowding the screen a little. Although I'll miss having object/character names appear over the cursor, rather than in a fixed textbox, but this would proclude a description of the exact action being undertaken. "Am I USING, TALKING, OPENING, or what?"
But before going this way, I'm wondering, is anyone sick of the 9-verb interface yet? Is the 9-verb interface going to chase anyone away from playing a game? And flipping the question around, do your expections on size and scope change when playing a game with a two-verb interface (look/interact), as there is, overall, just less to see and do in any given room?