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Topics - KodiakBehr

#61
Beginners' Technical Questions / Math in AGS
Sat 06/08/2011 17:01:44
Very simple question.

Working on a rather complex game.  Need AGS to calculate a logarithm.  Is this possible, and how?

Thanks, in advance!
#62
Hi everyone.

I've been lurking this site for about seven or eight months now without saying anything, mostly because I thought it'd be neat to properly introduce myself with a completed product.  I am a professional in my late-twenties who stumbled upon AGS one day and found a delightful new hobby that has sucked away much of my free time.  The AGS community is one of the most friendly and welcoming I have ever seen, and I'm amazed at how many great works are produced simply for the delight of sharing a story with friends.

Anyway, enough blathering, you came to see the game!

LAST FLIGHT OF THE STARSHIP HINDENBURG

An unknown calamity has occurred on interstellar cruise-ship Hindenburg, and its crew is not responding on any channel.  The ship is traveling at high-velocity on a collision-course with Earth, and as the nearest Coast Guard vessel in intercept range, you have been tasked to assess to regain control of the situation.  This dark comedy adventure is best described as one-part Starship Titanic, one-part System Shock.

Highly recommend you play this game in windowed mode.  Your mileage will vary with widescreen.

I would consider this game to be more on the difficult side of things, but you tell me.












Download "Last Flight of the Starship Hindenburg" here. (48MB)

FEATURES

Over 40 rooms.
Tons of parody.
Sound and music.
An entirely bizarre SECRET ENDING for only the most neurotic of players.

==================

GAMEPLAY INSTRUCTIONS

Whether it's riding on the Ghorophods on Rigel IV , ice-skating on the frozen wastes of the Warton Expanse, or sipping reds and whites in the first wine bar in space, you've never taken a cruise quite like this before!  And you can start your planning right here. In this manual, you'll also find out about our destinations, our ports, our cruise tours, our fleet - everything you need to know to plan an unforgettable cruise vacation. So let’s get you started. At the Main Menu, click “New Game” to begin the game.

You can access the Main Menu again at any time by pressing the Escape button. From the Main Menu, you can save, load, or exit your game.

Clicking the left mouse-button once on these objects will move our hero to them.
Clicking and holding the left-button will reveal two buttons â€" “Look at…” and the context-sensitive “Interact/Pick Up” the object. While still holding down the left-button, move the mouse over the desired option and then let go.

In this game, you will never enter a situation that you cannot get out of. You can feel free to walk, look and interact with objects without penalty. Just try not to upset the other guests.

Your Inventory

Right-click your mouse. Great! You found your tablet! This represents your inventory and will be populated with all of the objects you collect on this adventure. In the event that you have collected more objects then can be presented on the screen at any one time, arrows will appear to take you to additional screens. There is no limit to the number of objects you can carry.

To exit your inventory, move the cursor to the outer boundaries of the screen.

At any point while accessing your inventory, you can left-click an object to put it in hand.

An inventory object in hand can be clicked on any other object in your inventory (if you want two objects to interact with each other), or can be moved the outer boundaries of the screen (thereby dismissing the inventory window), and clicked on anything of interest in the room.

Elevators and Ladders

After summoning an elevator, the door will open. We here at Star Alliance trust you are familiar with elevators and their operation. However, to our guests from high-gravity
worlds, here is a primer.

In order to use the elevator to get to another floor, you must select “Enter Elevator” as an interaction, rather than simply walk up to it. Likewise, when a ladder is available to climb down, you must select “Climb Ladder” as an interaction, rather than simply walk down it.

And that’s it. We look forward to seeing you soon!

PRO TIP:
It may be a little finicky finding the “hotspot” of an object in hand so the game understands that you are using it on something in a room. Note that these “hotspots” are always located in the centre of the object.

PRO TIP:
You can also look and interact with objects in your inventory in the same fashion as you can in a room.

==================

Bugfixes

25/07/2011 - Save and load interfaces now available upon start of the game.
26/07/2011 - Removed placeholder content that was never supposed to make it into the public version (oops!)  Note that this has reduced the size of the game by 10MB.

==================

CAVEATS AND APOLOGIES

Alright, now in the interests of full-disclosure, this is my very first attempt at a game and in retrospect, there are a number of game-design decisions that I would have handled differently, knowing what I do now.  

Also, I will confess in advance to the following cardinal sins: I had intended for this game to be 100% hand-drawn in Paint.NET but as I am not much of an artist, it was simply too difficult to pull it off while keeping the game (moderately) attractive. So I cheated in a few places. The basic protagonist animations a result of an extreme paint-over performed last year for an earlier attempt at a lower-resolution. Some of the deceased bodies, also, are paint-overs that are not kosher.  Some images have been used from the public domain.  The sounds are all in the public domain, but only about half of the songs are, the remainder being stumbled upon randomly (if I could cite them, I would).  I would imagine that the television animation in the first-class room is owned by some media company or another. My apologies to them in advance, but Oprah belongs in space. These transgressions are an embarrassment and in poor taste, and they kept me from wanting to share this work with you all for the past couple months.  Considering that this is a lesson-learned that I do not intend to repeat, that I have no intention to profit from any of this and that I am being straightforward about it, I am hoping to be spared from excessive vitriol.  But I can always take it down if need be.

Anyway, I hope you enjoy this.  Let me know if anything doesn't work.

Best Regards,

KodiakBehr
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