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Messages - Krazy

#181
Ok, I'll try to get some example of it to show you.
#182
Oh ho ho not anymore, try the links again  ;)
#183
2.61, Guess I should try out the 2.7 beta and see if it's any better. Well I just tried the new beta and the bug still occurs  ???
#184
Spoiler
Take the yellow stuff from the rock and use it on the cheese, use the pepper to make the guy sneeze to get the monocle
[close]
Hope this helps, hehe wow this old thread was bumped up eh  ;)
#185
Indeed random, and annoying, maybe it's something CJ should have a look at fixing in the next AGS? Or maybe there is something causing it that we don't realise?
#186
Advanced Technical Forum / Strange Warping Bug
Thu 27/01/2005 07:49:06
I'm not quite sure why this is occuring, but at random times in my game while the player is walking he will suddenly warp to another place on the screen. Has anyone ever encountered something like this and might know what's causing it?
#187
Thank you it works woderfully now!
#188
Ok I put:

function unhandled_event (int what, int type) {
if (type == 3)  // all type 3's are inventory
  {
      if (character[BOB].activeinv == ITEM_FLOWER);
      {
            DisplaySpeech (BOB, "That doesn't need a decoration");
}

But I get a Nested functions not supported error but I seemed to have got the code looking why it's supposed to, I dunno what's going on here.
#189
Is there anyway to make the player say a defualt line when I try to use an inventory item with an object/hotspot. E.g when I use say the flower with something that isn't right he'll say "That doens't need any decoration". Or would I have to program it in to say that when the player uses the flower with every other object except the right one  :-X
#190
Ok thanks, it's fixed now.
#191
Oh it's a little different cause there's two scripts following each other which do pretty similar things but so there's no real difference between the two codewise. And I accidently put the first one around the wrong way when I pasted it in.  the message says "Error (line 138): Nested Functions not supported (you may have forgoten a closing brace). But it makes even less sense seeing as it doesn't care about the other almost identical code  :o
#192
The full code is:

#sectionstart inventory7_a  // DO NOT EDIT OR REMOVE THIS LINE
function inventory7_a() {
  // script for inventory7: Look at inventory item
SetCharacterView(0,15);
AnimateCharacter(0,0,1,0);
while(character[0].animating) Wait(1);
ReleaseCharacterView(0);
RunDialog (20);
}

And was working fine until I added a Save a Load button to the inventory window, which really doesn't make any sense  ???
#193
What the hell has just happened, I added a couple of buttons to a GUI then suddenly ags decided it didn't like this line function inventory7_a() { and refused to save until I removed it of course removing it causes further trouble, what have I done and why is it doing this?

It should do this:
  // script for inventory7: Look at inventory item
SetCharacterView(0,10);
AnimateCharacter(0,0,3,0);
while(character[0].animating) Wait(1);
function inventory7_a() {
but without that code it's useless, and removing that script completely then gives me a "Funtion Still Open" message what the hell is going on?

#194
Quote from: khrismuc on Mon 24/01/2005 01:29:14
Quote from: Krazy on Sun 23/01/2005 22:15:59
[...] only the people who spend months learning the code will make games?
Come to think about it, would that be so bad...?  ::)

It's good that AGS is relatively easy to learn, of course. Everyone can create adventure games now.
The question is, is it good, too, that everyone can create adventure games now?

I hope you got my point.

Well do you get the point that this is obviously a joke game?  :P
#195
Quote from: khrismuc on Sun 23/01/2005 17:17:24
I think the main problem with AGS is its ease of use.

The main page says:
NOTE: AGS is not for everyone.

Unfortunately, this seems to be wrong.

Oh be quiet, there's nothing wrong with ease of use. Would you rather it had a really, really complicated script language where you had to type 50 lines of code to do anything so that only the people who spend months learning the code will make games?
#196
Best ron game ever  :P
#197
Thanks! Works wonderfully  :)
#198
Ok that sorta works, but I used this code: SetCharacterView(0,3);AnimateCharacter(0, 2, 3, 1);  ReleaseCharacterView(0); and the animation won't play unless I get rid of the Release Character View in which case he won't stop playing the animation  ??? What's going on here?
#199
Gah, I tell the player to Walk over to an object, run dialouge then play a quick animation in that order but it keeps playing the animation then running the dialouge. What am I doing wrong  ???
#200
Quote from: Rui "Puss in Boots" Pires on Wed 19/01/2005 08:32:03
Bleh. They seem to have a very low opinion of this community over there... at least that's what it seems. Those "This is what I expect will happen now" posts after Tom Henrik made his point...

Well it was a pretty crappy point at that, AGS has never delivered a single bit of spam.
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