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Messages - KristjanMan

#81
Can't wait to play demo!!The BGslook nice and story is quite good ( I think)
#82
And my crappy entry is here:
#83
General Discussion / Re: 3D modeling help
Thu 20/04/2006 14:10:57
Well you could use Anim8or there are very good tutorials for this too and it's the easyest program I have tryed (for 3d modelling)
#84
Can the backaround be inside the cafe and will we have throphies?
#85
Anghellic how many colors did you use? I'm to lazy to count.
#87
Hmm i hope it counts it's not a space monster more like a robot..
1x
2x
124x188 16 colors 1 hour MSPaint
#88
Hey! I'm using AGS 2.7 and I want to ask how to make it like that that when i finish the dialog the player go to the other room? right now i have
Code: ags
RunDialog (0);
player.ChangeRoom(16, 120, 70);

but it wont run the dialog instead it goes straight to the room
#89
aww the characters are so cute
#90
Critics' Lounge / Re: Pirate Sprite
Tue 11/04/2006 18:58:33
Well the picture shows a capten of pirates i guess but not so rich pirates weared pants that are not in the best condicion(How do you spell that) and no boots but that sprite/character should be a rich pirate the yeah the boots are fine but the pants should go into the boots then
#91
Well it's working now but I didn't to anything with scrip so still don't know what was wrong, but it works

#92
Critics' Lounge / Re: Pirate Sprite
Tue 11/04/2006 15:17:32
The boots don't look like they aren't pirate's ( were pirates wearing any boots?)
#93
Critics' Lounge / Re: Realism Background
Mon 10/04/2006 17:55:03
reflections of the mountains are good but the mountais don't look real (to me at leas)
sand is kinda weird but i guess it's OK

BTW: Is that moon or sun (I'm guessing moon)
#94
Thanks for response should i maybe make an animated backarond instead the avi?

Well I agree the puzzles (in the first room) are bit confusing but others that i have make sense ( I hope)

EDIT: Oh I forgot has anyone spotted any bugs besides the cursor one?
#95
Beginners' Technical Questions / Re: Object
Sun 09/04/2006 21:16:09
Thank Ashen ! I'll try to searh harder next time...
#96
Hey it's me again I'm using AGS 2.7 and i wonder is there way to turn off an object what isn't in the same room?
For example i click on hotspot in one room and then a object is turned off in a different room
#97
Ok in my game:
I click on the shovel in my inv and the cursor changes into the shovel( wroking like it should)
I use the shovel on hotspot i get the key and loose the shovel ( working like it should)
I click on the key in my inventory but the cursor doesn't change into the key instead it turns into the Walk To cursor

Do you understand me now?
#98
no no no (again) I'm using the shovel on hotspot then i get the key but when i click on key the cursor turns into walkto sprite

BTW i loose the shovel after using it so i have only key in my inv
#99
 I have yes some probles with the cursor but they will be fixed soon
#100
Quote from: Helm on Fri 07/04/2006 15:00:17
if you don't script in game-maker the games come out completely flawed.

My classmate uses Game Maker and he isn't scripting anything but his games have almost no bugs
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