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Topics - Kroms

#1
Okay, don't hate me for this, but I've been working for the last four days, since Saturday, and I've pulled two all-nighters. I'm exhausted. And my game is done, it's finished. This was for a school project.

All I'm asking is this: in my exhausted state, I can hardly read anymore. However, I'm looking for a way to zip up this game in an executable file, and send it to myself - via email. I can't find it in FAQ, knowledge base or in another thread. Maybe I didn't try hard enough, but at this point, the deadline is a few hours away and I can't afford going to sleep, then looking for it later, as I still have to write a report. I know this is the EXACT kind of topic you don't want posted in the forums. It's a basic, simple, and probably annoying question. All I'm wondering about is how to make this game compile. It's done. I want to burn it on a CD and take it home. Just not sure how. If I just copied and pasted I'd have to re-implement all objects.

Please. I'm so sorry about this. But I can hardly even read anymore. Help would be really, really appreciated.
#2
Hey all. I searched the forums for this, and I looked at the resources, but I didn't find anything. So I thought I might risk being a spammer and ask.

Can someone using AGS enhance the graphics to the point of being like The Curse of Monkey Island? Or at least add a filter to the graphics, so that they look like what they are in SCUMM VM if you use the "Supereagle" filter?

I know it's a big issue but can it be done? It's not something I plan on doing SOON, but I'm testing around with AGS and I thought I might as well ask (I plan to make something like that in the near future).

Thanks :)

Kroms.
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