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Messages - Krutches

#1
Well the issue is that an object isn't showing up over the Antenna, everything else is working perfectly.

What I'd like to happen is when the character gets the item in his inventory an object appears over the antenna (That accidentally became part of the background and isn't an object on it's own.)

The problem is when the character gets the Antenna, the Object "Cover" doesn't appear.

Also thanks for the welcome! <3

I'm pretty bad at coding in general, I think the issue stems from the object not being interacted with directly, but I Can't have the character interact with it due to it being invisible from the start.

Hmm... You know, I think I'm going to fix this just by covering up the antenna in the background and putting an object on top of that. Should work and would make much more sense.
#2
I couldn't find an answer to this question, so I just thought I'd post it here.

I didn't realize one of my inventory items were part of the background until I made the room, so now instead of remaking the room to make the room an Object, I decided to make an Object the same colour of the background to appear over part of the background. The problem I have with this is

Code: ags

function hHotspot3_AnyClick()
{
     cCharacter.Say("My Antenna.");
     cCharacter.Say("That might come in handy.");
     cCharacter.Walk(224, 444, eBlock, eWalkableAreas);
     cCharacter.AddInventory(iAntenna);
     Cover.Visible = true;
}


Doesn't work for me. I've set the objects visibility to be false by default. I think the issue is that the character isn't directly interacting with the Object and wondered if there was a way to do it by proxy.

Thanks, Krutches
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