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Topics - Kumpel

#21
Hello,

for my game project I want to show the player a situation, where the refugee talks with an official who is the asylum application decision maker (what a word monster) supported by an interpreter. But these meetings are strictly confidential. So I thought of some kinda anonymized scene. My idea is this:

[imgzoom]http://i.imgur.com/HT9eqNa.png[/imgzoom]

What do you guys think?

If you see any problems with this, do you have another idea how to show anonymity with keeping some visibility?


#22
So that's the problem: My room is shown but instead of starting with room_firstload the parser jumps to room_load, then firstload and after that room_load again. Visually it is shown through a forced fadeout/in after the firstload-function is done. But I want the game to just start immediately after firstload. I noticed this happens even if nothing is inside room_load.

I would like to know what is the reason for that and can I prevent the game from doing so?

Cheers
Kumpel
#23
Critics' Lounge / What do you see?
Wed 21/10/2015 16:21:49
Hi,

this is supposed to be the intro screen for my game "The Refuge". But I don't know if you can identify the situation. Could you tell me, what is it you see in that picture? Any other suggestions designwise?

[imgzoom]http://i.imgur.com/Cv7Bmyq.png[/imgzoom]
#24
Hints & Tips / The Lone Planet: Chapter 0
Tue 13/10/2015 17:51:15
So I played CNC_Acolytes lovely painted scifi adventure but I am stuck now for weeks. That funny robot wants me to climb the elevator shaft but I have no idea how to open the elevator doors ^^ I tried, of course, EVERYTHING (laugh).

Anyone got any hints for me on that?

Cheers
Kumpel
#25
Kumpel is proud to announce his first attempt on creating an Adventure Game.



Die Zuflucht (The Refuge)

The Story:

[imgzoom]http://i.imgur.com/zGGafEO.png[/imgzoom]

It is the early summer of 2014.
You are Assab Hamri, a syrian citizen and you had to flee your country when the regime of Assad tried to force you into the military to fight against your rebelling countrymen and other aggressive parties in the syrian civil war. On your escape seeking for asylum in a save country you managed to get to Germany. Shortly after, by reasons you don't yet understand, an officer puts you into a train to a place in the federal district of Saxonia, located in Eastern Germany. Now, in a town you can't even pronounce, you are standing in front of a refugee registration center, confronted with an unknown country, culture and language.

Where will you live now?
What will you experience?
Will you find a way through the complicated bureaucracy of getting a refugee status
to start your new life?

"The Refuge" is part of my master thesis in "media communication" with which I am aiming to design a pedagogical yet immersive game, that can transfer knowledge about a specific topic, in this case the process of seeking asylum in germany and experiencing enormous language barriers.


Features:

- Experience a tough life situation as over a million other people are doing it right at this moment
- Visit and examine around 25 Screens inspired by real places in and around the saxonian town Chemnitz
- Meet other refugees and immigrants as well as social workers, officials and several german people with different attitudes towards refugees
- Oblige yourself to learn a new language or try to find other ways to orientate and communicate with strangers
- Get to know the german asylum policy by working yourself through the whole process of asylum seeking and settling in as a refugee in present germany

This game is developed in german only at the moment (actually its dialogs are in german, english and phonetic arabic but the player character talks german*) but could get translated in the future

* which actually is supposed to be arabic..., but because of the aim to give the player the experience of a language barrier my ingame Germany is an arabic-speaking country... if you understand what I mean :-D

Screenshots














Development Progress:

Story: 85%
Scripting: 60%
Graphics: 70%
Sound/Music: atm implementation is not planned


Expected completion date: End of October 2015
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