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Messages - Kumpel

#1021
Critics' Lounge / Re: Character Suggestions II
Sat 23/04/2016 13:25:10
Second version looks more natural to me (still the feet too long compared to the hands, as Khris suggested), but the necklace is much too shiny. It doesn't match with your other light design imho. Stands out too much.
#1022
The Rumpus Room / Re: The Points Game
Fri 22/04/2016 14:08:57
The full thing is my recipe for avocado sushi, BTW. Not the stir well part.
#1023
The Rumpus Room / Re: The Points Game
Wed 20/04/2016 09:38:04
Am I right? 8-0 8-0 8-0 8-0
#1024
The Rumpus Room / Re: Rhyming Challenge
Tue 19/04/2016 23:39:50
Who's using something like "forthwith"?
Your choice o' word it seems so stiff!
Something even Shakespeare (profession: wordsmith)
worked only twentyfour times with
and this will not be the twentyfifths!

>Slime




#1025
The Rumpus Room / Re: The Points Game
Tue 19/04/2016 23:11:55
solution: every second post after your last count gets one point. Maybe every third gets two and so on. The counter restarts after your next count.
#1026
The Rumpus Room / Re: The Points Game
Tue 19/04/2016 15:47:49
apple cider vinegar, salt, sugar, nori. Stir well.
apple cider vinegar, salt, sugar, nori. Stir well.
apple cider vinegar, salt, sugar, nori. Stir well.
#1027
The Rumpus Room / Re: The Points Game
Sun 17/04/2016 23:46:20
n pp qqq rrrr sssss tttttt vvvvvvv wwwwwwww xxxxxxxxx yyyyyyyyyy zzzzzzzzzzz :=
#1028
The Rumpus Room / Re: The Points Game
Sun 17/04/2016 18:20:11
b1 cc2 ddd3 ffff4 ggggg5 hhhhhh6 jjjjjjj7 kkkkkkkk8 lllllllll9 mmmmmmmmmm10 :-\
#1029
The Rumpus Room / Re: The Points Game
Sun 17/04/2016 17:53:11
8-)
#1030
The Rumpus Room / Re: The Points Game
Sun 17/04/2016 17:43:19
aeiou
#1031
The Rumpus Room / Re: The Points Game
Sat 16/04/2016 16:41:55
abcdfeghijklmnopqrstuvwxyz 123456789 8-)
#1032
The Rumpus Room / Re: The Points Game
Sat 16/04/2016 16:41:11
Here we go!
#1034
This topic is AWESOME! 8-0 8-0 8-0
I am so gonna participate!

But how do we show, that it is a sidekick? Maybe add a rule that the contestant has to draw a sillhouette of the "master" beside the sidekick to see the (non-)differences in height? Or am I overthinking it? :-\

And I love your birds. You rock as a host from the beginning on :D
#1035
AGS Games in Production / Re: Ghostdream
Sat 16/04/2016 12:17:24
Quote from: Darth Mandarb on Thu 14/04/2016 00:12:18
Quote from: Ark on Wed 13/04/2016 22:26:15After reading the forum rules...
You are now my new favorite GiP author!

Hey wait! I did that too before posting my GiP thread! (wtf)
I can't remember you praising me for that! 8-0

:=

B2T:

I too love that really original visual style. These ghost figures look totally weird and interesting. Good luck with such a great project!
The only thing looking odd is the font. Maybe you can find something more fitting.  prettier fonts in 640x480 shoudn't be a problem I think.
#1036
Sry Snarky. I made a mistake in my explanation. I actually got it to work while trying to explain the problem to you guys (roll) :D :-[
It was a simple thing of "goto-previous" that has been copied wrong to dDocInterview's @S. So it never displayed the options but jumped to a dialog that isn't there and therefore it stopped the dialogs.

Thanks anyway. Case Closed! :D
#1037
Nice little game! Pretty cool graphics and amazing speech animations. I loved the multiple endings and found
Spoiler
2 happy ends and a deathly end.
[close]
Are there more?

And I have a question
Spoiler
Is there a way to get another moonstone for the key maker without killing that astronomer lady after giving the first one to her?
[close]

and about the observatory
Spoiler
Is there any other puzzle with it than seeing the glowing light? Nice idea to hide that location!
[close]

Also I played your game on my smartphone with the android AGS emulator app and it worked great. So kudos for that too!

I found some smaller bugs like the player isn't turning to any character he is talking to. I guess you just didn't think of doing that.


@Ark:
So you chose the killing spree :D

Spoiler
just kill the king too. Hint: bring him down!
[close]
#1038
i personally like characters with heart patterned underwear :P
#1039
Hello,

I have once again a problem with my interview situation. Before he goes to the interview, the character has to choose which documents he wants to take with him. I made a dialog with 12 options (dDocPrep) from which he can choose. Now I want these options to be transferred to another dialog (dDocInterview). I made one, that has the exact same options (but not the same dialog script content) of course initially with no option shown.

Now I tried to save the decisions and transfer them to the second dialog in two ways:

1. I put an array bool DocsChosen[12] in the global script  and let it check in r_e_a via
Code: ags

int k;
while (k < 13){ 
  k++;
  if (dDocChosen[k] == true){
    dDocInterview.SetOptionState([same array number],eOptionOn)
  }
}


result: No option is shown.

2. In dDocsPrep I saved the option number in an int var "opt".  In the sub-dialog where the player can choose if he wants to take a document or doesn't (Yes/No) and he chooses "yes", I coded "dDocInterview.SetOptionState(k,eOptionOn)".

result: No option is shown.

so what am I doing wrong?


#1040
The Rumpus Room / Re: Name the Game
Fri 15/04/2016 12:46:16
Yes sir! Your turn, you beardy old man!

Such a funny freeware multiplayer 2d-shooter! It got a fantastic HD update in the last months. Give it a try if you wanna play unreal tournament/Quake/ in 2D! The zombie mode is hilarious :D
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