What a cute idea! And I got an earworm for a long time now, thanks to you, CaptainD & Creamy! It has been so much fun to be that sweet sloth lady

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Show posts Menu if (player.Speaking == true) // Checks if the player says something and deactivates a switch
switch = false;
if (switch == false) // If switch is off
{
if (BgSpeech.GetIndexLength() == 0) // and if nothing is on (BgSpeech=)backgroundspeak's stack
{
BgSpeech.Pause(20);
BgSpeech.Add(cDolm,"*übersetzt auf Deutsch*", eBgSpeech_Animating); // add new stuff
}
else
BgSpeech.Start(eBgSpeech_NoLoop); // if the stack isn't empty, start the BgSpeech.
switch = true; // activate switch
}
else if ((cDolm.Animating == false) // if translator has finished speaking
{
BgSpeech.Stop(eBgSpeech_ResetPlayQueue); // Stop BgSpeech
BgSpeech.Reset(); // and clear BgSpeech stack
}
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