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Messages - Kumpel

#1101
QuoteI vote for Creamy and Avirosb.

+1
#1102
Hm.. Yitcomics... I see Andails top hat and maybe the monocle of Baron? I guess Baron killed Andail? Maybe with that bloody stick/magic wand. Anyone of my suggestions right? :D
#1103

In space nobody can hear you scream...


The hubble telescope sent photos on his eternal journey while passing the dark horse nebular. Astronomers then made a shocking discovery! A body floating through space. The ruthless killer didn't even bother removing his oddly familiar looking murder weapon... Soon AGS police has been informed but clearly was out of it's depth very fast because the body is by far beyond any range or jurisdiction. After several months, some rookie got bored from sorting old case files and began to study the cold case named "Poor Space Man". He got through the facts and after contacting NASA to receive more knowledge about space telescope technology he instantly had an idea: Luckily hubble made more then a hundred photos of the scene. He examined them all but only a particulary one grabbed his attention. After removing all the irrelevant parts it finally helped cracking the case.

[imgzoom]http://i.imgur.com/VWNn2fn.png[/imgzoom]
#1104
You say "Commandos" and once again I instantly fall in love with your project forever!
I am excited to see how you visualize that the player is in an enemy crosshair. Will it be like in Commandos with a cool shaky animation of the scope's view in front of the character or will you surprise us with another ingenious idea? Or is it actually realistic and you get hit all of a sudden? I sure wanna know that, ideally while experiencing this neat game in the (hopefully very) near future 8-0
#1105
I am at the same spot as mandle was before:

Spoiler
Pinned behind the hangar crates. How to pull that lever? Or is this what mandle means with dead end?

Spoiler
If yes, I never got Arron to show me his room without betraying Lana.

Does that
Spoiler
necklace I cleaned and never found a use for have anything to do with my problem?
[close]
[close]
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#1106
The Rumpus Room / Re: Name the Game
Tue 15/03/2016 11:55:35
Can't remember that scene but maybe Prey?
#1107
The Rumpus Room / Re: Name the Game
Mon 14/03/2016 17:24:50
That's it. Good eye to connect the gui and my posting in that other thread ^^
I did that on purpose. It wouldnt have made sense to post any other picture... They all look the same :D

#1108
The Rumpus Room / Re: Name the Game
Mon 14/03/2016 13:21:59
#1109
The Rumpus Room / Re: Rhyming Challenge
Mon 14/03/2016 12:09:50
She saw his BMW
and thought "This is my lucky chance",
fiddled with a break pedal screw
and sacked a neat life insurance.

next word: reason
#1110
Guest house and pension are both perfect words for the building you are describing because they are simply hotels without any special services but room cleaning. Hostel is partly fitting too, but Jack Lucy is right that it usually provides only a bed and maybe some stowage (but I have been to hostels which provided smaller rooms too).
#1111
@CaptainD. Is it 400 Years? That came to my mind in an instant too :) Maybe a good inspiration for participants (nod)
#1112
That sounds almost like John Carter. You can find comics and a movie afaik. Also you could try the fabulous PC game Outcast. Check out lets plays in YT or try it yourself.you can get it on GOG.
#1113
The Rumpus Room / Re: The Points Game
Sat 05/03/2016 02:05:39
oho oho
#1114
The Rumpus Room / Re: The Points Game
Sat 05/03/2016 01:24:31
o'clock
#1115
General Discussion / Re: locker puzzle ideas
Sat 05/03/2016 01:09:17
So the key is partly the right one? And the inherent locker's number has four (including the two not faded) numbers in its key lock sequence? 
The puzzle is then what? to find the right key that opens one of the 24 lockers? Sorry, but it seems i don't get at all, what a puzzle you want to create. :D


If I am right here is my puzzle idea:

Maybe the only clue to get the right key lock sequence is something like: "The key is 35" which is actually the sum of the digits (This requires some tries, but is not a brute force scenario for me). Also the player could find somewhere a note from the facility manager for the lock owner that tells him, after some incident he now has the locker beside his old one but not the one with a broken lock (In games like these facility managers never act logical and tell someone the exact locker number :P). That could decrease the possible lockers to two if the player found the broken locker, but he has to consider, that it is the one two doors beside the broken one...

#1116
The Rumpus Room / Re: The Points Game
Sat 05/03/2016 00:55:25
o'clock o'clock
#1117
The Rumpus Room / Re: The Points Game
Thu 03/03/2016 02:13:25
Bob eats bananas.
#1118
The Rumpus Room / Re: The Points Game
Wed 02/03/2016 23:14:14
Oh Wow! Really clever one Stupot+ and pretty nice catch, Gurok!
#1119
The Rumpus Room / Re: Rhyming Challenge
Wed 02/03/2016 00:15:43
A Shire lies between two Firths. The one of Tay and that of Forth. It's Fife.
It once was the garden of Scota, a pharaos daughter, mother of the Gaels and their father Goídel Glas's wife.

Next word: Play
#1120
The Rumpus Room / Re: The Points Game
Tue 01/03/2016 12:06:28
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