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Messages - Kumpel

#1141
try imgur.com if you are not satisfied with tinypic. The second picture has a size of 1120x1500!? Just upload it in original size and use imgzoom :)

And of course  I love your artistic improvements too! This wood scene is pretty amazing!
#1142
The Rumpus Room / Re: *Guess the Movie Title*
Mon 15/02/2016 17:15:37
Looks russian. or at least like a production from the former USSR :-\
#1143
The Rumpus Room / Re: Name the Game
Mon 15/02/2016 13:45:30
nope!
#1144
The Rumpus Room / Re: Name the Game
Mon 15/02/2016 11:25:07
Until someone feels obliged I am throwing in this "gem" xD

#1145
The Rumpus Room / Re: *Guess the Movie Title*
Mon 15/02/2016 11:22:42
moar photoz plz?
#1146
Cool little idea. Is there an actual end? I killed them all and the game didn't stop or at least tells me I am the dog of the city now ;)
Your story of neutralizing these guys is pretty funny. The background needs some polish. Looks more like a placeholder for now. Maybe you could think about different ways to play this. Choose the clever/brutal/pacifistic/sneaky/allrounder whatever way. Maybe give the player one item for each start which determines how the game could be played (Sneaky gets some "the-walls-have-ears-device", Clever has already some intel on one or two of the guys and pits them against each other, brutal is a real bad ass and the allrounder without item is more or less the way you created now := ... or something like that)
Also some randomness could be fun. So everyone of them could be a trap depending on what the internal game dice brought the player.



#1147
Hey Neon-Games,

this turned out great! Almost flawless game experience. Only some rough parts like continuity problems (f.e. if I forget to talk about everything with Bill before the first chapter ends and continue talking with him in the second chapter) and some orthographic mistakes (e.g. multiple times "Platform") and I found a game breaking bug at the end
Spoiler
when the dog attacks me. While trying to flee over the fence he collided with me and after I went over the fence he ran to the right side, where the game crashes if I try to fight the dog from that position.
[close]


I would have loved to finish that interesting supernatural case. It saddens me that you are going to put this on hold for an indefinite period or even dump this promising start for a John Sinclair adventure game series. Maybe you are finding the motiviation you need in the near future and give it another try.

Your enemy fighting idea has a lot of potential (John could find more holy weapons as he does in the novels and audio dramas).  Also I loved how you told the story so far. The cut scenes looked fantastic. These comic style split screen idea was a great idea to give it some dynamics. Some of your animations have been amazing.

Please think about it :)
Kumpel
(an artistic admirer from Dresden)
#1148
dbuske your link doesn't work!
#1149
4px? Do happen to know the name of this font? I am really intrigued!
#1150
I guess this is the right link :-D

http://dbuske.imgur.com/all/

but this one is more helpful to get an oversight  http://dbuske.imgur.com
#1151
define "too small" and "too big" :P

I always prefer the lucas arts fan font that Ghost remade . Perfectly readable for me but that one is maybe too bold for you, am I right?
#1152
You can use normal int variables in r_e_a as a clock (iterating a "i++;" command. Each iteration equals 1 game cycle) and let the game check its value like some stop watch to ccordinate the events you want to happen. I used this to have a blinking effect that ends when the counter hits a value. I am sure you could use it for gunshots and stuff too.
#1153
Hints & Tips / Re: The Farm
Tue 09/02/2016 00:47:13
Spoiler
Did the hide and seek game started yet? If yes you just have to find her.

The h&s spots are:
Spoiler
behind the barn
[close]
Spoiler
behind the chicken house
[close]
[close]


#1154
Also I am missing an up/down movement of at least the head and maybe shoulders to. The left step seems to be missing a frame too. left arm swing in 3 frames, right arm in 2 frames for me. And maybe the dress swing too much considering a normal step.
#1155
The Rumpus Room / Re: *Guess the Movie Title*
Sun 07/02/2016 02:37:21
Ah you've been faster. 100% Idiocracy. Your turn Quintaros.
#1156
The Rumpus Room / Re: Name the Game
Wed 03/02/2016 13:12:33
Looks like it comes from the "Mafia"-era (2002-ish).



#1157
Cassie: Yeah I started with something like that in shorter speeches but it expands the dialog and therefore the reading time too much very quickly. Also I fear that it confuses the player too much and I would like to impart as much as possible to him ;) (but nevertheless that there is a langauge barrier...)

Snarky:
For now I am hardcoding the not readable parts.
I thought about foreign language fonts (in my case arabic, which is unreadable without at least 30 minutes of practice) too but I have parts in my game, where the player has to apply the little bit of knowledge he already gained about this language.
Doing it in a hardly readable font complicates the process of practicing and turns it into a game of "image search". That's why I chose to write it with phonetic methods which looks very similar to Cassies example and makes it possible for the player to actually learn how some arabic words are pronounced.

But how can I visualize this learning sucess in the way I am trying it? Maybe with ellipses beetween the understandable words, giving it the look of a fill-in-the-blank-text?

Foreigner: Can you ... what helps to ... it?
Player: Uh.. Yes? 

(laugh)






#1158
POV-Adventure maybe. First person sounds a bit too lively for me. This kind of games is actually very static with rare optional perspectives of the same room (except wide rooms like mazes). first person games on the other side very often make it possible to explore a room with different POV-Shots and are clearly simulating a view through the eyes of a person.

The first example isn't really first person for me or the character would be a dwarf or a child. The second example represents the difference to "first person" even better:
It looks like an odd first person perspective or why would our hero stand on a freshly mowed lawn? :P
Imho just because the developer wanted to give an overview of the scene (as classical 3rd-person p&cs usually do too) instead of being forced to show it from a realistic first person perspective (like the ones from myst or 7th guest always were)
#1159
Okay. This idea of decyphering is way too time consuming. Maybe some of you guys have better and therefore simpler ideas how to simulate success in overcoming a language barrier?

What would you do to show, that the player now understands some dialog parts spoken in foreign language more than others or than a few moments before?
#1160
The Rumpus Room / Re: The Points Game
Sat 30/01/2016 12:11:40
Alright Haggis got it. Just missed the numbers and symbols ;) And B, 8 and stuff like that would have gotten 2 points.

Haggis i don't think baron would bother. Your turn :)

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