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Messages - Kumpel

#1161
The Rumpus Room / Re: The Points Game
Sat 30/01/2016 01:20:11
(Sry Haggis! You are damn right its 13! I must have missed one letter! Please elaborate on your theory. I am not sure, if you mean what I think)

Cassiebsg: 1pt
Weston_Kaunk: 2 pts.
Stupot+: 6 pts.
Cassiebsg: 0pts.
Haggis: Post out of bounds (AKA too lazy to count)
#1162
The Rumpus Room / Re: Name the Game
Sat 30/01/2016 01:10:04
That's the one! You again, pal!
#1163
The Rumpus Room / Re: The Points Game
Fri 29/01/2016 14:38:12
Cassiebsg: 22pts.
#1164
The Rumpus Room / Re: *Guess the Movie Title*
Fri 29/01/2016 14:36:45
Maybe that new one from Norway... The Wave?
#1165
The Rumpus Room / Re: Name the Game
Fri 29/01/2016 14:35:19
Hm Amayirot...



Here is mine :P

[imgzoom]http://i.imgur.com/f7PI7Fb.png[/imgzoom]
#1166
The Rumpus Room / Re: Name the Game
Fri 29/01/2016 13:24:42
Alien Incident.

Never thought googling "alien + adventure game" would really give me the answer in an instant ^^

Coming up with a new one soon.
#1167
The Rumpus Room / Re: The Points Game
Fri 29/01/2016 13:16:37
Baron: Nope.
#1168
The Rumpus Room / Re: The Points Game
Fri 29/01/2016 00:23:16
Cassiebsg: 3pts.
Stupot+: 19pts.
#1169
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 20:54:41
Cassiebsg: 3pts.
#1170
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 20:48:01
Cassiebsg: 0pts.
#1171
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 16:52:13
Cassiebsg: 13pts. EDITED SRY
#1172
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 15:01:47
Baron: 13pts. EDITED SRY
#1173
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 00:20:35
Stupot+: 13 pts. EDITED SRY
Gurok: Post out of bounds
#1174
The Rumpus Room / Re: The Points Game
Thu 28/01/2016 00:17:40
lol sry. Yeah i forgot the 4 point rule and pasted the 9 point without editing it to 4 point :-[
And at first I confused 50 and 500 but noticed that afterwards...

Phew. You know I'd have been devastated if you had said now: "Nope. I mean that other variant... := "

Okay. On to a new one! ^^

#1175
The Rumpus Room / Re: The Points Game
Wed 27/01/2016 23:43:45
Solution: One point for i(I), 4 points for iv(IV, maybe "iV", "Iv", "i v", "i V" and "I V" too...), 5 points for v(V), 9Points for ix(IX and so on...), 10 points for x(X), 40 points for xl (XL...), 50 points for l(L), 90 Points for xl(XL...), 100 points for c(C), 400 points for cd(CD...), 500 Points for d(D), 900 points for dm (DM...), 1000 points for m(M).

That better be right! :P

The "i" in killers shouldn't effect the following "l", so it should be 1+50+50. I don't see any other troublesome combinations. ^^
so the score should be: 
500+1000+1+500+10+1+50+50 = 2112
#1176
slasher this module is for text speech. necroshey is aiming for graphical speech (no language but communication via kids friendly pictures)
The phylactere module wouldnt work with that, would it?
#1177
Hello,

I am myself working on an educational adventure game (process of applying for asylum as a refugee in germany called The Refuge) for my master thesis and I can tell you from my experience, that you really should plan out the whole thing in every smallest detail before even starting to think about how you gonna do it visually or gameplay-wise. Not just because in the adventure genre it is hard to estimate how long a user (especially a 1st-grader) needs, to play it through - I guess that is important for you as it is for me to get the full educational effect - but also how much time you will need to produce the game. I personally hugely underestimated for example the amount of text I would have to write to make it educational and self-explanatory. I planned a 1h to 1:30h long adventure and wrote about 32 pages of text (object/hotspot/character/descriptions, dialogs, cutscenes and so on) as of now and I am not even finished with the whole thing. For you and your attempt to do it the machinarium-way (No language but only communication through graphics) this means you have to convert all this into understandable little sequences 8-0
Alright, you are doing it for kids and not for adults or teenagers like me but you better not underestimate it. I actually think it is much harder to please your target group, arouse their interest and most importantly to keep at it... ;)

About your speechstyle question:
I am working with lucas arts style because I want the player to focus on one screen only instead of the sierra-style tiled screen. But sierra-style could make sense for you because
- it is not as time consuming as designing GUIs with dynamic sizes
- it wouldn't limit the visual space of your graphical narrations to the machinarium-ish small thought bubbles and make it much easier to place these animations at the right coordinates of the screen (always on top).

But you could also let the game do the computing of the right coordination. with a little bit of coding.

Showing that think and talk sequences is pretty easy in AGS. You could make every "thought" and "talk" an unique animated object (or character if it is needed in different rooms) and visualize/play the animation when the user interacts with the particular object/character/hotspot.

But all this sounds really complex and like work of at least a few months once again I warn you not to underestimate it! (wrong)

Cheers
Kumpel

#1178
Not even the compiled exe?

Ah okay. I am using 3.3.3.

Thx for your efford :)
#1179
The Rumpus Room / Re: *Guess the Movie Title*
Wed 27/01/2016 14:48:40
Ah. I stumbled over that but it somehow didnt meet the criterias for me ... Your turn quintaros :)
#1180
I am  waiting for this for years now! It's the new game from "Braid"-Mastermind Jonathan Blow. I am so excited to try this one out. But I have to work! MUST... BE... STRONG...

Maybe you could check out "Ether One" or "The Talos Principle"...
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