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Messages - Kumpel

#861
The Rumpus Room / Re: The Points Game
Mon 18/07/2016 22:48:44
Cassiebsg: 2pts.

Sorry I am in a hospital at the moment. (got a black eye for real. left-sided optic nerve inflammation killed my left eyes view :( hopefully back on track at next weekend) So I won't be on a lot.

The squirrel cat found, is the biggest one I've ever seen!
Just think outside the box.
#862
The Rumpus Room / Re: Name the Game
Thu 14/07/2016 00:50:12
Indeed I am shocked, i didn't recognize that one in an instant! I loved this game so much. Rediscovered it a few years after it's release, bought it for a few cents in some pc games bargain bin and was mind blown. Exactly the same happened to me with another game. Let's see if I can post it some time here.
#863
I guess you didn't create that after the new MAGS "Extinction" has been announced? If yes, why not participate there? Armageddon for me is the most fatal extinction :O
#864
The Rumpus Room / Re: Name the Game
Wed 13/07/2016 13:47:14
NOLF? NOLF2?
#865
The Rumpus Room / Re: Name the Game
Wed 13/07/2016 01:32:59
Someone of the "Hitman" series?
#866
...

Jul-10   20:00   Portugal  1  vs  2 France
#867
The Rumpus Room / Re: The MSPaint game
Thu 07/07/2016 16:01:22
Quick'n'Dirty!

[imgzoom]http://i.imgur.com/wXAzQFw.png[/imgzoom]

Next one be "Humanity: Recycled"
#868
pre-  result  score
dic-
ted

2 - 1   0   0
2 - 2   0   0
3 - 1   0   0
      
      
1 - 2   0   0
1 - 1   0   0
1 - 0   0   0
1 - 2   0   0
      
      
1 - 1   0   0

eight times in a row completely wrong!

What an impressive failure on my side! :D :~( (wrong)
#869
The Rumpus Room / Re: The Points Game
Thu 07/07/2016 15:16:27
Cassiebsg: 1 pt.
#870
The Rumpus Room / Re: The Points Game
Wed 06/07/2016 00:32:21
cat: 7 pts.
cat: 5 pts.
Cassiebsg: 10 pts.

cat, the squirrel is in ya face now!
#871
The Rumpus Room / Re: The Points Game
Tue 05/07/2016 18:13:46
Cassiebsg: 1 pt.
Cassiebsg: 1 pt.
Cassiebsg: 1 pt.
cat: 4 pts.

yep!
#872
The Rumpus Room / Re: The Points Game
Tue 05/07/2016 13:50:56
Not for you!

cat: 4 pts.
#873
1) Blondbraid (Best CTHUULLUUUUUU sprite EVAR!!!!)
2) Creamy (This combination is just perfect! Reaaaaaally nice idea.)
3) AnasAbdin (Very original but slightly too much for me. Still very well pixeled!)
#874
Thanks for clarifying that for me a little bit. I would have never guessed, that SetWalkSpeed is equivalent to MovementSpeed option and AnimationSpeed is equivalent to AnimationDelay. 8-0 Maybe You guys should consider hinting to that in the help file. I never found it there, or maybe i was just too blind (laugh)

I cleaned the values and did a fresh start:

Since my char isn't seen that much, he has no actual walk animation and floats, as you said (two frames, same view as talk). Therefore changing the AnimationSpeed isn't working as it seems to have no influence at all. I noticed now, that setting the SetWalkSpeed to -1 from the beginning on is a good speed for the sprite. everything higher than 0 makes the char run like hell. (roll)

Now it seems to work as expected. Thanks again, Khris!





#875
Thanks for the advise on updating the beta. It took a few minutes to find a way to test the game in screen-size and not original size (had to build an *.exe, start the setup, change the scaling factor and somehow all this is saved for testing too), because this option is missing in the general game  preferences window, but now it's all good.

No idea about my more pressing issue though? Here is what I did and what once again worked at first and then again not anymore. I put char.SetWalkSpeed (inside an if (!char.Moving clause ... (roll)) before every char.Walk. Somehow this way the engine does what I want. But then again suddenly it does not anymore and runs fast again. Then I channged all the walkspeed values in the SetWalkSpeed-commands once again to negative numbers. Again the char walks slow but at some point, after reducing the speed while something happens, it starts to act strange again. Suddenly all walks are very slow, ignoring the SetWalkSpeed commands to fasten the char again... What the heck is happening here? :-\

Btw could someone explain to me, how SetWalkSpeed works ingame and how this WalkSpeed is connected to MovementSpeed?





#876
I already tanked myself very good. So here are my next ridiculously false predictions...

Jul-6   20:00   Portugal   1   vs   1   Wales
Jul-7   20:00   Germany   2   vs   2   France
#877
Hey there,

I am working with 3.4.0.7. and I am having a problem with setting up the walk or/and movement speed of a char.

I began doing all movement with Char.Move because he is not fully visible in the game, but after noticing that the AGS engine seems to be missing a command for setting the general movement speed of a char via code, I changed it all to char.Walk. Now the weird stuff began. First the char got his walkspeed via char.SetWalkSpeed and it worked perfectly, but I missed a few char.Move's and these started behaving strange. The char started moving very fast (like speed 10 and more) now and the value 1 in the option "MovementSpeed" at char properties didn't change that. So I changed that move too but then every "char.walk" also started to have the movement speed. I then tried to reduce the speed with char.SetWalkSpeed and used negative values. At first the char walked as it should, very slow, because I used "-10". But after trying to speed him up, he now ignores every change. Neither SetWalkSpeed(10,10) wouldn't speed him up, nor seems MovementSpeed with any value to make a change.

I also tried enabling/disabling the other option like UniformMovementSpeed, MovementLinkedToAnimation or AdjustSpeedWithScaling. Didn't work either.

Is this possibly a bug in the beta or am I missing something here? How do i reset my char to walk/move in normal speed again?


Not completely related but also weirdly behaving command in 3.4.0.7 is the new char.SetLightLevel (Awesome command!) which seems to be scaled from -100 (formerly value 0 for very dark) to 100 (very bright, formerly value 200) with 0 for normal light(formerly 100). Is this wanted by the developers or did something go wrong here?
#878
The Rumpus Room / Re: The Points Game
Fri 01/07/2016 15:49:59
Stupot+: 9 pts.
Cassiebsg: 2 pts.

Could anyone get that squirrel from the other side of the world? :=
#879
Well. Even posting it two times (network is making trouble for days now and I swore I couldnt post my prediction before it died!) isn't making my predictions better (laugh)(roll)

Portugal is simply the most not deserving team getting through in this Euro... At least penalty shot's are a thing they are entertaining to watch at...
#880
The Rumpus Room / Re: The Points Game
Thu 30/06/2016 16:26:09
Cassiebsg: 9 pts.
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