Played them all through now. Here are my thoughts:
xil:
In the beginning very atmospheric and even immersive (that intro is great!), but it soon lacks interactivity. The story text parts are well written and the over all monochromatic design is very neat. That minimalistic style has it's charm (The way you designed clouds and stuff are really cool-weird), but still I kinda miss something else to do, apart from reading large passages where sometimes it has been very hard to sort out, what they have to do with the story itself. Everything is very mysterious here. Of course I do like to think in an adventure, but I like to get some structure of thinking in a game even more.
Nevertheless it has been nice 10 minutes.
addendum:
Cassiebsg:
What a cuuuute game. these characters are weirdly rough designed and super pleasant at the same time. Your city design is delightful and this choice of music really adds to the overall feel good playing atmosphere. At one moment I wasn't sure, if I missed something...I loved almost everything about this one. You, sir, are my favorite!
slasher:
Well this one really tried to ride on a huge wave of crude humor. I am not that much into body functions jokes, but I liked the more or less dramatic backstory and also got some of the rolling stones references, although I know nearly nothing about this band. Your graphics ranged from lovely but simple, to lazy but workable. Your bean power game mechanics has been great though. Never thought it could be that much funAll in all an entertaining MAGS game with some dieduction at the visual design grade.
Retro Wolf:
In the beginning a pretty hard, but after some time a very funny, little farming game. That movement and interaction keys were a bit tricky to coordinate and to control.I never got beyond a hundred credits After a second round I mastered it
. But still I didn't get the benefit of that huge jump feature. Is it just to evade the robot waves or is that part of the cut out game features/challenges due to lack of development time?
xil:
In the beginning very atmospheric and even immersive (that intro is great!), but it soon lacks interactivity. The story text parts are well written and the over all monochromatic design is very neat. That minimalistic style has it's charm (The way you designed clouds and stuff are really cool-weird), but still I kinda miss something else to do, apart from reading large passages where sometimes it has been very hard to sort out, what they have to do with the story itself. Everything is very mysterious here. Of course I do like to think in an adventure, but I like to get some structure of thinking in a game even more.
Spoiler
I actually couldn't figure it out... Is it some kinda game, where the player character wants to recap some memories (of him/this girl/both/whom?)... Is it a mind intruding scenario? Jack was introduced as a contract killer. Is this the future, where information can be shared via memory storage? Very confusing... The hacking part was a good idea, but it soon proceeded on it's own and became another click-through-storytelling-part. No challenge whatsoever.
[close]
Spoiler
And your cliffhanger is pretty mean...
[close]
addendum:
Spoiler
Thanks to Mandle I know get it. Now that is actually a really cool idea. But still your game lacks the execution of said unthinkable cold-heartedness. at least a little memory kill performance as a nice teaser could have made it so much better (and clearer) for me!
[close]
Cassiebsg:
What a cuuuute game. these characters are weirdly rough designed and super pleasant at the same time. Your city design is delightful and this choice of music really adds to the overall feel good playing atmosphere. At one moment I wasn't sure, if I missed something...
Spoiler
Which character tells you that the thief has a scarred face? Or do we have to guess/remember this detail? Well in my case I had a hard time finding a new infomation about him and suddenly I chose the right one and could finish the game.
[close]
Spoiler
And I so would have wanted to get to know better that sweet lady with the orange dress 

[close]
slasher:
Well this one really tried to ride on a huge wave of crude humor. I am not that much into body functions jokes, but I liked the more or less dramatic backstory and also got some of the rolling stones references, although I know nearly nothing about this band. Your graphics ranged from lovely but simple, to lazy but workable. Your bean power game mechanics has been great though. Never thought it could be that much fun
Spoiler
and I was glad, he didn't use magic bean gas for his super power... 



[close]
Retro Wolf:
In the beginning a pretty hard, but after some time a very funny, little farming game. That movement and interaction keys were a bit tricky to coordinate and to control.
Spoiler
Very often I put seeds into an already occupied spot. If it's a different kind of seed I would get it, but when the game is taking money as I try putting the same kind of seeds in there, bacause I missed goig a pixel more to the next spot, it makes me a little bit angry. 

[close]
