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Messages - Kumpel

#961
Played them all through now. Here are my thoughts:

xil:
In the beginning very atmospheric and even immersive (that intro is great!), but it soon lacks interactivity. The story text parts are well written and the over all monochromatic design is very neat. That minimalistic style has it's charm (The way you designed clouds and stuff are really cool-weird), but still I kinda miss something else to do, apart from reading large passages where sometimes it has been very hard to sort out, what they have to do with the story itself. Everything is very mysterious here. Of course I do like to think in an adventure, but I like to get some structure of thinking in a game even more.
Spoiler
I actually couldn't figure it out... Is it some kinda game, where the player character wants to recap some memories (of him/this girl/both/whom?)... Is it a mind intruding scenario? Jack was introduced as a contract killer. Is this the future, where information can be shared via memory storage? Very confusing... The hacking part was a good idea, but it soon proceeded on it's own and became another click-through-storytelling-part. No challenge whatsoever.
[close]
Nevertheless it has been nice 10 minutes.
Spoiler
And your cliffhanger is pretty mean...
[close]

addendum:
Spoiler
Thanks to Mandle I know get it. Now that is actually a really cool idea. But still your game lacks the execution of said unthinkable cold-heartedness. at least a little memory kill performance as a nice teaser could have made it so much better (and clearer) for me!
[close]


Cassiebsg:
What a cuuuute game. these characters are weirdly rough designed and super pleasant at the same time. Your city design is delightful and this choice of music really adds to the overall feel good playing atmosphere. At one moment I wasn't sure, if I missed something...
Spoiler
Which character tells you that the thief has a scarred face? Or do we have to guess/remember this detail? Well in my case I had a hard time finding a new infomation about him and suddenly I chose the right one and could finish the game.
[close]
I loved almost everything about this one.
Spoiler
And I so would have wanted to get to know better that sweet lady with the orange dress ;)
[close]
You, sir, are my favorite!

slasher:
Well this one really tried to ride on a huge wave of crude humor. I am not that much into body functions jokes, but I liked the more or less dramatic backstory and also got some of the rolling stones references, although I know nearly nothing about this band. Your graphics ranged from lovely but simple, to lazy but workable. Your bean power game mechanics has been great though. Never thought it could be that much fun
Spoiler
and I was glad, he didn't use magic bean gas for his super power... (nod)(roll)
[close]
All in all an entertaining MAGS game with some dieduction at the visual design grade.

Retro Wolf:
In the beginning a pretty hard, but after some time a very funny, little farming game. That movement and interaction keys were a bit tricky to coordinate and to control.
Spoiler
Very often I put seeds into an already occupied spot. If it's a different kind of seed I would get it, but when the game is taking money as I try putting the same kind of seeds in there, bacause I missed goig a pixel more to the next spot, it makes me a little bit angry. :-X
[close]
I never got beyond a hundred credits After a second round I mastered it :). But still I didn't get the benefit of that huge jump feature. Is it just to evade the robot waves or is that part of the cut out game features/challenges due to lack of development time?
#962
The Rumpus Room / Re: The Points Game
Thu 02/06/2016 22:51:29
How fish is the much?
#963
Great topic! If I hadn't a ton of real life stuff to do, I would go for a Golden Twenties game... Inspired by "Midnight in Paris" and Picasso's famous café painting


I don't wanna spoil the fun but aren't Columbus and Roger Earl of March both set in medieval eras? ??? :=
#964
The Rumpus Room / Re: The Points Game
Thu 02/06/2016 18:17:18
How much is the fish?
#965
Let's do this!

Jun-10   20:00   France   2   vs   0   Romania
Jun-11   14:00   Albania   1  vs   1   Switzerland
Jun-11   17:00   Wales   1   vs   3   Slovakia
Jun-11   20:00   England   3   vs   1   Russia
Jun-12   14:00   Turkey   2   vs   2   Croatia
Jun-12   17:00   Poland   1   vs   0  N Ireland
Jun-12   20:00   Germany   2   vs   0   Ukraine
Jun-13   14:00   Spain   3   vs   1   Czech Rep
Jun-13   17:00   Rep Ireland   1   vs   2   Sweden
Jun-13   20:00   Belgium   1   vs   1   Italy
Jun-14   17:00   Austria   2   vs   1   Hungary
Jun-14   20:00   Portugal   4   vs   0   Iceland
Jun-15   14:00   Russia   1   vs   2   Slovakia
Jun-15   17:00   Romania   1   vs   2   Switzerland
Jun-15   20:00   France   3   vs   0   Albania
Jun-16   14:00   England   2   vs   1   Wales
Jun-16   17:00   Ukraine   0   vs   1   N Ireland
Jun-16   20:00   Germany   1   vs   1   Poland
Jun-17   14:00   Italy   3   vs   2   Sweden
Jun-17   17:00   Czech Rep   2   vs   1   Croatia
Jun-17   20:00   Spain   3   vs   0   Turkey
Jun-18   14:00   Belgium   2   vs   0   Rep Ireland
Jun-18   17:00   Iceland   0   vs   2   Hungary
Jun-18   20:00   Portugal   4   vs   1   Austria
Jun-19   20:00   Romania   2   vs   0   Albania
Jun-19   20:00   Switzerland   1   vs   4   France
Jun-20   20:00   Russia   1   vs   0   Wales
Jun-20   20:00   Slovakia   0   vs   2   England
Jun-21   17:00   N Ireland   0   vs   4   Germany
Jun-21   17:00   Ukraine   2   vs   3   Poland
Jun-21   20:00   Croatia   1   vs   3   Spain
Jun-21   20:00   Czech Rep   2   vs   0   Turkey
Jun-22   17:00   Hungary   1   vs   3   Portugal
Jun-22   17:00   Iceland   1   vs   2   Austria
Jun-22   20:00   Italy   3   vs   0   Rep Ireland
Jun-22   20:00   Sweden   2   vs   1   Belgium

#966
The Rumpus Room / Re: The Points Game
Thu 02/06/2016 11:35:40
Moar Moar Moar
#967
Oh damn. This game is still pretty bugged :(

It happens sometimes. Have to fix that I guess. :-[

if you care to try it again... (nod)(laugh)

Another Bugfix :-/
#968
I appreciate the effort, Mandle :D

B2T now :P
#969
@Mandle:

Oh. Yeah, I used the BASS template. Rookie mistake, I guess, not to change the author.

How on earth did you do that. Mandle?
Spoiler
I am so sorry it gave away the final twist for you :(
[close]

Spoiler
Found the problem. I was so blind! (shocked!)
[close]

@Stupot:

could you update the download link? This bug bugs me a lot and really gives away all the fun! :~(
#970
Please don't disqualify me! My PC shut down in the last minutes xD



Had to kill one game breaking bug. Is this cheating? :O

Jump! Jack! Flash! another update SORRY
#971
Here it is!

Link deleted...

I have to rework it ^^



#972
Need 6 hours more! (laugh)
Or at least 2 :O
#973
New CrashDump. Doesn't seem to be the mp3 (works on another place)

I changed "aHit.play(...);" to "AudioChannel *Hit = aHit.Play(...);" and the error line wandered up to line #7

Does this link work?
dumpfile
#974
Hey guys,

got a problem playing a very short sound (less 0,5secs) in Beta 3.4.0.7

Quote---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x778D3306 ; program pointer is +77, ACI version 3.4.0.7, gtags (4,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.

in "GlobalScript.asc", line 372


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------

#9 is the line in question

Code: ags
 
 //GlobalScript

   cCar.LockViewFrame(8, 2, 0);
   AudioChannel *sfx = aEngineIdle.PlayFrom(1000, eAudioPriorityHigh, eRepeat);
   sfx.Volume = 20;
   object[5].Move(cHag.x-30, cHag.y-21, 4, eBlock, eAnywhere);
   aFireWorkWhistle.Stop();
   aHit.Play(eAudioPriorityVeryHigh, eOnce);
   object[5].Move(cHag.x+10, cHag.y+10, 7, eBlock, eAnywhere);
   object[5].Visible = false;
   object[3].Visible = true;


Can someone tell me what the problem is?
#975
I am working on it! (laugh)(laugh)(laugh)
#976
The Rumpus Room / Re: The Points Game
Sun 29/05/2016 21:51:00
1
#977
Critics' Lounge / Re: Forest scene.
Mon 23/05/2016 17:25:43
Some suggestions apart from the obvious bleakness:

- The left and the middle tree look a bit odd on the base to me. Maybe add some roots that are growing out of the grass so that they look more like strong and venerable plants.
- The bush thingy has the shape of a sleeping dragon (Is it a sleeping dragon? 8-0). It seems a bit small and very lonely compared to the scene you created. Give it a brother (or a sister). Maybe combine that one visually with the rock. Stands out too much imho.
- are these pixels on the ground leaves? maybe you should enhance these on some parts to improve that illusion.

#978
The Rumpus Room / Re: The Points Game
Mon 23/05/2016 03:54:00
?!
#979
The Rumpus Room / Re: The Points Game
Sun 22/05/2016 23:21:40
So it WAS the reply number. Mind blown! But you could have said that my crossed out idea had some squirrelish feeling :P
#980
I'm with Danvzare in this one. If you as the creator won't do the "director" part (or want him to influence your work significantly), because you think your vision is not good enough, then maybe your idea is not thought out enough. If so, I am pretty sure a skilled script writer instead is a very good way to improve the experience a game you have in mind could possibly offer. Good adventures are primarily good told stories.

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