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Messages - Kurdt

#21
I want to get my game to have GK1-style dialogue pics, with two headshots on either side of a black background and a set of talk options between them. You click on the talk options and messages play, etc. etc. I'm sure we've all played GK1 and know what I mean.

I saw a template for this on the AGS Resources page, but when I downloaded it AGS wouldn't recognize the template. I put it in the same folder as all the other templates but it just wouldn't register its existence.

Does anybody else have this template that I might try it again? Or at least show me how to do it myself? Perhaps the one I downloaded was faulty. It didn't have a "Does not work with 2.7 and above" tag on it, so it should be fine.
#22
Oh, I see what you mean. I do that all the time, but the script never pops up with the #section already written in. If I want it to do anything, I have to go in and make it manually.

EDIT: Nevermind. There was a misunderstanding as to what I was supposed to double-click on. Thanks for the shortcut!
#23
...interesting. When I double-click it, does it automatically appear in the script before me or is it hidden from my view?
#24
That took care of it. Thanks!

I've no idea how it happened, either. I manually wrote the #section lines for my volume slider and then copied & pasted it for the speed slider, changing the commands and file names of course. I don't see how something like that could throw up a wrong number of parameters, though.
#25
Okay, so I've read the manual, sifted through tutorials, asked my friends, and done searches on this site regarding my problem, so now I'm posting. I'm trying to get a slider that controls my speed on my control panel GUI, and I've written script like this:

#sectionstart SliderSpeed_Change//SPEED SLIDER
function SliderSpeed_Change(GUIControl *control, MouseButton button)
{SetGameSpeed(SliderSpeed.Value);}
#sectionend SliderSpeed_Change//SPEED SLIDER

Where SliderSpeed is the name of my slider. According to my understanding of the manual, this is how you do it. However, when I attempt to use the slider ingame, I crash and it throws up this error:

Error: run_text_script1: error -1 running function 'SliderSpeed_Change':
Runtime error: wrong number of parameters to exported function 'SliderSpeed_Change' (expected 2, supplied 1)

Is this a bug in AGS or is there something I'm missing in my n00bness?

It should also be known that when I use SetGameSpeed elsewhere (like in game_start) and supply it with an actual number (in this case 60), it works exactly like it should. What am I doing wrong here?
#26
Radiant, I apologize. You consider Gwydion not getting items that he doesn't know he needs yet poor game design? That's fine. You consider us wanting you to actually watch the cutscenes poor game design? That's fine. You consider things we left intact from the original KQ3 such as a teleporting cat and 25 minutes of no Manannan annoying or stupid? E-mail Roberta. Is the game buggy as hell right now and could've benefitted from an extra month? We apologize; next time, we'll find beta testers who actually earn their keep. I'm sorry this game wasn't up to speed. It's our bad, we're sorry. We'll do better next game. We don't try to outclass Sierra or AGDI (how could we?), we're just trying to make something we can be proud of and hopefully will be an homage to something that made us wonder and imagine when we were dough-eyed little kids. Rest assured, though, the new patch will come with fixed bugs, better dialogue portraits, some improved art, and hopefully the voice pack. Keep your eyes peeled.

Hey, it could've been worse. We could've stolen someone's plot and game project for our own means right out from under their nose.
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