I'm pretty sure there isn't a way, but I'd really like to accurately measure how long it takes to do something (specifically for my case: render stuff to the screen).
If it's not possible, I'd like to suggest it.
Something like
Code: ags
Cheers,
Steve
If it's not possible, I'd like to suggest it.
Something like
struct MillisecondTimer {
function Start();
function Stop();
function Reset();
int Read();
};
Cheers,
Steve